Tomb Raider Multiplayer Gameplay!

Were you worried that the multiplayer portion of Lara’s newest adventure might feel tacked on, or out of place? Well do not worry my dear readers, because from what we’ve seen so far, it looks quite engaging!

Untitled

While Crystal Dynamics is putting the finishing touches to its re-imagining of Lara Croft in the new ‘Tomb Raider’, a dedicated team at sister studio, Eidos-Montréal, has been working on the game’s first versus multiplayer mode. The mode breaks new ground for the franchise and delivers an experience that has only been made possible through close collaboration between the two Square Enix studios.

OK, I’ll bore you with the details later, let’s see that video!

Darrell Gallagher, head of studio at Crystal Dynamics stated the following:

It’s something we talked about when creating the initial design for ‘Tomb Raider’, but it was very important that there weren’t any distractions from our focus on delivering a great single player experience, so we parked the idea of creating multiplayer at Crystal Dynamics and looked to our sister studio, Eidos-Montréal

Untitled

Stephane D’Astous, general manager at Eidos-Montréal added:

It’s been a privilege for the team at Eidos-Montréal to be a part of ‘Tomb Raider’. We built multiplayer from the ground-up, around the core theme of survival, using some of the key elements of the single player campaign and re-purposing them for a fast and exciting experience. It’s been an amazing project, one we’re immensely proud of and one which we really think gamers will have a lot of fun with

Multiplayer in ‘Tomb Raider’ sees the island’s indigenous Scavengers pitted against the crew members from the shipwrecked Endurance. Set in the island’s hostile landscapes, players will use traversal and hunting skills from single player, plus trap-setting, to create fast-paced combat in a selection of versus gaming modes.

Untitled

Gallagher concluded:

For me, the multiplayer has to fit and has to be fun or no one will play it. We’ve worked hard to make multiplayer fit seamlessly with the single player game and its key themes and we’ve play-tested the hell out of the multiplayer game. It’s working well and gamers are enjoying it. Now we’re all just eager to get ‘Tomb Raider’ into gamers’ hands in March so they can experience the entire game for themselves

Our take on this news: “For me, the multiplayer has to fit and has to be fun or no one will play it.” – That’s EXACTLY what we wanted to hear. Other than that, the multiplayer looks to be similar to that of ‘Uncharted’, which is only good news, of course.

Tomb Raider comes out on March 5th for the Xbox 360, PlayStation 3 and PC.

For more tomb raiding businesses, including our own review, keep it locked to Analog Addiction!

Vlad Pintea is actually impressed with their first gameplay video of the multiplayer (even if it’s quite short) and looks forward to seeing more. Expect a review as soon as possible when the game comes out. You can contact him via e-mail at vlad94pintea@yahoo.com or vlad94pintea@gmail.com, on Skype, My IGN, Steam (all at the same name: vlad94pintea) or Facebook (Vlad Pintea). Have a good day and remember! Stay calm and keep on gaming!

About these ads

3 thoughts on “Tomb Raider Multiplayer Gameplay!

  1. Pingback: ألقي نظرة على طور الـ Multiplayer في Tomb Raider

  2. So it looks like it is decent multiplayer, will I bother with it? Really doubt it, never touched Uncharted’s multiplayer, its just not why I buy those games for.

  3. It looks soooo ,much like uncharted. It doesn’t look as good though. The Ak sounds horrible and the animations are kinda sub par imo.

Leave a Reply as a Guest, or Log In

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s