Category Archives: Music
New Track From the Man of Steel Soundtrack Released
Last week, Watertower Music had released the first full track from composer Hans Zimmer’s score for Man of Steel. Today, a second track has been released titled “DNA” and you can listen to it below (via Rolling Stone)!
Gaming Has Never Smelt So Good
Have you ever wanted to smell the flowers in Skyrim? The rotting flesh of zombies in The Walking Dead? Or Elena’s hair in Uncharted? Well Sensory Acumen’s latest gaming product might help you. It ‘s called GameSkunk and is an olfactory system device built to deliver scents (over 30,000) while connected to consoles, PC/Macs and Gameskunk’s code is compatible with the Unity engine.
Built to enhance the gameplay experience, GameSkunk aims to allow the player to use the sense of smell to make the game world come alive. “Missing from your game playing role is the ability to smell the action; cooking food, explosions on the battle field, crashes on the race track, and just the essence of real life as it plays out in a virtual reality setting” Cooking Mama has never been so good.
Trying to create the ultimate gaming experience is something that that has always fascinated me, thought I never thought smelling Donkey Kong’s armpits would be part of the deal.
This technology is not exclusive to gaming however, as it is being considered to try and help patients suffering from post traumatic stress disorder and many other medical conditions.
Is this technology something that tickles your fancy? With hands-on tech demo’s of the product on show at CES this year, Sensory Acumen could possibly sniff out a winner.
Jamie Briggs manages Analog Addiction where you can find all his latest reviews, interviews and features and also like them on Facebook. Also follow his daily life on Twitter @AnalogAddiction and their videos on YouTube.
PlayStation Plus Update (24/12/12)
Christmas is now upon us and what better way to celebrate the birth of Santa Clause himself then with some free games and major discounts. The PlayStation Blog has popped in today to give the PlayStation Plus faithful some new member specific bonuses, by addingRetro City Rampage (PS3/Vita) to the Instant Game Collection. They confirmed this update will be live Monday the December 24, which means a few hours from now if you are in different timezones. This is a day early due to the Christmas holiday, but hey, free games a day early is a great present in my book.
If you are looking for even more great deals the PSN Holiday Essentials Sales now into its second week giving discounts on games including Journey, Metal Gear Solid HD Collection and many more. Every single game discounted during the second week of the sale is listed below, so try not to spend all your Christmas bucks at once.
|
Game |
Normal Price |
PSN Sale Price |
Plus Sale Price |
|
Ratchet & Clank Future: Quest for Booty |
$14.99 |
$10.49 |
$7.35 |
|
Galaga Legions DX |
$9.99 |
$6.99 |
$4.90 |
|
Mortal Kombat |
$29.99 |
$20.99 |
$14.70 |
|
Duke Nukem Forever |
$19.99 |
$13.99 |
$9.80 |
|
Simpsons The Arcade Game |
$9.99 |
$6.99 |
$4.90 |
|
Hot Shots Golf: World Invitational Vita |
$17.99 |
$12.49 |
$8.74 |
|
Mafia II |
$19.99 |
$13.99 |
$9.80 |
|
Killzone 3 Multiplayer |
$14.99 |
$10.49 |
$7.35 |
|
Unit 13 |
$26.99 |
$18.49 |
$12.94 |
|
Journey |
$14.99 |
$10.49 |
$7.35 |
|
Papo & Yo |
$14.99 |
$10.49 |
$7.35 |
|
Metal Gear Solid HD Collection PS3 |
$39.99 |
$24.49 |
$17.14 |
|
Metal Gear Solid :3 Snake Eater – HD Edition Vita |
$14.99 |
$10.49 |
$7.34 |
|
Starhawk |
$39.99 |
$27.99 |
$19.60 |
Which game from the list above are you happy to see get a discount? Let us know in the poll below and have a merry Christmas everyone.
Source: PlayStation Blog America
Jamie Briggs manages Analog Addiction where you can find all his latest reviews, interviews and features and also like them on Facebook. Also follow his daily life on Twitter @AnalogAddiction and their videos on YouTube.
Nnooo to Release escapeVektor on PlayStation Vita
Australian games developer Nnooo has announced that their latest game escapeVektor will be released on the PlayStation Vita 19, just in time for the Christmas season. It will be released in Europe, Australia and New Zealand and will €9.99/AUD$15.95/NZD$18.90.
If you are unaware escapeVektor is a retro inspired arcade game, you played as Vektor an entity trapped inside the players CPU. You must help Vektor escape by navigating through obstacles and avoiding enemies along the way. By completing levels players will unlock new abilities to help Vektor on his journey; you will also unlock old pieces of code which contain memories of Vektor’s past.
escapeVektor follows last year’s critically acclaimed and award winning release of escapeVektor: Chapter 1. The game was initially planned to be a 4-chapter series, but Nnooo have decided to combine all the chapters into one full fledged PlayStation Vita experience.
Nic Watt, the creative director at Nnooo explained what will be in store for players of escapeVektor, “There are 150 levels in escapeVektor, spread across 27 different worlds, we have also included additional enemies and obstacles, 3 types of online leaderboards and a new Wildcard system” Players will be able to compare their scores for every level with friends, other players in their area and even worldwide. Completing a level for the first time or beating previous high score for that level, will award players with a wildcard. These wildcards can be played before a level and have a chance at doubling players score for that level, however if they do not finish the level, that wildcard is lost and no score multiplayer will take effect.
escapeVektor will also use near functionality to allow players to drop wildcards for others to collect and use in their game. “The game uses the unique features of each handheld device” further explained Watt. “On the PS Vita we use the gyroscope and the touchscreen to adjust the camera angle and move Vektor around in the overworld maps”
Nnooo’s latest project will be released on PlayStation Vita in other markets, with further details to be released. escapeVektor is released in a few days time and it is nice to see Australians working so hard so close to the Holiday season.
Jamie Briggs manages Analog Addiction where you can find all his latest reviews, interviews and features and also like them on Facebook. Also follow his daily life on Twitter @AnalogAddiction and their videos on YouTube.
Walking Dead Episode 5: No Time Left Review
Fitting Conclusion
The Walking Dead Series created by Telltale Games will be remembered for providing one of the best emotionally driven narratives, the world of gaming has ever seen. Telltale has continuously captured the true essence of the Walking Dead universe, providing gamers with a memorable experience with a bleak future. Episode 5 “No Time Left” continues this trend by making all your choices from previous episodes matter, making this one of the most personal journeys I have ever encountered. This fitting finale exceeded my expectations, providing an ending I will not soon forget. I am Lee Everett, and I will save Clementine at any cost.
In a way all four episodes were stepping stones to our final chapter, every single decision you have made, and every single choice along the way were all leading to this conclusion. Episode 5 makes all these decisions matter, in a way that makes sense and doesn’t feel forced. The tough choices don’t end there; the choices in this episode will leave many with completely different experiences when the credits roll. These tough choices will make you second guess yourself and then rethink them once again, this is one of the greatest attributes of the series. Choices are never laid out in a way that tells you which is considered the good thing, or the bad course of action to take. Everything in the world is morally grey and Walking Dead allows you to create the story that really portrays who you are as a person, this deep personal connection with the narrative makes every story element that much harder to decide.
“No Time Left” will shock you, it will give you adrenaline, and it will create some intense moments and almost certainly provide you with a lump in your throat. We know how much Lee cares about Clementine; it is his duty to protect her, our duty as a player. Never have I felt the way I have about an NPC like I do in The Walking Dead, Lee is willing to put everything on the line to save this little girls life and I as a player, feel the exact same way. I play the Walking Dead as if I was there, acting the way I would act if I was put in these desperate and dire situations.This relationship between Lee and Clementine is one of the strongest I have ever experienced, and episode 5 allows that relationship to be the main focus of the narrative. This is appreciated, sure I love my fellow survivors, but in the end it is Lee and Clem that steal the show with their gorgeous interaction and heartfelt moments. Without spoiling the episode for anyone, the ending left me messed up, never have I been in an emotional wreck from a game like this one. That isn’t a bad thing; it just emphasizes just what amazing job Telltale has been able to accomplish.
Everything in episode 5 feels better than the previous episodes; the voice acting throughout the episode is the best of the series. The desperation in characters voices, the feelings of regret, sadness and redemption all come across brilliantly. Talking is a major factor in this episode, as our characters try to figure out how to tackle the situation at hand, there will be confrontations and many characters will reminisce upon previous decisions. Since the voice work is so natural and well done, it becomes a pleasure to hear the banter between survivors.
In the music department, this episode also provides the best of the series. The use of the musical score to build up our emotions works very well and during one section, there is no music at all, allowing for some dialog to really hit home. These factors allow “No Time Left” to really portray the emotional finale Telltale intended.
The narrative is really the main focus of episode 5, with all the events of previous episodes leading to this final instalment. In that sense the gameplay is pretty much mirroring previous episodes, with W,A,S,D all use to explore the small world environments given to you before you move forward through the game. You still interact with objects in the usual sense, but the puzzles elements are very easy. It seems obvious Telltale wanted to allow you to continue on your journey, without being slowed down by difficult puzzles or fetch quests, unlike episode 4. Gameplay in certain sections become very action orientated, they are desperate and you will mash that Q key with every fibre of your body to survive. These action sequences provide the sense of desperation brilliantly and will eventually lead to you conducting some violent actions, these actions really made me think. Once I sat back and realised what I had done, I knew what I did was justified. Maybe even deep down I felt good about what had taken place; because I knew what I had done was for the greater good and not for personal gain, in a world like this that has to count for something.
Episode 5 is not without its problems though, the typical frame rate drops and minor game freezes before some events are still apparent. They seemed to be less frequent than they have in previous cases, but they are still noticeable. They are no deal breaker to the experience and mostly you will be so enthralled by the journey you find yourself invested in, that they don’t affect the overall product. There was one certain key moment in my story that I was not particularly thrilled about, without spoiling for those who want to play episode 5 fresh it is hard to explain. But I feel like this certain aspect could have been approached differently, it does make sense for the character, but I feel there could have been better ways to portray the moment. This didn’t make me like the narrative any less, but it did leave me wondering how things could have been done differently.
The Verdict
The Walking Dead series will be remembered for years to come, setting the standard for interactive storytelling, the emotional gaming experience and really showcasing how a licensed product can be one of the best games of the year. This is one journey I cannot recommend enough; it does the Walking Dead universe justice in every way possible and is one of the best games of 2012, hands down. With such a memorable cast of characters, with such strong bonds between one another, Telltale makes you care about their wellbeing. Lee and Clementine are one of my favourite duos in the industry, and their unforgettable journey was one that I will hold dear for years to come.
Telltale has created a masterpiece, one that you owe yourself to experience. This bleak world is full of terrible people, shocking events and emotional outcomes. But it’s created in such a way that you will want to experience them, over and over again.
Good
+ Fitting Finale
+ Character Driven Narrative
+ Choices Matter
+ Emotional Conclusion
Bad
- Frame Rate Issues
- Minor Game Freezes
Overall: 9.6/10
Jamie Briggs manages Analog Addiction where you can find all his latest reviews, interviews and features and also like them on Facebook. Also follow his daily life on Twitter @AnalogAddiction and their videos on YouTube.
Guild Wars 2 The Lost Shores Expansion + Free Code Giveaway
NCSOFT and ArenaNet will be releasing their second major content update for Guild Wars 2, launching 3 months ago the game will now feature a brand new one-time event entitled The Lost Shores. This landscape changing event arrives November 15, the update will bring many brand new features to the game and also the aforementioned multi-stage, one-time event that ArenaNet have said “will forever change the world of Guild Wars 2.”
The Lost Shores is a mini-expansion pack if you will, which follows the successful Halloween multi-stage event that was released a few weeks ago. ArenaNet is known for delivering regular content to their games and Lost Shores seems to be another hefty update to the subscription free world of Guild Wars 2. Lost Shores will feature new areas to explore, new challenges and new goals to achieve, all ending in the one-time event that will change the world of Tyria forever. What could this mean? Those interested will just have to play and find out.
Lost Shores is packed with improvements and additions across the entirety of Guild Wars 2, but player s can also look forward to the list of other additions as well.
- Mysterious new zone, available to all players regardless of level
- Challenging new dungeon
- New PvP map set within a Kodan dojo
- New gear to acquire, additional weapon skins, item enhancements, additional item tier between Exotic and Legendary.
- New crafting resources to harvest and 200 new recipes
- The one-time event starting November 16 and ending November 18.
The Lost Shores event update will also allow Guild Wars 2 players the ability to refer-a-friend to the game for a free trial period during the festivities. Players who own Guild Wars 2 will be able to invite up to three friends to join a free trial period of the game from today, the period will last over November 15-18.
For those wanting to experience everything this update has to offer, the timeline of events is listed below.
- Thursday, November 15, 9:00 a.m. PT – Free trial period begins, update build is released
- Friday, November 16, 12:00 p.m. PT – One-time Lost Shores event begins
- Sunday, November 18, 12:00 p.m. PT – Final event stage begins
- Sunday, November 18, 10:00 p.m. PT – One-time event and free trial weekend ends
Speaking of Guild Wars 2 trial offers, Analog Addiction has 5 codes to giveaway for the free trial weekend of Guild Wars 2. All you have to do is post below or on our Facebook page and let us know “Why you want a free trial weekend of Guild Wars 2”, it is that simple. Best of luck and enjoy The Lost Shores this weekend.
Jamie Briggs manages Analog Addiction where you can find all his latest reviews, interviews and features and also like them on Facebook. Also follow his daily life on Twitter @AnalogAddiction and their videos on YouTube
Spec Ops Dev Describes Game’s Multiplayer: “Bulls**t, should not exist”
Lead designer of Spec Ops: The Line Cory Davis, has spoken truthfully about the inclusion of multiplayer in the game. In an interview with Polygon he reveals that Yager strongly opposed multiplayer in their game, but unfortunately it wasn’t their decision to make.“The publisher was determined to have it anyway,” Davis said, “It was literally a check box that the financial predictions said we needed, and 2K was relentless in making sure that it happened – even at the detriment of the overall project and the perception of the game”.

If Yager had their way, this would not exist
The multiplayer development was outsourced to Darkside Studios, Davis openly described the experience as a “low-quality Call of Duty clone in third-person” and criticized the fact the game frankly “tossed out the creative pillars of the product”.
The main reason Davis seems so burnt by the multiplayer experience, is the fact is has taken away from the overall single player journey Yager was developing. “It sheds a negative light on all of the meaningful things we did in the single-player experience,” Davis stated. “The multiplayer game’s tone is entirely different, the game mechanics were raped to make it happen, and it was a waste of money. No one is playing it, and I don’t even feel like it’s part of the overall package — it’s another game rammed onto the disk like a cancerous growth, threatening to destroy the best things about the experience that the team at Yager put their heart and souls into creating”.
However Davis made sure to let them know he wasn’t down on 2K as a whole, actually praising them on their backing of such a risky project. “Other publishers would not have had the balls to take”, David said. “I’m proud of what we were able to achieve, and it was not easy”. Sadly he knows developers throughout the industry are being forced to include what he describes as “tacked-on multiplayer”.
Davis states clearly how he feels about the multiplayer content, “bulls**t, should not exist… there’s no doubt that it’s an overall failure”. Analog Addiction loved Spec Ops: The Line, but didn’t enjoy the multiplayer. Seems like Davis, may be right.
Source: IGN
Jamie Briggs looks after Analog Addiction where you can find all his latest reviews, interviews and features and also like them on Facebook. Also follow his daily life on Twitter @AnalogAddiction and his videos on YouTube.
Call of Duty Vita: Debut Trailer and Developer Announced
We were greeted to some very interesting news at Sony’s PlayStation Conference at Gamescom today, after a huge wait we were finally given details regarding one of Vita’s biggest upcoming titles Call of Duty Black Ops: Declassified. This game was announced last year with the launch of the PlayStation Vita itself, but since then we were given nothing more then an announcement of the games title at E3 2012, no screenshots or videos of gameplay have ever been seen…Until now.
We were given a short 1 minute gameplay trailer of the title showcasing some of the games missions and multiplayer features. The game will feature “covert single play missions” as well as “4 v 4 multiplayer on the go”. Showcasing off a few new maps as well during the games short trailer it showed one map looking VERY similar to Nuketown, the beloved fan favourite from the original Black Ops.
However this was a canned demo and no hands have been conducted by the media (yet) it was also finally revealed who would be developing Declassified, Nihilistic Software. This studio has already developed one first person shooter for the Vita and that was Resistance: Burning Skies, which was given a disappointing score of 4/10 on Analog Addiction, the review stating hat Burning Skies “feels like an unpolished, unfinished and disconnected experience”.

Are you still excited?
This however has left many fans with mixed reactions to the game, with a track record such as Nihilistic this is a weird decision indeed. They have not only developed Resistance: Burning Skies however, but also PlayStation Move Heroes (Receiving a 53 and 60 on Metacrtic). Though this does not mean that this game will suffer the same failures as their previous titles, it does leave cause for concern for fans before purchase.
Has the announcement of the developer lost your interest in the game? Are you even more excited for Declassified? Let us know in the comments below.
Source: IGN
Jamie Briggs looks after Analog Addiction where you can find all his latest reviews, interviews and features and also like them on Facebook. His published work on WeekendNotes, follow his daily life on Twitter @Jamierock50 and his videos on YouTube
Personal Top 15 Video Game Tracks: Part 2
Welcome back for Part 2 of my musical journey through my personal favourite video game tracks. Today we travel through a vast amount of games as we experience Tracks 10-6, which songs make this prestigious list? Continue to find out!
Also here is Part 1 in all it’s glory, Top 15 Video Game Tracks Part 1
10. “Ending Theme” Mass Effect 1
This was a perfect fitting to the original game in the trilogy, the lyrics are great and so is the voice that goes along with it and the slow build up during the entire song really just caps off what was one of my favourite games ever. Sure maybe this song sat so well because I have heard it about 8 times (Finishing ME1 so many times!) but I was never sick of this song, it actually just gets better and better.
9.”Skyrim Main Theme” Skyrim
What a gorgeous atmospheric track, this song fits the world perfectly from the epic choir to the big drum beats to the mystic vocals of the female voice around mid-way. This game is one of my favourites and this track is of the highest quality, this track is very popular and for good reason. All I can say is sit back and listen, be prepared to be whisked away to the world of Skyrim.
8.”Setting Sail, Coming Home” Bastion
This game is visually spectacular, not only that but the entire soundtrack in its entirety is one of my favourites ever. Each track has an amazing score, some very emotional driven lyrics and very memorable scenes to go along with the music throughout the game. I could not recommend Bastion enough. This track is gorgeous, the lyrics are very cool incorporating some lyrics from another track, sweet voices and the music along with it. Just sit back and enjoy.
7.Banjo Kazooie Intro Theme
The Banjo games in my opinion have some of the most unique and recognizable musical scores, the songs have their own country feel to them and the incorporation of banjos actually add to not only this track, but the entire track list. These songs make the game even more fun to play, this track alone still holds great memories and the intro movie to go along with it is still great to watch. MUMBO JUMBO.
6. “Want You Gone” Portal 2
Could there be a countdown without some Portal magic? I DOUBT it! This song is so cheerful and the lyrics as always are fantastic, some may say it does not live up to the original ending from Portal but it clearly still an amazing song in it’s own right. This track was stuck in my head for days after completion of Portal 2 and it is still easy to become addicted once again.
Requested Mention: “Awakening” Final Fantasy VI
Requested by my good friend McScroggz. I have never played a Final Fantasy game but even listening to this song, I was able to have an emotional connection with this track, the soft relaxing harp sounds gorgeous and the track is put together very well, nice choice my friend.
There we have it my tracks from 10-6, we are now in the top 5! I am actually really excited to share my favourites with you guys and hope you enjoy them, stay tuned tomorrow for Part 3.
Jamie hope you are enjoying this journey along with him, as he reminisces on his favourite tracks. You can follow him over on Twitter @Jamierock50, his videos on YouTube, his published reviews on WeekendNotes and over on his official blog Analog Addiction.




















