The highly anticipated, extremely long awaited Bioshock Infinite has been delayed once more.
Originally pushed back from October 2012 to February 26th 2013, Irrational has just announced that the game will be put out on March 26th 2013, a months delay.
According to Ken Levine, the games creative director, the delay is due to “primarily polishing and bug fixing”. Levine also had this to say on the matter: “You know, ‘let’s make that narrative scene that much better. Let’s do another pass on the timing of that scene. Let’s do another balance pass.’ It’s a game we could have shipped in February. It just wouldn’t be the game that we think the fans deserve. And that doesn’t mean it was far off from that, but they deserve what they deserve. And when we ask people to pony up a lot of money for this game, we have to feel confident that we’re giving them something that they deserve.”
Levine is fully aware that this news is going to inevitably gravitate some flak for the famed developer. “I know that was going to take some slings and arrows about it, but I always just saud ‘look, at the end of the day, the slings and arrows will go away. This game will last forever'”.
Bioshock Infinites initial delay was also due to “tweaking” and “polishing”. Although, a new demo has been unveiled to IGN after no-one seeing anything from the game since summer 2011 at E3.
George Sinclair is an editor for Analog Addiction, the home of the latest news, reviews and previews. You can find George on Twitter and his blog on IGN. Be sure to follow the OFFICIAL Analog Addiction Twitter as well!