Category Archives: Mobile
Is ‘Call of Duty’ Ruining Expections of Gaming Sales?
Last week Square Enix officially released the sales expectations of their recently released titles, including Tomb Raider, Sleeping Dogs and Hitman: Absolution. These expected numbers fell short, with Square Enix stating they “were very disappointed to see that the high scores did not translate to actual sales performance”.
Over the past year many gaming companies have closed due to poor sales, many more companies have lost money due to their overly high expectations of their games sales. With an industry that was booming only a few years ago, the drops seems extraordinarily high. But is that really the case? Hugh Simmonds and Jamie Briggs tackle the theory that popular AAA titles, might be the reason for seemingly low sales. Could these sales actually be strong, yet companies expect more due to games like Call of Duty, Halo and FIFA?
BAFTA 2013 Games Awards Prediction
So tonight is the 2013 BAFTA Games awards ceremony which, as you’d expect, celebrate the previous year of video games. It’s turning into quite a big event and I thought that this year I would predict the winners and losers for all of the awards. The full list of the nominees can be found here.
I will simply name the winners with a little bit of analysis as to why I predict the results as I do. Read the rest of this entry
Rayman Jungle Run Review
Rayman’s recent foray into mobile gaming hits the ground running…
Platform: Android/IOS
Developer: Pasta Games Publisher: Ubisoft
Genre: 2D Platformer Platform Played: IOS (iPhone 5)
Last year Ubisoft rebooted the Rayman franchise with the stellar Rayman Origins. A stunningly beautiful, wonderfully whimsical platformer that could hold it’s own against even some of Nintendo’s best efforts. As is often the case however, when a full console release makes it’s way to IOS and is reduced to employing a simple touch interface, I was concerned that it would retain little of it’s former glory.
Thankfully my doubts were assuaged almost immediately upon playing the game. Developers Ubisoft and Pastagames have focused on recreating the feel of the speed-run bonus levels from Rayman Origins, (which were arguably some of the best stages of the game), and have solved the touch-control issues masterfully. So prepare yourself to run, jump, fly and punch your way through 40 exhilarating levels, collecting hidden coins and Lums like a speed addled, limbless madman!







