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‘Call of Duty Black Ops II’: Behind-the-Scenes of “The Replacers”

Call of Duty Black Ops II players on PlayStation 3 and PC now have access to the Uprising DLC Map Pack, providing players with four new maps and the new “Call of the Dead” Zombies mode. In celebration of the DLC’s release, Activision has released a behind-the-scenes video of the latest Replacers trailer.

Call of Duty Black Ops II Uprising is available now for $20.95AU, or free for Season Pass Holders.

Jamie Briggs manages Analog Addiction and you can like them on Facebook, follow his daily life on Twitter @JamieAA and his videos on YouTube.

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UK Retailer Will Not Be Selling Call of Duty Ghosts

UK retailer ShopTo is refusing to stock and sell any copies of the upcoming Call of Duty Ghosts.

Call of Duty Ghosts

 

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Next Call Of Duty Game Could Be Announced May 1st

IGN has received a photo of a display blueprint that suggests the next Call of Duty could be announced on May 1.

While no announcement date has been set for the next Call of Duty title, last year’s Black Ops II was announced on May 1st as well.

Nothing for the next Call of Duty game has been released, but recent leaks suggest it could be called Call of Duty: Ghosts.

Keep reading Analog Addiction for more information as it is announced.

Nathan Manning is an Editor for AnalogAddiction. You can find him on Twitter and AnalogAddiction there as well.

Is ‘Call of Duty’ Ruining Expections of Gaming Sales?

Last week Square Enix officially released the sales expectations of their recently released titles, including Tomb Raider, Sleeping Dogs and Hitman: Absolution. These expected numbers fell short, with Square Enix stating they “were very disappointed to see that the high scores did not translate to actual sales performance”.

Over the past year many gaming companies have closed due to poor sales, many more companies have lost money due to their overly high expectations of their games sales. With an industry that was booming only a few years ago, the drops seems extraordinarily high. But is that really the case? Hugh Simmonds and Jamie Briggs tackle the theory that popular AAA titles, might be the reason for seemingly low sales. Could these sales actually be strong, yet companies expect more due to games like Call of Duty, Halo and FIFA?

Call of Duty: Black Ops II Read the rest of this entry

Need Time For ‘Black Ops II: Uprising’? “The Replacers” Understand

The new Call of Duty: Black Ops 2 Uprising DLC was announced last week, bringing four new maps and a brand new zombies mode called Mob of the Dead. To help give you the time you need to get your latest Black Ops 2 fix, The Replacer has returned – with a little help. Stepping into your everyday shoes, so you don’t have too.

Uprising will be available for 1200 Microsoft Points on April 17, unless you own the Season Pass meaning the DLC will be yours for free. Release dates regarding other platforms, have not been released at this time.

Jamie Briggs manages Analog Addiction and you can like them on Facebook, follow his daily life on Twitter @JamieAA and his videos on YouTube.

‘Black Ops 2: Uprising’ DLC Releasing April 17

Activision has announced the second downloadable content pack for Call of Duty: Black Ops 2, arriving on April 17 the content is entitled Uprising. Alongside 4 brand new maps, players will also experience the new zombie-adventure “Mob of the Dead“.
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8 ANZ Players Qualify for $1 Million ‘Call of Duty’ Championship

8 ANZ Call of Duty gamers are on their way to Hollywood, in hopes of winning the $1 million Call of Duty Championship.

Last Friday 32 of ANZ’s best Call of Duty gamers went through 8 hours of competition, with Team Immunity and Mindfreak eSports claiming the honor of ANZ’s best Call of Duty players. They will now head to Los Angeles to compete in the Call of Duty Championship at the Hollywood Palldaium Theater April 5-7 Read the rest of this entry

North Korea Use Call of Duty Footage Showcasing US ‘Attacked’

Earlier today North Korea released a YouTube video seemingly depicting New York City engulfed by flames after an attack.  However, this footage was taken from the popular first person shooter, Call of Duty: Modern Warfare 3.

The video itself was uploaded by the North Korean website, Uriminzokkiri. For those of you who are unaware of their existence, they distribute news and propaganda such as what we have seen today.

Activision, the publishers of Modern Warfare 3, issued a breach of copyright claim with YouTube once they found out their games footage was used.  The video itself has now been taken down, though many subsequent videos have appeared from users who acquired the footage online.

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Why We Need… Sequels

Click here to read the previous entry in the ‘Why We Need…’ series, ‘Why We Need… Indie Developers’.

Let’s play a little game. What do the following video games have in common?
-Halo 4
-Uncharted 3
-Elder Scrolls V: Skyrim
-Far Cry 3
-Fallout 3
-Portal 2
-Splinter Cell: Blacklist
-New Super Mario Bros. 2
If you guessed “they are all on the same console”, you might want to re-read that list. If you guessed “they are all sequels”, DING DING DING! You win!

It is often that you will see a consumer, or critic, of video games complain about the amount of sequels there are on the market compared to new IPs. There are valid reasons why consumers don’t like sequels. These range from the argument that the gameplay is mostly the same as the previous entries to the notion that the story has been dragged on too far and something fresh has to be created. The word repetition is used a lot in these conversations and arguments.

However, there are many reasons why we need sequels. The first thought that comes to my mind is perfection. There aren’t many game series where we look back and think “The first game was the best.” Developers make sequels so they can perfect ideas presented in the first game in their series. Take the Uncharted series for example. I hardly ever hear fans arguing that Uncharted: Drake’s Fortune was the best game in the series. I have only ever heard discussions between Uncharted 2 and Uncharted 3. This is because Naughty Dog took everything that didn’t work in the first game and improved on it. Of course, sometimes certain elements are not necessarily an improvement, but it’s more of a step in the right direction- experimentation, if you will. Leading back to last week’s article on Indie Games, Indie developers produce sequels so they can also perfect all the ideas they had from their first game. Torchlight 2 took all the ideas from Torchlight 1, made some changes, added much wanted co-op, and crafted a much better game (in my opinion anyway). Furthermore, not changing things that could be considered broken or need improvement could also ruin a franchise.

Unfortunately, some series go on longer than they should. Resident Evil 6 comes to mind when it comes to long-running franchises. Originally a survival horror game, many fans and critics believe the Resident Evil series has left its survival horror roots behind and become more of an action game. Is this a bad thing? Well, apparently, yes. There are no complaints of Resident Evil’s gameplay being repetitive throughout titles yet gamers still think the series has been going on for too long. Gamers still want to go back to Resident Evil because they hope it will eventually returns to its horror roots. Gamers want to return to the Resident Evil universe mainly because of it’s unique, zombie slaying gameplay. A lot of the time, gameplay is the reason a game is given a number or a spin off title at the end of its name. The three different Far Cry games have nothing in common, story wise, but all follow base gameplay elements. We need sequels because we love the gameplay on offer from particular franchises.

More survival horror, less action is something most fans want.

Storytelling in games is continually getting better and recent games have shown that gameplay isn’t necessarily needed to create a worthwhile experience. It’s already known that The Walking Dead: The Game, which had very little gameplay, is getting a sequel/ second season. The Mass Effect series is a recent series that gamers came back to because of its story. We wanted Mass Effect 2 and Mass Effect 3 because we wanted to see Shepard’s journey through to the end. Bioware crafted a world with plenty of lore and gave players the ability to create their own hero and dictate his actions. We became attached to our Shepard’s and begged for sequels (even though the series was always going to be a trilogy). It wasn’t the gameplay that kept players going back to the Mass Effect series (I’m not saying it wasn’t good gameplay), it was the storytelling. We need sequels because we want to go back into a game’s universe and play apart in more amazing stories and adventures.

The amount of time between the release of sequels can also play a part in whether they are wanted or not. If there are two or three years between releases, nostalgia or just the longing to get back into a game’s universe is enough to induce the demand for a sequel. Sometimes, if sequels are released too close together, it can leave fans feeling ripped off if the gameplay hasn’t changed that much because they were doing the same thing in another game six to 12 months ago.

You were all probably waiting for me to bring it up, but Call of Duty is a prime example. Fans come back to Call of Duty because of the great gameplay and addictive multiplayer. However, that can also backfire on a series because fans who had had enough of the gameplay weren’t ready for more of the same within such a short period of time.

A much needed change in the single player campaign.

From a business side, when a franchise makes a publisher and developer money, it allows them to do new things. Insomniac Games has created many great and different franchises over the years. From Spyro to Ratchet and Clank to Resistance, each of their franchises has had multiple sequels which change certain gameplay elements to keep things fresh, yet it keeps the story and base gameplay that gamers loved. Each franchise gave them and their publisher – Sony – enough money to fund more great games and franchises. If Fuse takes off early this year, it could be another way to allow Insomniac to continue creating games.

We also have to think about the risks associated with creating new IP. If you were a publisher or developer, would you rather create something that you knew had a pretty good chance of selling or something that you have no idea how consumers are going to take to? Just think about Kingdoms of Amalur: Reckoning for a moment.Reckoning was a new IP that 38 Studios, Big Huge Games and EA took a risk. Reckoning was a spectacular game that didn’t sell enough copies to make a profit. Due to not selling enough copies of their game 38 Studios ended up going bankrupt and were sued by Rhode Island (no, not another developer, that place in America) for fraud because they couldn’t pay back the $75M Rhode Island lent them.

Although gamers are often complaining about how many sequels there are on the market compared to new IPs, we all love them. We need sequels because they help perfect established ideas, provide us with many more hours of spectacular gameplay, allow us to jump back into much loved game worlds, and because they allow developers to make enough money to continue creating great entertainment for us.

Nathan Manning is an Editor for AnalogAddiction. You can find him on Twitter and AnalogAddiction there as well.

Revolution DLC Confirmed For Black Ops II

Last week, we reported that there were rumours circling about the first DLC pack for Black Ops 2. Activision has officially confirmed those rumours.

The ‘Revolution’ downloadable content for Black Ops 2 will be available on January 29 and will be a timed exclusive for Xbox 360 users. The map pack will come with four new multiplayer maps (Hydro, Grind, Downhill and Mirage), a new co-op Zombies map (Die Rise), and a new gun called the Peacekeeper.

Also coming with the map pack is a new game mode, for Zombies, called Turned. Turned allows you to actually play as the zombies. This isn’t something new to the zombie genre (Left4Dead anyone?), but it is something new to the Call of Duty Zombies mode.

Hopefully the new gun will be balanced well and won’t turn the game into a pay to win affair.

The Revolution pack will set you back 1200 Microsoft points, or $14.99 if you are in America. In Australia, it’s about $20. The pack will be free to players who purchased the Black Ops 2 season pass.

You can see details about the new maps and game mode in the official video below.

Keep it locked to Analog Addiction for all the latest news on Black Ops 2 map packs.

Nathan Manning is an Editor for AnalogAddiction. You can find him on Twitter.

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