Category Archives: Vita
“A minimalist game about jumping and friendship” that is well worth your time…
Developer: Mike Bithell, Curve Studios Publisher: Bossa Studios
Genre: Puzzle/Platformer Platform Played: PS3
Never underestimate the power of storytelling. It can take us on extraordinary journeys, cause us to experience a huge range of powerful emotions — and in this case inexplicably invest us in characters that are essentially no more than differently shaped coloured blocks. While Thomas Was Alone is an intelligent, competent puzzle-platformer in its own right; it’s really the combination of its uplifting narrative, endearing personalities, ethereal score and unique gameplay that allow it to transcend its own limitations and become something more… something wonderful.
Platforms: PlayStation 3 / Vita Genre: 2D Action-Platformer
Developer: Drinkbox Studios Publisher: Drinkbox Studios
Platform Reviewed on: PlayStation 3
Guacamelee! is Drinkbox Studio’s latest endeavor and it clearly stands as the best game their studio has ever developed. Having played and thoroughly enjoyed their previous games, Guacamelee feels like a major step for the studio, offering so much more than I expected.This 2D Metroid-Vania platformer utilizes PlayStation’s cross-save and cross-buy functionality, which allows players to transfer their saves between PS3 and Vita since they receive both versions with one purchase.
Guacamelee never takes itself seriously, which is an admiring charm the game possesses. It allows itself to make some genuinely laugh-out-loud dialogue while producing a story as crazy as it is fun to experience. Read the rest of this entry
Platform: PSN, XBLA, PC / Genre: Adventure RPG
Developer: Re-Logic / Publisher: 505 Games
It was 4am. My back was sore, the couch cushion had lost its “cushion,” my left eye had begun to give out while the right one trudged on. The red lights on my Dual Shock 3 controller flickered at my remaining eye. But my gaze stayed fixed on the screen; all I thought about was “Dig!” and “Survive!” It didn’t matter that work was a mere few hours away. I had become addicted to Terraria, and I embraced it. Because at the end of the day (and night), this is a hell of a game.
Platform: Playstation 3, Playstation Vita
Developer: Sanzaru Games
Publisher: Sony Computer Entertainment
Platform Played On: Playstation 3
Does the 1991 Amiga game hold up in 2013?
Platform: PS3, Vita /Genre: Top-Down Shooter
Developer: Team17 / Publisher: Team17
Platform: PS Vita / Genre: Role Playing Game
Developer: Atlus / Publisher: Atlus
The Shin Megami Tensei series is definitely one of those “goes against the grain” RPGs. While it sits behind Dragon Quest and Final Fantasy in terms of sales –respectively – make no questions that among the top tiered Japanese role-playing series, SMT sits mighty high. However, it is not because of its main title series, although in its own right the main series is still quite good. No, it’s because of a spin-off series called Persona, and with this recent release of the newly enhanced version of Persona 4, the PlayStation Vita is home to its first traditional JRPG. The question remains, how is it?
PlayStation All Stars Battle Royale… That’s a mouthful for anyone. But what’s in a name? When looking back on the press releases and the hype for the game called “Title Fight,” I was legitimately excited. Perhaps people frowned upon SuperBot Entertainments’ take on arena fighting since, on the surface, it looked very similar Super Smash Bro. But! that well known saying “never judge a book by its cover” is very much in play here. I pleased to report that while the game is neither dazzling nor breathtaking, it accomplishes the very core of what a game tries to be: fun.
Oh my… This is not the game the Vita deserves. It’s no small secret that I consider the Vita one of the best handhelds ever made, but some of the games being released as of late are not giving the device the respect it deserves. When E3 finally told the gaming public that the Vita was getting “Call of Duty: Black Ops Declassified,” the community intrigue was at an all time high. No screen shots. No teaser. Nothing, just a big old poster. It didn’t seem alarming at first, but then Gamescom 2012 came around. Everyone saw the game running and it didn’t really impress. But hey, some of us gave it the benefit of the doubt, trying to repress the work that developer Nihilistic had done with Resistance.
The Assassin’s Creed franchise finally gets it just dues on a portable device… well not quite. If we were to sit here and discuss all the great things that Liberation stood for, regarding the PlayStation Vita, we could be here all day! That doesn’t mean it’s a great game, or even a good one for that matter. I think a good friend of mine said it best when he suggested that Liberation was perhaps a missed opportunity for Vita, but a great “proof of concept.”
Choice. Games today throw that word around by saying your “choices” will effect how your story will unfold for every little thing you do. But rarely does a choice really affect us. Rarely does a game really take into consideration the things you do, and how it effects its entirety At times, you may end up asking yourself, “Can it really be that difficult of a choice?” Hmm. What if your decision was to decide whether someone lives…or dies. This is a simple premise that, in Virtue’s Last Reward, reminds the player of a singule truth:
Memento Mori – “Remember, you will die.”
Several times in fact. However that is the nature of your choices, the nature the Nonary Game, the nature of Virtue’s Last Reward.
In 2010, 999: Nine Hours, Nine Persons, Nine Doors was released in North America, courtesy of Aksys Games. It was a surprise success and sold through several print runs on the DS. Two years later, Virtues Last Reward (VLR) has finally reached shores worldwide riding in the wake behind the of its predecessor. Using a new twist on the Nonary game, does it stand up to the shadow of its former?
Yes – yes it does. And it does so with brilliant direction and fantastic production. In fact, in virtually every facet it trumps its predecessor. To stress this point, lets first look at the most important aspect of any visual novel, the story.