There was a discussion some time ago which centered around diversity in games being a bad thing. Never more could I disagree with that statement. Maybe the person didn’t mean diversity overall, but there’s no such thing as overdoing it. I think that it’s the best thing that can be done for any game.
Why not? Could you imagine a game where there is no diversity in who you interact with? I don’t believe anyone cares to just play a game where it is all human or a certain race unless it is a realistic game based off of the world we live in. When I dive into a game, I like to feel as if the developer put time into the world they made, as if they really put some thought into it so that you believe it’s real. Diversity is a key factor in that and in no such way does it hinder your experience. Take that away from a game because you can’t handle it and it will bore the player, there just is no appeal to something so linear.
Halo has diversity, Mass Effect has diversity, Super Mario World, Borderlands, Star Wars, and many more These were some of the many games that the person had problems with when it came to diversity, and for the life of me I cannot find a reason for there to be a problem with them. Now if diversity was such a bad thing then I don’t think any of these games would be as popular as they are now. Diversity allows a universe to expand, to allow he player to submerse themselves into something too complicated for words and that can only be understood through knowledge of every interaction, book, game, video and so forth. When you lack diversity, it’s very hard to take your story anywhere new, anywhere that players haven’t been or experienced. It brings something new that can only be experienced through a game and that is the feeling that you want to get from a game.
Using Halo as an example, we have the Covenant, Humans, Spartans, Forerunners, AI, and Prometheans. That’s 6 different kinds of species in one series though I count humans and Spartans separately because SPARTANS are a step up. But the Covenant is even made up of 4 classes of their own between the Jackals, Brutes, Grunts, and Hunters, the specifics of what they are is beyond me to remember exactly right now though you get the point. It is the interactions between all these factions that brings the story full circle and has as is seen with the conclusion of both the Halo 4 campaign and Spartan Ops season 1. Each have their own agenda, beliefs that point them in the path they take to acquire what the Forerunners left for them many years ago.
Destiny, Guild Wars, World of Warcraft, Diablo, all these MMOs thrive off of diversity. Creating one world which is convincing enough to invest your time in it. When you ask why it’s so important or dismiss it, you are basically asking why these gamers all over the world sit there in front of their computers and mold these characters of different races to their image. Why these invest in these races cultures, practices, languages, even dress up as them on occasion.
In general, diversity is another way off allowing developers to show how creative they can really be. Those who can do something like this are those who have vision, and that is something they share with you when you encounter these various characters or creatures.
We have come to a point in gaming that being simple just doesn’t cut it anymore. If you want appeal then you have to dig deep and think outside the box. Those that can are able to make something memorable, something you are willing to go that extra mile to know more than others. Knowledge is everything and a game that allows a player to pull out so much information is one worth putting your time into, and one that is worth exploring. Exploration is what leads to more play time and sometimes you want a game that you can play for the next year or two before it starts to grow tiresome. As much as some people complain about too many sequels, it is that diversity that allows for them and depending on how creative or appealing they are they can save a game from ending before it’s time is really up.