Blog Archives

‘Assassin’s Creed 3: Tyranny of King Washington – Redemption’ Trailer

Ubisoft has released the launch trailer for the final episode for the Assassin’s Creed 3: Tyranny of King Washington DLC series, entitled ‘Redemption‘.

Showcasing  Connor’s confrontation with George Washington himself, the climatic conclusion to the saga is available now.

Stay tuned to Analog Addiction for our official review, coming very soon. Our thoughts on Episode 1 and 2 of the series are also available.

Jamie Briggs manages Analog Addiction and you can like them on Facebook, follow his daily life on Twitter @JamieAA and his videos on YouTube.

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‘Assassin’s Creed 3: Tyranny Of King Washington’ – Official Wolf Power Trailer

Assassin’s Creed IV: Black Flag‘ might be the game on everyone’s minds lately, but ‘Assassins Creed 3‘ has much more to entice players. Offering ‘The Tyranny of King Washington Part 1: Infamy‘ downloadable three part story content. With ‘Infamy’ releasing only a few weeks ago, Ubisoft have released a new trailer for the story expansion.

Featuring Connor (Edward Kenway’s Grandson) utilizing his Wolf Cloak ability offered in the DLC content, allowing for easy stealth assassinations and embracing his heritage with the land.

Read the rest of this entry

More DLC Problems With Assassin’s Creed III

It seems that there is yet another problem when it comes to the downloadable content of Assassin’s Creed III. Last week, we reported that The Hidden Secrets DLC (which came out first for those who bought the season pass) was wiping out the progress of players. Now, another problem has risen.

A few days ago, The Hidden Secrets DLC was also made available to the rest of the players, who don’t own a season pass. The problem is, that when you enter the code in the main menu to unlock the DLC, a message appears telling you that the respective content was unlocked, but, you need to install it yourself.

So what’s the problem?

The problem is that neither Steam, nor Uplay, present you with any option of installing the DLC. It says that you own it, but there is no way of installing it. This problem was reported on Steam’s forums, and also on Ubisoft’s forums.

For more news concerning assassins and errors, including the finale of this issue, keep it locked to Analog Addiction.

Vlad Pintea isn’t too thrilled of this news, since he wanted to play more, but he hopes that the problem will be resolved soon. You can contact him via e-mail at vlad94pintea@yahoo.com or vlad94pintea@gmail.com, on Skype, My IGN, Steam (all at the same name: vlad94pintea) or Facebook (Vlad Pintea). Have a good day and remember! Stay calm and keep on gaming!

The Official Analog Addiction GOTY Nominees

Welcome to the Official unveiling of Analog Addictions list of Game of the Year nominees, after weeks of discussion, heated debate and voting, oh so much voting, we have narrowed our list down to the selections below.

Analog Addiction has been going for 6 months strong and we have a great selection of professional talent, it is an honor for all of us to share our nominees for GOTY and hope these games are given the recognition they deserve.

Voting and discussion is still on-going for the official winners, but they will be late this month. But while we wait for our first Official GOTY, what are you choices? Let us know what games you think should have made the list and let us all bask in the warm glow of 2012′s best and brightest.

mobile

pc

wii

3ds

vita

wii u

multi

360

ps3

GOTY

Who will win Analog Addiction’s first Game of the Year? Stay tuned to find out.

Jamie Briggs manages Analog Addiction where you can find all his latest reviews, interviews and features and also like them on Facebook. Also follow his daily life on Twitter @AnalogAddiction and their videos on YouTube.

The AA Meeting Episode 18

The AA Meeting Episode 18

Welcome to another edition of The AA Meeting, 3 weeks in a row we have posted on time, so enjoy!

We are back once after another hiatus, but we will be keeping you informed of all the Holiday Gaming news again, next week.

This week Jamie speaks about all the games he has been playing since the last episode, Assassin’s Creed 3, Hitman Absolution, Dishonored, WWE ’13 and The Walking Dead series. Hear his thoughts, opinions and reactions to all the latest gaming goodness inside.

If you like it let us know and we will have more coming you way, until then visit Analog Addiction below and follow us on every social media outlet available.

Jamie Briggs is Australian and has a sexy accent, he also runs Analog Addiction where you can find all his latest reviews, interviews and features and also like them on Facebook. Also follow his daily life on Twitter @AnalogAddiction and his videos on YouTube.

Assassin’s Creed III: Liberation Review

The Assassin’s Creed franchise finally gets it just dues on a portable device… well not quite. If we were to sit here and discuss all the great things that Liberation stood for, regarding the PlayStation Vita, we could be here all day! That doesn’t mean it’s a great game, or even a good one for that matter. I think a good friend of mine said it best when he suggested that Liberation was perhaps a missed opportunity for Vita, but a great “proof of concept.”

Read the rest of this entry

Assassins Creed 3 Review

The Assassins Creed franchise has become one of the most popular gaming series of the current generation, Assassins Creed 3 aims to take the well known formula of previous games and refine, flesh out and introduce new mechanics aiming to provide the best entry in the series to date. AC3 introduces us to the American Revolution between the 30 year span of 1753-1783, Ubisoft Montreal has been able to provide one of the most living and breathing gaming worlds ever created, such beauty, such variety and one of the most interesting narratives I have played this year. Problem is this wonderful experience is continuously hampered by technical issues, average gameplay and empty side missions. Assassins Creed 3 tries to innovate in so many ways, but because of the wide array of focus, many of the key aspects fail to provide that polished quality that the series is known for.

Assassins Creed 3 brings back Desmond Miles, who out of his comatose state is now in search of the key to an underground temple, to try and save the world from the 2012 solar flare that threatens to wipe out life as we know it. During the game you will take control of Desmond on many occasions, but you will mostly spend your time in the faithful Animus taking control over half English, half Mohawk assassin known in his native tongue as Ratonhnhaké:ton, but commonly known as Connor. Connors story provides gamers with the most interesting narrative the series has ever seen, it felt well paced, well structured and in my opinion in another league to the story of AC2. Interacting with such legendary figures of American history such as George Washington, Charles Lee and Benjamin Franklin provide some great moments, but it also provides the gamer with a great history lesson. AC3 finds a way of showcasing some key historical moments, which are brilliantly portrayed through some movie quality voice acting. From the Declaration of Independence, Boston Tea Party and the Battle of Bunker Hill, these moments all provide a memorable experience.

Magnificent is a word I barely use, but there is no better way to explain how this game looks. Character models look realistic, the architecture looks ripped right out of historical photos and the world itself feels alive. Alive is the best way to explain the world of AC3, the attention to detail is astronomical. Connors movements capture the realism of traversal, lifting his legs high to get through the thick snow, giving that extra effort to run up hills, the way he moves under a washing line. These subtle movements make all the difference to venturing around the environment, which has also had a major upgrade. Rats scamper through city streets, blood builds up on your outfit as you engage in combat, and animals go about their daily business on the frontier, even the dust rises from the ground as you gallop on your trusty steed. The AnvilNext engine has delivered breathtaking visuals to compliment your experience.

The beautiful open sea

One moment that stuck with me was when I was making my through the frontier to my next mission, I stumbled upon a beautiful lake and beside it was two elk, fighting each other with their antlers. This tussle for dominance could have been missed, but there it was, as if my existence didn’t matter, I was just another facet of this breathing world. AC3 graphically shines when you acquire the Aquila, your own personal vessel of the seven seas. The gorgeous ocean, the weather effects and the physics of the waves around you, videos do not do this scenario justice, it is astounding. Include the new seasonal changes in the games environment and winter becomes a magical wonderland of beauty, for you to explore.

AC3 includes brand new fighting and traversal systems, these new additions were said to allow free-flowing combat using Connors two handed fighting preference. The refined traversal system also now allows players to climb trees and cliff-faces, which is something completely new to the series. In a way this new system works, but it is very inconsistent. Firstly when it comes to combat, the combat feels unnatural and actually a step back in terms of functionality compared to previous entries. One of the major flaws is countering, if pulled off extremely well you can brutalize your enemies with some violent kill animations. But the problem is the counter system feels non-responsive, after spending upwards of 15 hours with the game the combat felt like a chore, having reversal attempts either not respond or instead of reversing into a combat maneuver Connor would just push the opponent away, even though the correct button combination was being used. The system adds in useful mechanics however such as corner spot assassinations, allowing you to hide behind objects to catch your foes by surprise.

Hunting is one of the many side tasks in Assassins Creed 3

The environmental traversal works well for the most part, swinging through trees makes you feel like the king of the wilderness. Yet as I said it becomes inconsistent, some cliffs look climbable but Connor will only run a few steps up the wall before falling back to the ground, this goes the same for trees. The line “You can climb anything” in the lead-up to release kept running through my head, though it certainly delivered to an extent, it feels like a component that could become amazing in future iterations. The game also adds in some great new gameplay additions, including driving your ship through the ocean, which continues to be a fun experience, yet additions such as lock picking feel unnecessarily difficult.

The major problem with gameplay comes in form of sprinting and climbing being assigned to the same R1/LB shoulder buttons, walking using just the analog sticks is a snail’s pace, but using the shoulder button to sprint can become quite problematic. Some missions require you to chase down a target, but these become quite frustrating when Connor decides to run up the side of a barrel because you were holding the shoulder button to close to the object. Sure you can eventually get used to the system, but in some final missions when you are surrounded by guards, with only mere seconds meaning the difference between accomplishment or desynchronization, prepare yourself for the worst.

Living, breathing world

Previous AC games rewarded you for finding viewpoints and extra collectibles, with either bonus health or special weapons. AC3 however doesn’t seem to reward you for completing many tasks, viewpoints do not garner any extra health as you are given your full bar from the start and side missions provide this extreme sense of emptiness on completion. More and more World of Warcraft style missions were thrown my way, stop 3 executions, deliver 5 letters, hunt down 3 wolves etc. The side quests do not seem to award you in many ways, after one ship mission I was left with several loading screens over a good 60 seconds, to only appear in front of my boat with nothing to show for it. Sure these missions can be fun for awhile, but the game doesn’t provide the incentive to keep questing like previous entries. Though those of you who love all these optional missions will be in heaven, the main quest will take you about 12 hours to complete and with the various missions and tasks to complete, you could easily spend 50 hours with the game and still have more to finish.

AC3’s answer to the Villa in AC2 is the Homestead, the Homestead provides unique missions to recruit hunters, architects and many other fine folk to craft items that are found on recipes, these are collected by completing various tasks in-game. The system works, allowing you to craft items and then send them to stores via a convoy to earn cash; the convoys however can be attacked so it is your duty to protect your items. The system allows for some of the best side missions in the game, providing small stories of the people you recruit. The crafting system itself never felt like a major innovation and I didn’t spend much time using the system, due to some poor explanations as to why this system was important .But those players looking for extra money could spend hours crafting and protecting their convoy efforts.

Game looks gorgeous

With any game of this magnitude technical flaws will arise, AC3 is no different. The game suffers from relatively bad pop-in, with buildings materializing and civilians literally appearing in front of you, it doesn’t affect your ability to enjoy this experience but it is very noticeable, when half the crowd around you seems to magically remove the invisibility cloak in unison. Noticeable load times do occur, but once the game is loaded there was never any slowdown during gameplay, which is crazy when you consider certain events such as the memorable battle of Bunker Hill housing hundreds of enemies on the one screen at once, the AnvilNext engine delivered an elegant display during these massive conflict sequences.

Multiplayer makes a return in AC3, the premise of AC multiplayer is a cat and mouse situation, while you are given a target to assassinate there is also another player searching for you, this mentality has always resonated well with me and makes the mode ever so entertaining. High scores are given to those to make the perfect kill, using stealth tactics, the environment and abilities to their advantage. The multiplayer in AC3 feels smooth, after several attempts at perfecting the system this game has made a lot of general improvements. Locking on to your opponents is a skill that will help throughout game sessions, when in groups of civilians your kills can become imprecise, locking onto your target however means you can only kill your locked enemy, this feature allows more precise hidden blade action. When your pursuer closes into your position they will give off small whispering sounds, it is a nice idea to try and allow you more defense against opposition, but unless you turn off the gameplay audio and mute opposing player’s audio, it becomes quite hard to hear.

Best multiplayer the series has seen

One of the additions to multiplayer is the Wolfpack game mode, this mode allows four players to race against the clock to score assassination points by killing assigned targets, the better the kill, the better the score. This mode is excellent, it creates a great sense of teamwork, allowing you to heal team mates and perform synchronized kills for bonus scores. Though reaching the end of the mode is quite easy, you will want to replay to try and better your previous scores. Although my multiplayer experience in AC3 was hampered by a problem known as ‘Limited Mode’ that stopped me from accessing online for a few days, when the error lifted the online performance ran smoothly.

The game also offers asynchronous multiplayer stat tracking via the Animus Training Center option in the start menu, these stats can be compared to friends and even be used to see your ranking amongst the entire world. Those of you like me who love a game that tracks stats such as game time, kills and percentages of completion will appreciate the system, with the added ability of beating your friends top scores placing a lovely cheery on this sweet addition.

Connor and his homie Georgie

The Verdict

Assassins Creed 3 set out to overhaul the entire game and provide the best AC game to date, it was one monumental task and in many ways they were able to excel in comparison to previous entries. Providing the best story in the series and one of the strongest tales of the year, along with one of the most wondrous examples of a living-breathing open-world to explore, make this game one of the strongest entries in the franchise. Including some gorgeous visuals and the brilliant inclusion of pirate-inspired ship missions, the games does so many things extremely well. Though as strong as these elements are, the empty side missions, lack of incentive to complete extra tasks and the presence of so many technical issues take away from the overall experience. As much as the game seems to provide some truly great moments, other aspects always seem to take you out of the experience and radiate the feeling of quantity, rather than quality.

Assassins Creed 3 is still an impressive entry in the series and one of the best games this year, it may not reach the extremely high expectations that many thought the game would achieve. But it is definitely is worth the experience and a must-buy for fans of the franchise.

Good

  • Boat Missions
  • Cool Narrative
  • Fun Multiplayer
  • Incredible Living World

Bad

  • Many Glitches/Bugs
  • Side Quests Feel Empty
  • Gameplay Becomes Issue
  • Homestead Not Explained Well

Score: 8.0/10

Jamie Briggs runs Analog Addiction where you can find all his latest reviews, interviews and features and also like them on Facebook. Also follow his daily life on Twitter @AnalogAddiction and their videos on YouTube.

‘Limited Mode’ Delays Assassin’s Creed 3 Review

You may be wondering where is our review of Assassin’s Creed 3, since the games release on October 30 I have been hard at working playing the campaign, side missions and more thoroughly to give you all the best review possible. Clocking in almost 20 hours of main campaign time I decided I was ready to take on the multiplayer portion of the product, however that is where the problem lies. Every time I try to enter the multiplayer section of the game I am greeted by this message.

The Ubisoft services are now available. Please try again later. Limited mode is now active. You will not be able to use any features that requires you to be connected to Ubisoft services.

Limited Mode means no mutliplayer

After this message you are able to try and access multiplayer once again, but after it fails you are then taken to the same page as the screenshot below.

My review delayed

This problem after some research is apparently wide spread and many people have experienced this issue, even though some may never be affected by the issue whatsoever. Ubisoft support has created a page for customers to view and try and fix the error message being displayed, but in my case none of these helpful advice have helped. For those of you who may be facing the same problem, Ubisoft suggest the following.

There are three main reasons that you may be placed into limited mode:

1. Ubisoft servers are temporarily unavailable.

- You will be placed in limited mode if the Ubisoft servers or the online services of the console providers are unavailable. If you would like to check if the servers are back, you can select the “Go Online” button located within the multiplayer main menu.

2. You are signed into an account that does not have online capabilities.

3. You do not have your console ID linked to a Uplay account (PS3 only)

- On PS3, you must link your profile to a Uplay account. Otherwise you will be placed into limited mode.

Things to check if you are currently in limited mode:

1. Is your console currently connected to the Internet?
2. Do you have an account with online functionality?
3. Are you signed into your online account?
4. [PS3 Only] Do you currently have your console ID linked to a Uplay account?
5. Have you checked the Assassin’s Creed Facebook, Twitter, or Official website for server status updates?
6. Click the Go Online button found within the multiplayer menus.

Having reached out to Ubisoft PR for answers, I was directed to the Customer Support page on Ubisoft’s official website. He stated that this issue can fix itself but it is luck of the draw as to when it will repair, he also said this problems affected his own personal experience with the game at home, so even Ubisoft themselves cannot avoid this issue. He also suggests people lodge the issue if they have experienced this problem, to clearly find out how many customers are affected and to help create a solution to the problem.

So at this time I do not feel completely satisfied reviewing the complete package without setting foot in multiplayer. No mscore has been decided for the review as yet but most of the review has been written already. As of now the review will be delayed for at least a couple of days, waiting for this ‘Limited Mode’ problem to disappear.

If the error takes to long to fix itself however, I will post the review without the multiplayer factored into the review but I will make sure to state that when it’s posted.

Here is hoping this error can be repaired as soon as possible, to provide you guys with my thoughts on Assassin’s Creed 3.

Jamie Briggs runs Analog Addiction where you can find all his latest reviews, interviews and features and also like them on Facebook. Also follow his daily life on Twitter @AnalogAddiction and their videos on YouTube.

A Story Of Assassins And Critics!

Is the score high? Better be or else…

So! Assassin’s Creed III was finally released for the Xbox 360 and PS 3! It comes as a no surprise that the game was generally well received, by both the gamers and the critics. But what do people really say? Well, let’s give it a breakdown:

On the brightest side possible, there are the guys like:

  • G4 TV:

There is so much story, so much multiplayer, and so much stuff to do that your average 10 hour game should be terribly ashamed of itself. In this economy, you can’t do better than Assassins Creed III – 100/100

  • Digital Spy:

With a campaign offering anything up to 70 hours worth of gameplay, not to mention a comprehensive multiplayer mode, Assassin’s Creed 3 is one of the most complete action-adventure games we’ve ever played. Connor is a wonderful character and the perfect centerpiece for a riveting story that spans hundreds of years when you factor Desmond into the equation – 100/100

  • Game Informer:

An overwhelming experience in its own right, Assassin’s Creed III is the crown jewel on an already excellent series, and it sets the mind reeling about the potential for where the story goes from here – 95/100

  • Game Trailers:

While it’s a little slow to get going, Assassin’s Creed III is a rewarding, elegant game on many levels. It understands that everyone plays open-world games differently, and provides plenty of incentive for players to tackle its quandaries how they see fit. The sheer variety, overall quality, brisk pacing, massive amount of content, and satisfying story make it easy to forget its few rough spots. Heady and well-informed, Assassin’s Creed III is the polar opposite of a guilty pleasure – 92/100

  • Strategy Informer:

Connor’s adventure is an excellent one. His story is methodical and meticulous, much like the land his people inhabit. A slow build-up may deter players, but plenty of memorable moments are worth sticking around for. The game is so rich with content and minor activities that it’s almost impossible to tackle it all – 90/100

  • Eurogamer:

The biggest and richest Assassin’s Creed game to date – maybe not the best, but a place where, for want of a better expression, everything is permitted – 90/100

  • Gameblog.fr:

Assassin’s Creed III might not be as revolutionary in itself as the historical period it covers, and it still has some shortcomings that may annoy old timers of the series and newcomers alike, but its generosity, the unbelievably high quality of its writing, particularly the character of Connor, the political and societal questions it weaves into its Templar / Assassins storyline, and the overall generosity of its content more than make up for it. It may feel constricted inside our current hardware, but manages nonetheless to push back its limits, combining the proven formula with new gorgeous elements both in the solo and multiplayer aspects – 90/100

On a lower, but still very positive one:

  • IGN:

Not everything about the game gels together convincingly and the missions’ unnecessary prescriptiveness sometimes undermines the sense of freedom that the rest of the game works so hard to create. But it achieves so much that you can’t help but respect it; no other open-world game has ever given us a setting that’s as impressive to observe or as full of things to do as this – 85/100

  • GameSpot:

Other games stimulate emotion with manipulative music and teary monologues; Assassin’s Creed III rouses your mind and your heart by giving you a glimpse into its characters’ souls and letting you judge them on their own merits – 85/100

  • Official Xbox Magazine:

Bottom line: does the game live up to AC II? Well, no. Ezio’s grand introduction is pretty damn hard to top, at least in terms of story content and franchise innovation. But that doesn’t invalidate Connor’s journey by any means. Assassin’s Creed III’s newly refined gameplay and incredibly rich setting are captivating stuff, and we’re excited to see what adventures lie ahead for our new hero – 85/100

On the other hand, the were other critics that expected more from the franchise, like:

  • Joystiq:

It’s sad to see the game lose sight of its assassin role-playing ideals in favor of bombast, bomb blasts and pig herding, so I hope this is but a momentary stumble while the franchise regains its balance. Trim the excess, remember the central thrust (hint: it’s with a knife) and then you’ll have a great game again. Assassin’s Creed 3 is the kind of game that’s just good enough to make you wish it was better – 70/100

  • VideoGamer:

This is a quite beautiful game at times: attractive, detailed, and beautifully lit. The soundtrack is less noticeable, though the main theme, with driving rhythms and a strident melody that recurs in other tracks is an instant classic. But ultimately the quality of the mission design has taken a huge nosedive from the series peak of Assassin’s Creed II – 70/100

  • games(TM):

It’s indicative of Ubisoft’s approach, so wary of the player discovering their own enjoyment, or missing key information, that it so fervently handholds through what should be its most spectacular moments. At times this reduces entire chapters to tediously long treks between cut-scenes, a lot of which feel like less than worthwhile narrative additions. It’s an odd occurrence of a game giving and taking away in equal measure – 70/100

So what do you think? Who do you agree with? Let us know in the comments bellow, and don’t forget to keep it locked on AnalogAddiction when our own review hits the web!

Source: Metacritic

Vlad Pintea is a major fan of the Assassin’s Creed series. In fact, after some debates with himself, he finally acknowledged, that it’s his favorite gaming franchise in the whole history. You can contact him via e-mail at vlad94pintea@yahoo.com or vlad94pintea@gmail.com, Skype, My IGN or on Steam, all at the same name: vlad94pintea. Have a good day and remember! Stay calm and keep on gaming!

The AA Meeting Episode 17: Your Questions Answered

The AA Meeting Episode 17

Welcome to another edition of The AA Meeting, 3 weeks in a row we have posted on time, so enjoy!

This week we step away from news, in preparation of Assassin’s Creed 3 Jamie decides to answer some reader questions. Prepare for an in-depth look at the gaming industry with Analog Addiction’s founder. He speaks about Wii U, ALOT can it challenge Wii, will it get the hardcore player back does he have a pre order? Not only that but Call of Duty and Grand Theft Auto get some love fare, including Injustice: Gods Among us, Deadpool and some look into Jamie’s personal goals.

If you like it let us know and we will have more coming you way, until then visit Analog Addiction below and follow us on every social media outlet available.

Jamie Briggs is Australian and has a sexy accent, he also runs Analog Addiction where you can find all his latest reviews, interviews and features and also like them on Facebook. Also follow his daily life on Twitter @AnalogAddiction and his videos on YouTube.

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