It has been reported Indie developers will need to strike a publishing deal with Microsoft or a third-party studio if they want to get their games on the Xbox One.
This means indie developers will not be able to self publish their games on the Xbox One. However, there is an exception which will allow indie developers to get their games on the Xbox Live Indie Games section. The catch to this will be a financial difference to getting their game on XLIG and on Xbox Live Arcade which developers typically earn more on.
Microsoft’s Matt Booty, general manager of Redmond Game Studios and Platforms told Shacknews Microsoft intends “to continue to court developers in the ways that we have.” Booty’s comments suggest the difficulty indie developers have getting their games onto Microsofts consoles will continue.
However, Booty did allude to a change as the years go on. “I would also expect that for this new generation, that we’re going to continue to explore new business models and new ways of surfacing content,” he explained. “But Microsoft Studios is a publisher that works with a wide range of partners, as do a lot of other people, to bring digital content to the box.”
Developers in recent months have spoken out Microsoft’s attitude to indie developers. Braid creator Jonathon Blow commented earlier this year about the contrast between publishing through Sony to Microsoft.
George Sinclair is an editor for Analog Addiction, the home of the latest news, reviews and previews. You can find George on Twitter and his blog on IGN. Be sure to follow the OFFICIAL Analog Addiction Twitter as well!