Sims + Fallout + Jagged Alliance=?

Kickstarter is full of ambitious, innovative, and imaginative projects that are brought to life through the direct support of others. Among those projects are also video games, which are an important part of the community. As such, it doesn’t come as a surprise when smaller developers pledge their projects to the fans, showing them just how awesome their games can be, if they had the necessary funding.

There are lots and lots of games waiting to be supported by the fans, but recently, one specific project caught our attention. Its name is: Forsaken Fortress.

So what exactly IS Forsaken Fortress?

Unlike many other existing post-apocalyptic RPGs, Forsaken Fortress emphasizes simulation features, such as: base building, character personality/interaction, and resource collection.

  • You will need to lead a group of survivors to construct your base, and maintain its basic functions, such as electricity generation or food storage. Design and build your base to harbor your survivors. You need to build basic, life-sustaining facilities such as bedrooms, storage rooms, and kitchens to fulfill the basic needs of the survivors. You also need to construct supporting structures such as clinics to heal the injured, or play rooms to entertain your squad.

  • Meanwhile, you need to ensure security of the base by building defenses such as electric traps, sandbags, and bunkers. Your base will be assaulted by a range of hostile forces, ranging from rival squads to the twisted denizens of Earth’s surface. Position your forces, upgrade your weaponry, and maintain the perimeter to ensure survival during prolonged sieges!

  • You will also need to lead your expedition team to the wasteland, to gather supplies (food, water, and raw materials for building), and to work on missions, balancing their professional skills in order to maximize their effectiveness. There are many types of resources that you can find: wild creatures for hunting, ponds for water, trees for wood, dilapidated vehicles for scrap metal, and more. The most coveted prizes may not be left unguarded, and you may have to fight tooth-and-nail to acquire what you need.

  • Characters in Forsaken Fortress are also highly dynamic in their behavior. They have needs, goals, and personalities which will influence their daily life, and decision making. Some of them may fall in love, and some of them may not get along, but all them bring life to the devastated, forsaken world. Throughout the game, you will find dozens of characters to join your team. Each character has unique personalities, and traits. These traits can be positive – such as the Cat Eye (better performance at night) – or negative – such as Cowardice (a propensity to flee from battle).

  • Traits can be dynamically developed throughout the game. For instance, if you frequently send one person into bloody combat, he or she, might develop a trait of Aggressive (may shoot wildly and randomly during a fierce combat). You can interact with different characters to manipulate their attitude towards you. For instance, bribing will temporarily improve relationships, while developing friendships will have more benefit in the long term. Just as with real people, basic needs such as food, water, and rest must be met. Higher needs, such as social interaction, comfort, entertainment, and even ego must also be monitored. The better you keep your party member’s needs fulfilled, the better chances you have to survive.

  • Outfit and balance your expedition teams to suit the needs of the mission, and assign squad members within the base to where they will be needed most – fences will need repair, food must be cooked, the injured will need healing, and supplies must be distributed. Balance labor and relief to maximum squad members’ morale.
  • Almost everything in the forsaken world is constantly evolving based on the principles of cause and effect.  What you see today may be gone tomorrow. A friendly stranger you encounter during a scavenging trip maybe the one who murders your squad mates the following day.

  • You can divide your combat party into smaller squads (e.g. two squads of three troops each), at which point you can issue orders to a specific squad. For example, you can direct squad one to go to a location, and for squad two to follow. The characters’ AI will react based on your orders, so that you won’t have to worry about controlling everything in real time. However, through manual control, you can still retain some degree of tactical strategy, such as flanking the enemy.

So when should the game come out?

The release date is targeted for the 2013 holiday season. This will be a DRM-free, cross-platform release, meaning you can play on any PC , Mac, or Linux.

OK, enough with the reading. Can we get a video on this?

Sure! Here’s a demo of it:

The project needs to raise $100,000, but for now, it has only reached $45,155.

For more details, you can check out the game on Kickstarter (duh!), and also, you can give it a thumbs up on Steam Greenlight.

Vlad Pintea is really intrigued about this game, and really hopes the developers will actually get the money to see the project released. The concept is unique, and I hope (with the proper funding) that the execution is also on par with the dream. You can contact him via e-mail at vlad94pintea@yahoo.com or vlad94pintea@gmail.com, on Skype, My IGN, Steam (all at the same name: vlad94pintea) or Facebook (Vlad Pintea). Have a good day and remember! Stay calm and keep on gaming!

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