Category Archives: Vita
The PlayStation Vita has been on store shelves for almost 18 months, in that time the beautiful handheld has been critically praised for its hardware design. The first ever portable console to have dual analog sticks, has proven it is a competent piece of technology. However with a second E3 showing where original games for the system were in short supply, many Vita owners and consumers wanting to purchase the Vita continue to ask. Where are the games?
Sony is focusing on their next generation hardware, but is it at the sacrifice of the Vita itself? Today PlayStation Vita aficionado Jamie Briggs and Vlad Pintea, who has not yet been sold on Sony’s handheld, have come together to speak about Vita’s future.
Does Vita still have a chance to succeed? What needs to be done to sell the hardware? And more importantly, where are the games?
The Electronic Entertainment Expo is gaming industries Super Bowl, with 2013 providing an greater spectacle showcasing the next generation of gaming. The PlayStation 4 and Xbox One will both figure heavily in the events proceedings, with many game announcements, confirmations and possible release dates possibly in the works. With this in mind the gaming staff at Analog Addiction have banded together like the super-team they are, to provide their own 5 personal predictions for the event. Avengers watch-out.
This will be Analog Addiction’s first major coverage of E3 and the one year anniversary of our existence, so without further ado here are predictions listed below.
After years on the sideline without us hearing anything regarding the future of the Sly Cooper franchise, we were given The Sly Collection. Compiling all three original games in one helpful bundle, it re-acquainted fans to the crafty raccoon while introducing him to new fans of the series. Sucker Punch’s creation had finally popped his head onto the PlayStation 3, but many wondered if we would see a new fully fledged adventure involving Sly Cooper and the gang?
Fast forward to 2013 and Sly Cooper: Thieves in Time is now on PlayStation 3. Although it may not be created by Sucker Punch, the new developer has shown its great love for the franchise. Sanzaru Games has produced a Sly experience many believe is on-par with the original trilogy, but what do we think?
Today Robbie Key, Michael Troina and Jamie Briggs analyse Sly’s latest adventure. How does it compare to the original series? Does it feel like a Sly Cooper experience? Does it capture the charming characters the series is beloved for? We will be discussing all of that and much more. Read the rest of this entry
God of War: Ascension is the latest game in the God of War series, featuring our angry Spartan warrior Kratos. Set before the events of the original trilogy, we are introduced to various aspects of Kratos that were not seen previously. With all that said, how does the latest Kratos adventure stack up against his previous entries?
Today we bring George Sinclair who reviewed Ascension and myself together, as we speak about Ascension’s quality. Covering the new narrative, how the set-pieces stack up against the original, if combat has evolved for the better and Ascension‘s introduction of multiplayer.
Last week Square Enix officially released the sales expectations of their recently released titles, including Tomb Raider, Sleeping Dogs and Hitman: Absolution. These expected numbers fell short, with Square Enix stating they “were very disappointed to see that the high scores did not translate to actual sales performance”.
Over the past year many gaming companies have closed due to poor sales, many more companies have lost money due to their overly high expectations of their games sales. With an industry that was booming only a few years ago, the drops seems extraordinarily high. But is that really the case? Hugh Simmonds and Jamie Briggs tackle the theory that popular AAA titles, might be the reason for seemingly low sales. Could these sales actually be strong, yet companies expect more due to games like Call of Duty, Halo and FIFA?
One of my most anticipated games this year is Guacamelee, developed by Drinkbox Studios the team behind the amazing Tales From Space: Mutant Blobs Attack for the PlayStation Vita. Guacamelee is their latest 2D metro-vania styled platformer will be coming to PlayStation 3 and Vita, in just two weeks time. Launching April 9 in North America and April 10 for European and Australian audiences.
With the games launch just around the corner I was lucky enough to speak DrinkBox Studios Game Designer, Chris Mcquinn. In this interview we get some more information on the plot of Guacamelee, what it’s like to develop for the PSVita, the companies future and the best way to describe Guacamelee.
So tonight is the 2013 BAFTA Games awards ceremony which, as you’d expect, celebrate the previous year of video games. It’s turning into quite a big event and I thought that this year I would predict the winners and losers for all of the awards. The full list of the nominees can be found here.
I will simply name the winners with a little bit of analysis as to why I predict the results as I do. Read the rest of this entry
Handhelds and home consoles: two completely different fish living in harmony within the same pond. They both garner to different audiences, with handhelds appealing to gamers on-the-go and home consoles appealing to the gamer who wants to sit at home in front of their TV and immerse themselves in an amazing experience. In premise, design and physical properties, they are completely different. With that said, how can Sony learn from PlayStation Vita’s launch to hopefully improve the launch of PlayStation 4? Although they are different, the errors made when launching the Vita should give a clear indication to Sony what is required from them when they launch PlayStation 4 this holiday season. Read the rest of this entry
Finally! The PlayStation 4 has been officially announced. The Next Generation of consoles is among us, and Sony has set the stage. While many will argue whether the two hour long press conference delivered or not, I am here instead to ask the question, “What about the Vita?” I mean, that is my official title here at Analog Addiction – The Vita Aficionado, or something of that nature…
Platform: PS Vita /Genre: Action Role Playing Game
Developer: Gung Ho Online Entertainment / Publisher: XSEED Games
The concept of having Monster Hunter on Vita shouldn’t seem foreign to handheld users. Hell, by all accounts Vita-owners should be treated to the news that an actual Monster Hunter title is in development. However, with Monster Hunter 4 being developed for the 3DS and only the 3DS, the cash-cow game of the east seems more and more unlikely to find its way to Sony’s newest handheld, at least not soon. Perhaps then, we can find solace in Korea’s own attempt to cash-in on the well-known action-RPG formula that Mon-Hun has made so popular? Ragnarok Odyssey is the latest spin-off from the Ragnarok Online MMO; it is a game that attempts to replicate an addicting formula, but falls short in several keys areas that make other action-RPGs so addicting. That being said, it did show a few positives hidden below its many layers of banality.