Monthly Archives: September 2012
Are you as excited for the Mass Effect trilogy as I am? Then you’ll love what we have here. If you didn’t read our article on it and you have no idea what it is or why you should care, then listen up. The Mass Effect trilogy is all three Mass Effect games all bundled into one collection and it’s coming to Xbox 360, PC and PS3 (yes, that’s right). The collection will be out on the 6th of November at a price of $59.99 for PC and Xbox with the PS3 date confirmed to be revealed later on down the line. It would have to be presumed that it’s taking longer because Mass Effect up until now has been a Xbox/PC exclusive and hasn’t therefore needed to be ported to a PS3. BioWare has also announced that Mass Effect will be ported and released as a download onto the PSN at a later date for $14.99.
The collection will be spread across five discs using one DVD for Mass Effect, two for Mass Effect 2 and another two for Mass Effect 3. There’s no word on how many discs will be used for the PS3 version of the collection but we can assume it’ll be three Blu-Ray discs. The trilogy will also be coming in a folding box made out of premium foil and will be themed with the famed N7 design. The box will also feature a reversing cover showing of female Shepard on one side and male Shepard on the other. Whilst on the topic of female Shepard, BioWare has teased something special for FemShep via their official Twitter “We have something special planned for FemShep, so keep that chin up”.
As for downloadable content, you’ll get the Bring Down The Sky and Pinnacle Station DLC’s on the PC for Mass Effect and you’ll get the Zaeed – The Price Of Revenge pack, Firewalker pack, the Cerberus Assault Gear, Arc Projector Heavy Weapon and the Normandy Crash Site DLC. Xbox 360 players won’t be getting Bringing Down The Sky or Pinnacle Station but they are readily available on the Xbox Live Marketplace. You’ll also be getting the Cerberus network on PC and Xbox 360. You’ll need an online pass for Mass Effect 3′s multiplayer on both platforms. There is no indication as to what will be coming to PS3 but we’ll keep you posted. No date for an international release has been revealed at this time.
You may notice that this is a pretty patchy selection of DLC so what do you think of it? Do you think what we get for the price is fair? Let us know in the comments below.
(sorry the gifs are so small that was the size of it when I downloaded the video from youtube)
Ever wonder how it would be to see your favorite manga/anime characters clash in a battle royale? Who’s stronger Goku, Luffy, Naruto? Well, look no further because this 6 year old game in Japan would answer all your questions! Jump All-stars is a fighting game for your Nintendo DS, which pits your favorite characters against each other in mission battles, where you fight to earn more “Koma” (or panels) and unlock more characters and decks, exploring each character’s universe. Onto the review!
Gameplay: Like I said before, this a fighting-genre game so it features your basic combos, with attacks ranging from Basic/Light, Hard and Special (think of Super Smash Bros it’s one button but direction controlled). We also got your double jumps and some characters have wall-jumps due to their ability (think Marvel vs Capcom 2 where Strider and Spiderman can wall jump compared to Magneto, etc.). Now, what makes this game different is your Koma Deck. Each Deck you build (or unlock) is a 4 by 5 panel where you add your two characters (usually 4-5 panels wide/long) and you add Help and Support Panels. Support Panels are basically assists; meaning you call them out during your fight and they do one attack and disappear (they have to regenerate after use). The Help Panels are things to enhance your character. For example, right now my character Luffy (One Piece) has a Piccolo and SSJ Gohan Help Panel attached to him; which allows him to regenerate Health and do more damage on physical attacks. Help Panels range from boosting attacks, to immunity to poison, to item-enhancement.
Besides fighting you obviously have to guard/block, but their is more to guarding in this game than meets the eye. Guarding prevents you from getting hurt….much. So, in order to save yourself from an onslaught their is a knockback technique, all characters have, so you guard and press Light attack to push your opponent back. Remember, how I mentioned their are teams of two? Well, switching can be done automatically and at anytime, so if you’re whooping a character and he switches out you know what you do…you use guard plus Hard and you automatically snap-back or switch their opponent out.Each stage is built like a manga panel from a characters world, so for example the DragonBall Z level is that of Planet Namek. Since each level is in a manga panel that means the walls are made of paper…you catch my drift? So, if your are beating an opponent up against the wall, the panel will rip and the opposing may fall off for a ringout/K.O. an effective strategy for rushers. Every level also contains items, ranging from in barrels, to boxes, to chests, where the items may be health, increase strength, poison, or coins; they don’t play a major role in fights, in my personal opinion.
The single player adventure mode has to do with you saving the Jump Shonen Universe. The Universe in under-attack and it is up to you to gather your friends and save your worlds. You start off with Luffy and Naruto and you work your way into different series, unlocking new things. Now, the fighting is not just a K.O. match they are mission battles, which I stated in the beginning. To clarify what a ‘mission’ battle is, it is you fight with a specific rule set. So, common missions range from defeat all enemies K.O.’s are definite (most battles you have infinite lives), collect all items, destroy all wall-panels, etc. Each mission, has rules to unlock more Koma’s like, get 5 K.O.’s or don’t get hurt!
Music: Music doesn’t play a key aspect in the game as you barely hear it with all your fighting, but it fits the sceneary.
Graphics: For a Nintendo DS game, especially for one that came out in 2006, everything is clear and well animated. From Goku launching either a Spirit Bomb or a Kamehameha, the animation is flawless. There are no framerate problems and no camera problems.
Replayability: This game has a high replay value because of its large index of characters and many combinations of decks you can create. You can team up Ichigo Kurosaki and Goku and create an ultimate deck or if you want to learn about new characters and their moves, then go for it! The only problem though may be the missions do get repetitive.
All in all I wish Jump Ultimate Stars would have made it outside of Japan, because the game is fantastic and a fun, addictive play. To see characters from Bleach, Hunter x Hunter, DBZ, One Piece, Naruto, D. Grayman, and so many others come together and fight in this fun game is something a lot of people will be upset they missed out.
Michael Troina writes features and reviews Nintendo games for Analog Addiciton. When he’s not writing or playing games or sports, he’s out at his job at the Daily Bugle taking pictures as the web-slinger we all have come to love…either that or he’s getting sandwich saving one world at a time. Find him anywhere with this flavors.me/michaeltroina
This trailer for the double pack of Marvel vs Capcom and Marvel Super Heroes teaches us two important lessons:
- A well-made sprite is the opposite of a high-school crush—still good lookin’ after all these years.
- There is a lot of mid-fight chit chat in these games.
You can relive the ye olde Marvel fighting era right now for $15 on PSN and 1200 Microsoft Points on XBLA.
We always wanted something for our hard work in video games or at least thats what this generation has made it seem. Trophies and Achievements are some of gaming’s newest guilty pleasures, but why is that? Why do we, the gamers, find ourselves doing remedial tasks and constant grinding in order for our screen to either pop, click, and/or snap to the message of “You have earned a Trophy!” or “Achievement Unlocked.”
At first, the idea was novel and fresh. Microsoft came out with extra challenges tied to every game released with the launch of the Xbox 360. All of the system’s launch titles like King Kong, Kameo, and Call of Duty 2, featured some of the very first achievements…and coincidentally the easiest. Not soon after its own launch, Sony’s PS3 followed up with their trophy system; something that I am sure still burns the souls of those in charge at the Xbox 360 R&D team. Honestly though, this seems like a no brainer to follow suit; both Xbox and Playstation now have a system of achievements and despite Nintendo’s stern policy to not enact such a system, many of their games have some sort of in-game achievement systems. (Refer: Xenoblade Chronicles) So why is it now, at the end of a cycle that we asking ourselves, with our thousands of points and/or high trophy levels, “What do we do with this?” Its a valid questions, one that I do not a have a straight answer to, sadly. I can, however offer insight.
Strangely enough, I do not care for achievements in the slightest, but am very much addicted to obtaining platinum trophies on the PSN. I can imagine some people are vice-versa, but the fact remains: many have a sense of accomplishment when hearing those clicks and snaps of victory. Its a damn good feeling to see a platinum trophy earned at the corner of the screen, and being able to see you demolish your friends scores is equally gratifying. But is that what gaming is about? Sega and Nintendo never need a system of achievement back in the day, why should it need one now? I can’t necessarily answer that; I would love Sega to have incorporated this if only because I loved their hardware, but the fact is that todays gaming systems and software have assimilated to this ideal. Even the most popular software distributor in the world has adapted an achievement system after noting its success on consoles. I also doubt that having a system of achievements is going to impeded on Nintendo’s business. However, it is interesting to note how many platforms, developers and publishers, have assimilated to this idea.
Still, that doesn’t answer the question: “What do we do with this?” I pose a counter-argument to you. When your done with a game, what do you with it? Do you store it away? Trade it back to Gamestop? Amazon? or do you replay it continuously for the sheer joy? These are all right answers. However, these the only capable answers prior the current console generations’ unveiling. Today, you can add: Achievement/Trophy Hunting. To say that the longevity of my games has increased would be an understatement. I demolished Prince of Persia, leveled more than I care to admit in Dark Souls, and have played games without killing a soul, all for the love of the trophy. Prior to this console generation, I never did such a thing, I simply played the game until I was tired of it. Granted, some games sucked me into their world without the need of trophies easily, but some will be re-released soon with a whole new set of them. I hated myself for trying to obtain all the ultimate weapons in Final Fantasy X, but at the same time I loved it, and if the challenge presents itself, I say “GAME ON.” (I admit, I love Final Fantasy X for its obvious use of Water Polo)
However, some games needed a trophy system to sustain them self for longer periods. For examples, Massive Mulitplayer Online RPGs tend to have achievement systems now, especially when World of Warcraft introduced its own system right around when Wrath of the Lich King came out. The system was a success, partly because it extended the longevity of the game even further and it created the opportunity to be reward with in-game items no one else has. This is something I can believe hasn’t been adopted even more by other games. Is there a patent I glossed over? No? Well then I would look to this model folks, people like ArenaNet and Blizzard are making the Achievement System look good; very good.
So, is this system for everyone. No, absolutely not. However, a large portion clearly has taken a liking to the system, so its here to stay. I doubt that Microsoft’s entry in to the “My Achievements Rewards” campaign (see below) will go unnoticed by Sony’s research heads, but at the moment they shed little light on the question, “What do we do with this?” I am already at the highest tier for Microsoft, and I am not an avid achievement hunter, as I have mentioned before. This could, though, be the start of something. Only time will tell. Until then, remember, its not about what you can do with your score or level, its about what more you can do with that disc in your hands. Make the most of it because the people who poured their souls into it would love nothing more than for you to accomplish every achievement, and grab all the trophies. In the end, we’re playing games because we want to, how you go about it is just fine by me, I promise.
So now that I have posed the question to you, its now time to become clearer as to why I am asking the question. Recently, Microsoft announced a new campaign known as “MyAchievements.” It will reward players with 1% or 2% rebates a month for XboxLive (what % depends on tier) purchases, along with a XboxLive gift with an estimated value of $.25. So…That not what I had in mind, but its a start. For more clarity, see the screen below:
Jaime is a trophy hunters as of recent, right around February when the Vita launched, he is now working his magic to get a PS3 so that he can review RPGs until he’s in heaven (or when the PS4 comes out), but if you wanna chat him up about games and make fun of him for having a Xbox 360 only this whole time, hit him up on Twitter
Yesterday the launch trailer for Silent Hill: Book of Memories was released to the masses. For those of you unaware, Book of Memories is an exclusive Silent Hill title for the PS Vita coming out in North America on October 16th, and the rest of the world at some other time next month. The trailer doesn’t do much to explain the plot, but it does show plenty of gameplay. Without further ado, I present you with the latest trailer for the game.
So what are your thoughts on the trailer? Are you excited for the game? Afraid that Silent Hill is headed in the same direction as Resident Evil? Sound off in the comments below and let us know!
When Eric isn’t carrying his giant knife around trying to find someone who will sharpen it instead of running away in fear, he’s an editor for Analog Addiction where you can find all the latest gaming news, previews, reviews, and everything else that rhymes with those words. ‘Like’ Analog Addiction on Facebook to receive all of the updates as they’re posted.
Everything 38 Studios (the studio responsible for Kingdoms of Amalur) owned is now being sold at auction (with the exception of one item) according to the auction company SJ Cordio’s website. According to the site, the auctions will contain “High-end computers, servers, graphic design & animation equipment, office equipment, office furniture, audio recording equipment, motion capture suit, flat panel plasma & LCD TV’s, and so much more.” The items will be split up between two separate auctions on October 16th and October 23rd in Timonium, Maryland, and Providence, Rhode Island respectively.
Initially, the contents of the auction also included an Xbox 360 development kit, but Microsoft has since spoken out against the sale of it since the kits are property of Microsoft and can only be given to authorized developers by Microsoft themselves. The kit has now been pulled from the auction, but everything else has remained in the sale.
For a complete list of the items on sale, click on the SJ Cordio hyperlink, but if you’d like the shortlist, let me tell you that you’re in luck if you want a gently used Keurig coffee maker or some conference tables. In all seriousness, there are plenty of high quality televisions, a refrigerator or two, a ping pong table, Astro gaming headsets, and a hand recognition security system. If you’re in the area, and any of those interest you, see what you can do about showing up at the auction with a large quantity of disposable income, these items definitely won’t go cheap.
Eric would love to buy a motion capture suit, but he knows Jamie would be jealous of it. Instead, he will save his money and continue to be an editor for Analog Addiction where you can find all the latest gaming news, previews, reviews, and everything else that rhymes with those words. ‘Like’ Analog Addiction on Facebook to receive all of the updates as they’re posted.
The guys over at IO Interactive have given us a new look into their very promising Contracts mode. In this video you’ll see how to set a contract on any character + all the details you want others to take care of in order to get the money. You will also witness an example of contract being completed. Enjoy!
So what are your thoughts? Are you excited that after such a long time Agent 47 is back in action? I know I am! Sound off in the comment section and remember!
Stay calm and keep on gaming! Vlad Pintea out!
After Metal Gear mastermind Hideo Kojima dropped the bomb that a Metal Gear Solid movie was in the works and to be produced by Avi Arad (of X-Men and Spider-Man), the gears in the heads of a million fans no doubt went spinning out of control in an attempt to cast the roles. Well, if your fan casting included a Hollywood superstar for the role of Snake, Kojima and crew might just have other plans.
Addressing the Eurogamer Expo, Kojima, who will be assisting Arad in casting choices, dished out a few details on the process. “If I talk to much about this Avi might get mad at me,” he said, “but after thinking about it more, it’s probably better to go for someone new, a rising star, someone who hasn’t been typecast before as a particular kind of character, so that’s the route we’re going right now.
“Avi is very good at finding these people, and I think we can find someone who can make it big and have Solid Snake be their break into the movie industry.”
You heard it hear first, folks. Solid Snake will be played by that guy down at the community theater who’s desperately trying to grow the hell out of a beard right now.
Alex? …Alex? Aaaaaaaaaaaaaallllllllllleeeeeeeeeexxxxxxxx?!?!?!? (Make sure Alex Skjong is still among the living by following him on Twitter. And, as always, like AA on Facebook and follow AA on Twitter for more gaming updates.)
A new “trailer” has been released for Assassin’s Creed 3 today. I put quotation marks around ‘trailer’ because the term should be used very loosely. Think of it as a minor history lesson for those of you who aren’t familiar with the American Revolution followed by about 10-15 seconds of gameplay footage.
So, what are your thoughts on the trailer? Assassin’s Creed 3 is set to land in North America on October 30th, Europe on the 31st, on the Wii U on November 18th and 30th in North America and Europe respectively, and of course November 20th for the PC.
Eric loves to run from rooftop to rooftop, but when the guards yell at him to stop, he runs home and masquerades as an editor for Analog Addiction where you can find all the latest gaming news, previews, reviews, and everything else that rhymes with those words. ‘Like’ Analog Addiction on Facebook to receive all of the updates as they’re posted.
It seems that more and more game developers and publishers aren’t really interested in Microsoft’s next OS (some even say they openly hate it). Gabe Newell and the guys over at Blizzard both say that Windows 8 is ‘A Catastrophe’. Next on the list is the famous Markus Persson. In one of his tweets, he clearly says that even though Microsoft contacted him to certify Minecraft for Windows 8, he denied them without any hesitation.
He even goes as far as to tell people they shouldn’t invest in the new OS.
So what are your thoughts about this? Do you plan on buying Windows 8? Or you think these guys are right and just stick to your current OS. Sound off below and remember!
Stay calm and keep on gaming! Vlad Pintea out!