2013’s Tomb Raider won’t be the last we see of the redesigned Lara Croft according to Crystal Dynamics creative director Noah Hughes.
In an interview with IGN, Hughes spoke of taking the new Lara Croft into franchise territory. “We envision carrying forward from here, rather than this being a brief detour into her origins,” said Hughes on the game. “We want to start this adventure here and carry it on… that’s not to say we wouldn’t skip a year here or there, but we started this with the idea of continuity and building upon [it].”
Hughes also described the game as more of an “origin series” rather than an isolated origin story that leads into the previous Tomb Raider games. The Lara Croft we see at the end of the game will have evidence that she’ll be the fully fledged Tomb Raider that she’s famous for. The games new focus on Lara’s humanity and other relatable traits will continue to be a key focus as the series goes on so it’ll be a more human Tomb Raider instead of the run and gun, mercenary eraser that we’re used to.
George Sinclair is an editor for Analog Addiction, the home of the latest news, reviews and previews. You can find George on Twitter and his blog on IGN. Be sure to follow the OFFICIAL Analog Addiction Twitter as well!