Mass Effect 4 will run on the Frostbite engine according to BioWare.
BioWare has confirmed that Mass Effect 4 will run on a version of the Frostbite engine that built by Battlefield Developer DICE. Mass Effect 4 “will be built with the amazing technology of Frostbite as its foundation” said Yanick Roy, studio director of BioWare Montreal. It’ll also be “enhanced by many of the systems that the Dragon Age III team has already spent a lot of time building.”
Since Mass Effect 4 won’t feature Commander Shepard, the game will feature new directions, new planets, characters and new features in gameplay. Whilst we’ll still see familiar themes such as alien planets and races, the new direction taken by BioWare will be “very respectful of the heritage built over the course of the first three games,”.
Casey Hudson is confirmed to remain as Mass Effect’s executive producer but “will have a Project Director under him, working in Montreal, leading our development team and making day-to-day decisions for the game.”. Roy goes on to say that with the core team in place, BioWare will have the studio “grow at an accelerated pace over the next year” as they “build a team large enough to support the production of what we know is going to be an amazing game in the franchise”.
BioWare is hiring right now for artists, designers, programmers and a development manager. According to Casey Hudson, the game is already in it’s early development stage. BioWare is also asking for player feedback as to what could be brought to Mass Effect 4.
George Sinclair is an editor for Analog Addiction, the home of the latest news, reviews and previews. You can find George on Twitter and his blog on IGN. Be sure to follow the OFFICIAL Analog Addiction Twitter as well!