The Legend of Zelda: Skyward Sword Review

To read my real opinion on Skyward Sword click here [link available tomorrow or Monday]

The Legend of Zelda Skyward Sword, the true “first” game of the mysterious Legend of Zelda timeline. The game obviously portrays you as Link, the destined hero, although there is a little more of a twist in this game than the regular Zelda. This time you aren’t saving a Princess, Ganondorf is not in this game for the first time ever on a home-console, and the Master Sword does not even exist! [yet]

Platform: Nintendo Wii Genre: Action Adventure

Developer: Nintendo  Publisher: Nintendo

The Legend of Zelda  Skyward has changed more than a few aspects besides the occasional story and scenery no Hyrule).  The biggest aspect of change is that of its gameplay. First off, the game has better motion controls than that of the Gamecube Port Twilight Princess, with the motion plus being able to portray your movements, somewhat accurate. Most Zelda games require you to explore dungeons, find items to help you explore more areas, fight an occasional midboss, solve puzzles, and defeat the boss; Skyward Sword is no different, although you don’t explore new areas as much constantly going back and forth from your hometown Skyloft and the various areas. To travel you take your trusty bird everywhere, unfortunately the bird is slower than that of Wind Waker, so have fun flapping your Wiimote and then leaning down every 10 seconds. New features to the game include the upgrading of items, a stamina bar, shield health, no display map (you actually have to check your map), vertical slice, first home-console Zelda with a “laser strike”, ability to choose what you say, and no pillaging. Fighting gameplay basically required you to strike your sword where the enemy wasn’t guarding. Sidequests in the game vary from the usual, occasional mini-games, to requests from townsfolks, to finding “Goddess Cubes”. Link, in this game has a limit on how many items he can carry (why?), so you must get items called adventure pouches in order to carry more items (not main-items, items such as medallions and empty bottles). You do get a musical instrument in this game, but think more along the lines of Twilight Princess where it requires you to do almost nothing to play it; so long are the days of Ocarina of Time and Wind Waker. I do have to say Legend of Zelda does continue its tradition of implementing a great story, although the “main” villain Demise, has too minor a role compared to Ghirahim.

The graphics represent impressionist art; but for us Nintendo fans it is more like Wind Waker and Twilight Princess combined their forces to create Skyward Sword graphics. I played the game on a standard television (you know with the fat back) and the games backgrounds looked pretty…blotchy; so I can only imagine what it looked like for Flatscreens. Link and all the other characters are well animated and drawn, except for the occasional weird faces from each character.

This game used an orchestra based soundtrack for its music, but none of the tracks are too memorable, compared to that of Ocarina of Time and Link to the Past, where I’m sure half of Legend of Zelda fans can hum Zelda’s Lullaby, Song of Storms, Geurdo Valley, or even the lost woods.

Replay-value: The game has a little bit of replay value as after you beat the game you can continue on Hero Mode, or if you are up to the challenge defeat all 12 bosses in a row in Boss Battle Mode. But all in all, you would want to replay it if you enjoyed the game.

My opinion is a game any Legend of Zelda fan SHOULD play the game, although they may not find it the most enjoyable (again see my blog here for my true opinion)

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Overall: 6.8/10 it’s not the worst but it could easily be. We’ve seen better Nintendo.

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Michael Troina writes features and reviews Nintendo games for Analog Addiciton. When he’s not writing or playing games or sports, he’s out at his job at the Daily Bugle taking pictures as the web-slinger we all have come to love…either that or he’s getting sandwich saving one world at a time. Find him anywhere with this flavors.me/michaeltroina

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3 thoughts on “The Legend of Zelda: Skyward Sword Review

  1. Pingback: Skyward Sword it sucks. The HD Remake: Troy edition | Analog Addiction

  2. Pingback: HD Remake: Why Skyward Sword was horrible - Blog by TroyFullbuster - IGN

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