Blog Archives
‘Tomb Raider’ Receives New Multiplayer DLC
Square Enix has announced that Tomb Raider has received a brand new map pack, available from today on Xbox Live Marketplace, Steam and PlayStation Store. Read the rest of this entry
Top 10 Moments of Tomb Raider
Over the past few weeks, Crystal Dynamics has reflected on its favorite tomb, climbing sequence, and combat scenario. Now, Game Director Daniel Bisson, shows us the team’s favorite moments, from action-packed escape scenarios, to puzzles, and to quieter moments of discovery and personal triumph.
FREE iTunes codes for ‘Final Hours of Tomb Raider’
In celebration of ‘Tomb Raider’ selling more than 3 million copies, Analog Addiction would like to offer you a complimentary iTunes download code for the recently launched ‘Final Hours of Tomb Raider’ app.
‘Tomb Raider’ – Tomb of the Unworthy
After this month’s release of the critically acclaimed reboot, ‘Tomb Raider,’ the development team at Crystal Dynamics sits down and discuses its favorite tombs, action-sequences, and many more. The first of these challenges represents the Tomb of the Unworthy.
Analog Analysis: ‘Tomb Raider’ Part 3
Tomb Raider has undoubtedly been one of the greatest games 2013 has presented thus far. It mixes excellent exploration, together with some addictive combat and beautiful environments to boot. Our Editor-in-Chief Jamie Briggs, gave Tomb Raider a 9.0 stating, “Exploring the island is not only heaps of fun, but addictive, when you can reap weaponry upgrades as the reward.” But what did the rest of the Analog Addiction staff think of the game?
In this 3 part series of ‘Analog Analysis’ we hear thoughts from George Sinclair, Vlad Pintea, Rob Gisbey and the games original reviewer, Jamie Briggs as they analyse every aspect of the game.
In part 1 we discussed the origin story of Lara Croft, the games use of exploration, if set pieces hurt the game experience and our favourite part of the Tomb Raider overall. Then in part 2 we discussed the games flaws, the multiplayer mode that has left many wanting and Tomb Raider‘s comparisons to the Uncharted series. But now, in the final part of the series we talk about Tomb Raider’s relevance in gaming, our overall opinions on Lara Croft’s latest journey and our thoughts on the future of the series.
Analog Analysis: ‘Tomb Raider’ Part 2
Tomb Raider has undoubtedly been one of the greatest games 2013 has presented thus far. It mixes excellent exploration, together with some addictive combat and beautiful environments to boot. Our Editor-in-Chief Jamie Briggs, gave Tomb Raider a 9.0 stating, “Exploring the island is not only heaps of fun, but addictive, when you can reap weaponry upgrades as the reward.” But what did the rest of the Analog Addiction staff think of the game?
In this 3 part series of ‘Analog Analysis’ we hear thoughts from George Sinclair, Vlad Pintea, Rob Gisbey and the games original reviewer, Jamie Briggs as they analyse every aspect of the game.
In part 1 we discussed the origin story of Lara Croft, the games use of exploration, if set pieces hurt the game experience and our favourite part of the Tomb Raider overall. Now in part 2 we discuss the games flaws, the multiplayer mode that has left many wanting and Tomb Raider‘s comparisons to the Uncharted series.
No ‘Tomb Raider’ Story DLC Planned
There are no current plans for story based Tomb Raider DLC, says Crystal Dynamic’s Global Brand Manager Karl Stewart.
During a Reddit ‘Ask Me Anything‘, when asked about future single player story-based “There are currently no plans in place for any Single Player expansions. All of our DLC is based around the Multiplayer experience for now.”
Analog Analysis: ‘Tomb Raider’ Part 1
Tomb Raider has undoubtedly been one of the greatest games 2013 has presented thus far. It mixes excellent exploration, together with some addictive combat and beautiful environments to boot. Our Editor-in-Chief Jamie Briggs, gave Tomb Raider a 9.0 stating, “Exploring the island is not only heaps of fun, but addictive, when you can reap weaponry upgrades as the reward.” But what did the rest of the Analog Addiction staff think of the game?
In this 3 part series of ‘Analog Analysis’ we hear thoughts from George Sinclair, Vlad Pintea, Rob Gisbey and the games original reviewer, Jamie Briggs as they analyse every aspect of the game.
In part 1 we discuss the origin story of Lara Croft, the games use of exploration, if set pieces hurt the game experience and our favourite part of the Tomb Raider overall.
‘Tomb Raider’s First DLC is Out
Square Enix has released today three all-new multiplayer maps for the critically-acclaimed ‘Tomb Raider’ in the ‘Caves and Cliffs’ multiplayer map pack, coming first, exclusively to Xbox 360 players.













Watch Lara Croft Scale Ziggurat in ‘Tomb Raider’
Apr 6
Posted by Jamie Briggs
With the successful release of Tomb Raider earlier this year, the development team at Crystal Dynamics have gathered to share their favourite climbing sequences of the game.
The video in question showcased Lara scaling Ziggurat, an ancient temple built upon a icy mountainside (not the best place for a temple). Now be warned this is from the latter stages of the game and if you have not played Tomb Raider (We gave it a 9.0) then stay clear, to avoid climbing spoilers.
Tomb Raider is available for Xbox 360, PlayStation 3 and PC.
Jamie Briggs manages Analog Addiction and you can like them on Facebook, follow his daily life on Twitter @JamieAA and his videos on YouTube.
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Posted in PC, PS3, Videos, Xbox360
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Tags: ancient temple, Climbing, Commentary, Crystal Dynamics, Developers, gaming, Lara Croft, latter stages, video, videogames, Xbox 360, Ziggurat