Up until this point, the Witcher 3: Wild Hunt has all but been a rumour. It’s now been officially announced as it’s being featured on the next issue of Game Informer magazine.
Adam Badowski, the head of The Witcher’s developer CD Projekt RED revealed that the next in game in The Witcher franchise will release on all of the major consoles and the PC in 2014. If this is indeed the case then that would not only mean that The Witcher 3 is likely a next-gen game, but that next-gen platforms are set to release next year. The cover describes the game as a “next-generation RPG” after all.
With the use of a new engine, this means that Wild Hunt will be completely open with no section off areas to accomodate for loading screens. Enemies will also be visible from great distances as well as allies. Game Informer also reports that the world is set to be 30 times bigger than that of the last games. This would make the RPG one of the biggest fully explorable games yet. For those who would rather get to a destination quickly, fast travel will be present as well as Horses for both travel and combat. The world will also see changes in the seasons with a dynamic weather system.
CD Project RED also announced on Friday that they have a new version of their REDengine, REDengine 3 that has been specifically designed for “RPGs set in vast, open worlds with improved tools for spanning truly non-linera stories that are based on real player choices and consequences.”
It was also revealed that The Witcher 3 will have free DLC after release much like it’s predecessor.
Players will operate as monster hunters and detectives through their travels in Wild Hunt which will, according to CDP, will take up more than 100 hours of play time.
Each area of the games expansive open world will have its own story to tell with non-linear story arcs. CDP also said that players who spend too much time avoiding the main plot of the game will have consequences on the games story and in what happens to the main character.
Combat will be seeing a change for The Witcher 3: Wild Hunt. Enemy AI has been redesigned as well as the players dodge mechanic having been simplified. According to CDP, the character will evade attacks but won’t lose sight of the battle thus staying focused on the task at hand. And quick time events are eliminated from the game.
Source: Game Informer.
George Sinclair is an editor for Analog Addiction, the home of the latest news, reviews and previews. You can find George on Twitter and his blog on IGN. Be sure to follow the OFFICIAL Analog Addiction Twitter as well!