Microsoft has announced the Xbox One will be available without the mandatory Kinect which the console has not only come boxed with since release, but has been marketed as a vital component to the console.
Since the Xbox One’s announcement almost one year ago, the company has been absolutely adamant the Kinect is an integral part of the Xbox One experience with Microsoft’s Phil Harrison last year explaining that “Xbox One is Kinect. They are not separate systems.”
The announcement of the Kinect being dropped as mandatory hardware comes from the newly crowned head of Xbox, Phil Spencer who explains on the newswire:
“We’ve heard that you want more choices from Xbox One. You want a wide variety of options in your games and entertainment experiences and you also want options in your hardware selection.”
However, Spencer insists that Kinect is still very much a core part of the Xbox One.
“Many of you are using Kinect for Xbox One every day,” Spencer says. “In fact, more than 80 percent of you are actively using Kinect, with an average of 120 voice commands per month on each console. Some of the most popular voice commands include ‘Xbox On,’ ‘Xbox Broadcast’ and ‘Xbox Record That.’ We will continue to offer a premium Xbox One with Kinect bundle to deliver voice and gesture controls, biometric sign-in, instant personalization, instant scanning of QR codes, and enhanced features only available with Kinect in games such as ‘Kinect Sports Rivals,’ ‘Just Dance 2014,’ ‘Project Spark’ and more.”
The new Kinect-less console will arrive on June 9th in all markets where Xbox One is available at a price of $399 which matches Sony’s PlayStation 4.
With the Kinect now longer mandatory, will Microsoft still be able to deliver the same longterm goals it’s been talking about for Xbox One for nearly a year now?
George Sinclair is the Chief News Editor for Analog Addiction, the home of the latest news, reviews and previews. You can find George on Twitter but you should be sure to follow the OFFICIAL Analog Addiction Twitter as well!