So the dust has long settled after the post-hype of The Evil Within with it receiving a large number of good reviews. It was extensively hyped, given that survival horror had been on a downward slope in recent years, although certainly on its way back up now in […]
I am a full-time student who loves to game!
At PAX Australia we were lucky enough to spend some time talking with the Creative Director for Far Cry 4, Alex Hutchinson. With the game releasing on November 18th, Alex talked about some of the inspiration for designing Kryat, his experience from Assassin’s Creed 3 to Far Cry […]
After Techland recently decided to abandon the last-gen version for Dying Light, I quickly began to see why in the very short demo available at PAX Australia. It would be quite difficult ensuring both generations would obtain the maximum effect Techland has set out to achieve, and it […]
Last weekend at PAX Australia we were fortunate enough to spend some time talking to Mark Hampden who is the lead game designer for the upcoming Assassin’s Creed Rogue. Mark filled us in on some of the inspiration behind the environments, storyline and general improvements for Rogue, which […]
Last weekend I was privileged enough to attend PAX Melbourne and experience some incredible indie games in the Indie Pavilion. There were a huge number of indie developers showing off their new games, with enough variety to please every indie game lover. I played through many, but I […]
Platforms – PC, Xbox One, PS4, Xbox 360, PS3 Publisher – Sega Developer – Creative Assembly Genre – Survival Horror/Thriller So close, Creative Assembly, so close. Right from the beginning of Alien: Isolation you could tell you were walking into something special. From the drum-roll introduction of the old school 20th Century […]
It’s that time of year again, the annual release of a new FIFA with new things we love, but also hate. Every FIFA fan eagerly anticipates just what the new systems are going to offer to your gameplay, and how they will either improve you, or make you […]