In an interview with VentureBeat, Yves Guillemot, the CEO of Ubisoft, explained the big reason behind delaying Rayman Legends.
What happened was that we saw the Wii U was not going to sell enough of those games. The game is going to be fantastic, and we didn’t want those creators to wind up in a position where even after making a fantastic game, they didn’t sell well enough. We decided that we had to come out on enough machines that players can try it out on any one that they have, and give more time to both improve the game on the Wii U and create versions for the other consoles.
Guillemot stands behind the decision to delay the game, saying that it was the right thing to do for both gamers and his development team. The silver lining to this delay is that now the game is reportedly far more robust than it was initially. “They’ve expanded the possibilities of the game. It’s much bigger content-wise. We have new bosses in key levels and so on. The experience is much more complete. I think it will be one of the best games we’ve ever done.”
While nobody likes to see a game get delayed, especially one as hotly anticipated as Rayman Legends, it’s nice to see that even with the primary reason being entirely profit-based, that the time was still taken to improve upon the existing quality and expand the game. Rayman Legends is set to release on September 3 of this year for the Wii U, Xbox 360, PS3, and the Vita.
Eric is an editor for Analog Addiction where you can find all the latest gaming news, previews, reviews, and everything else that rhymes with those words. ‘Like’ Analog Addiction on Facebook to receive all of the updates as they’re posted.