Blog Archives
Dust 514 Release Date Announced
The upcoming free-to-play FPSMMO Dust 514 now has a release date of May 14th (aha).
Developer CCP Games announced the release date for the game via Twitter whilst simultaneously announcing the Vita companion to Dust 514, Dust 514 NeoCom will be releasing at some point in the summer.
DUST 514 launches on 5.14.2013 #dust514—
DUST 514 (@dust514) April 27, 2013
This summer a #dust514 #psvita companion app!—
DUST 514 (@dust514) April 27, 2013
Zipper’s Closing Shut Down Production of Two Games
Zipper Interactive was in the process of developing two games for the before it was shut down by Sony, one of them being an FPS title for the PS4.
‘Battlefield 4′ Will Not Include Motion Controls
DICE has confirmed Battlefield 4 will not include motion based controls, when it’s released later this year.
7 Wonders of Crysis 3 – “End of Days”
After 5 episodes of the ’7 Wonders of Crysis 3′ mini-series, we have arrived at our conclusion. Episode 6 “End of Days” marks the final episode of the series directed by Albert Hughes, in collaboration with EA Games and the team at Crytek.
With Crysis 3′s release less than two weeks away, the hotly anticipated first person shooter is on everyone’s minds. The ’7 Wonders’ series ends, leaving us with more questions surrounding the narrative of Crysis 3.
Albert Hughes has done amazing work with this mini-series, exciting fans and new comers to the series alike.
Crysis 3 released in North America on February 19, February 21 in Australia and February 22 release in New Zealand and Europe.
Jamie Briggs manages Analog Addiction and you can like them on Facebook, follow his daily life on Twitter @JamieAA and his videos on YouTube.
Do Not Undermine Halo 4′s Story
What I hear a lot of from people is those who don’t take the story seriously, don’t understand it, or say it’s the least important part of the game. I just can’t disagree with that anymore. It is undermined too often and I just want to give my views on why it should not. The Halo franchise is a journey, since the beginning you are venturing off to new worlds and fight off ancient threats that wish nothing more than to gain power through any means necessary. This is nothing new and goes so much deeper if you allow yourself to understand.
Main Story
New FUSE Trailer
A new trailer has been revealed for Insomniac’s first multiplatform game, FUSE. The trailer gives a bit of information on Oversquad 9′s leader, Dalton, and shows off a few different locations that will most likely be in the game. The end of the trailer provides a small bit of comedy which leads me to believe the game isn’t going to be serious all the time. Unfortunately, there is still no word when FUSE will be released. We do know it is set to be released some time in March, 2013, though.
If you wanted to see a little bit more gameplay, a trailer was released about a month ago that provides a bit of an overview of FUSE’s characters and their abilities. You can watch it below. Please note the gameplay is pre-alpha footage.
Nathan Manning is an Editor for Analog Addiction. He’ll probably be reviewing FUSE when it releases next March. You can find him on Twitter.
VGA 2012: Halo 4 Spartan Ops Resumes Next Year
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During the VGA awards, the next season of Spartan Ops was announced to resume January 21, 2013. Until then, Halo 4 players will be blessed with Spartan Ops re-runs of the first season – one episode a week – until Season 1 resumes with episode 6.
Expect more info regarding Dr. Hasley’s incarceration, the artifact found in Episode 2, and more, in the next season of Spartan Ops!
To see the trailer, click here.
Jaime loves the things Halo 4 is doing, and is stoked for more episodes of Sparton Ops. He is the PS3/PSVita Editor here at Analog Addiction, you can follow him on Twitter here.
My First 10 Hours With PlanetSide 2
Sony Online Entertainment have created many great MMOs since being founded in 1995. There latest game is a F2P, MMOFPS called PlanetSide 2. Yes, your eyes are not deceiving you, I did indeed say Free to Play, Massive Multiplayer Online First Person Shooter. I love First Person Shooters and love the concept of MMOs, so I decided to give PlanetSide 2 a go. After 10 hours (13 to be exact) of playing PlanetSide 2, I feel I am able to give you all a basic rundown of the game and my experiences.
Concept:
Before I say any more, I want to stress that the concept of PlanetSide 2 is amazing. There are thousands of players in each server, all supporting one of three factions. These factions are competing for control of three continents that each span massive amounts of land. Just this concept alone is a great feat, and I’m glad to say SOE has pulled it off.
World:
Each of the three continents has a different terrain. Indar is a desert area with canyons and little vegetation, Esamir is covered in ice and snow with lots of open plains and small hills, and Amerish is populated by vegetation and grassy plains. In these continents are stations that the factions have to fight over to hold and capture. The stations range in size from small spawn areas with one capture point, to massive structures that have shield generators and up to four capture points. Although the bases are pretty much the same on each continent, the change in terrain makes everything look different.
Visuals:
SOE has done a great job at giving PlanetSide 2 a sci-fi look. Everything in PlanetSide 2 has a hi-tech, yet still maintaining some modern designs, feel to them. Bases and buildings are filled with computers and digital equipment on the walls, some weapons shoot laser-like bullets, and vehicles are a good mix of modern and future tech. I have a fairly new and powerful PC, but I tend to run PlanetSide 2 on medium settings because sometimes in big firefights the framerate drops a bit. Mind you, this only happened about 3 times in my whole 13 hours.
Sound:
Accompanying the visuals is a modern mixed with futuristic sound. However, weapons sometimes don’t feel like they have much of a punch to them because the sound effects make them sound like paintballs sometimes. On the other hand the sound of a convoy of vehicles heading towards an enemy tower is very rewarding to hear. Also, although PlanetSide 2 has in-game voice chat it can sometimes be hard to hear people over the game music. I’ve tried tampering with audio options, but nothing has worked.
Combat:
At its core, PlanetSide 2 is a First Person Shooter. At times, I found shooting to be a little floaty, but a big majority of the time shooting feels as smooth as most AAA shooters. There are 6 classes to play as, further adding to the replayability. Each class uses different guns, has a different ability and has there own set of unlocks. I played most of my time as a combat medic. This meant I got a medic gun, which heals and revives allies, and my ability allowed me to heal everyone around me for an amount of time (depending on how many upgrades I applied to it). Medics are a must when trying to capture an enemy base because it helps keep as many soldiers pushing forward at once to a maximum. The medic’s ability is also good for groups to survive a counter attack. My teammates and I survived many close calls from grenades by having a few medics activating their abilities all at once.
Friendly fire is always on in PlanetSide 2 so you learn to quickly check before you shoot. The best squads were the squads who didn’t get in each other’s way when they were in firefights. I did witness a funny friendly fire moment when we were capturing an enemy base. Someone threw a grenade (he tried to tell us it was an accident, but I don’t believe him) at a bunch of our troops. Everyone who saw the grenade backed away, but at least 6 people died. Then all the medics rushed over to get XP by reviving them.
Vehicles:
Vehicles play a big role in PlanetSide 2. There are tanks for land firepower, two different types of ships for air support, ATVs for single soldiers to get places quicker, and mass transportation vehicles (also known as Sunderers). Sunderers can also be deployed at a destination to act as a spawn point, so it’s important for defending players to destroy any they see ASAP. Several times I witnessed, and was apart of, a convoy of Sunderers, tanks and air support vehicles heading to opposing bases and capturing them. It is breath taking to realise that all the vehicles around you are controlled by real players.
Experience and Unlockables:
PlanetSide 2 does have a leveling system, but you don’t really get anything for leveling. Instead, you are given certification points. These points are also awarded for doing many other things in PlanetSide 2, like capturing and defending points. You use certification points to upgrade your abilities, a few armour buffs, to buy weapons, and to purchase attachments for your weapons. I didn’t notice it, but I was gaining certification points fairly quickly. I like this XP system and I think it’s a good change from trying to plan out which stat trees you are going to follow, etc.
Free to Play or Pay to Win?:
A lot of Free to Play games encounter problems where the things you can buy give you a much, much great advantage over those who don’t pay. I’m happy to report that I don’t think PlanetSide 2 has this problem. The things you can only buy with real money are things like extra experience. Every gun can be purchased if you save up enough certification points, or you can buy them if you want. I had some spare SOE station cash so I bought a gun, but that’s only because I preferred a faster firing rate over more damage. I’ve killed players who have guns other than the default gun (whether they bought it with real money or not, I don’t know), and have been killed many times by players with default guns.
Problems:
PlanetSide 2 was very overwhelming for the first 4 hours or so. You are just thrown into the world without really knowing what certain icons mean or how to play. As you play, you eventually work out what all the different icons mean and how you go about capturing territory. I think SOE could have at least provided a key or something to help new players.
Latency:
I’ve been playing on the Australian servers and, except from the initial release when there were a few ISP issues that SOE fixed promptly, I haven’t noticed that much lag. At times a few players lag, but nothing game breaking. Considering the amount of players online at once, SOE have done a phenomenal job in the latency department. I even created a character on a US West server and didn’t experience any latency issues there either.
Summary:
For an immediate summary of PlanetSide 2, think Battlefield in a sci-fi setting, but much bigger. SOE have done a great job with PlanetSide 2. The visuals and sounds do a great job of creating a sci-fi look and feel. The different continents, multiple classes, and large unlock system are why I’ll be still playing PlanetSide 2 for a while. The concept behind PlanetSide 2 is amazing and I’m glad SOE managed to back it up with some great gameplay.
PlanetSide 2 also has an in-game video recorder that is actually really good. Stay tuned to Analog Addiction for more PlanetSide 2 content in the future (maybe including some videos). I urge everyone to go and download this awesome, free, game now!
Nathan Manning is an Editor for Analog Addiction. He’s glad someone has taken the ambitious concept of MMOFPS and made it work. You can find him on the Briggs server, and on Twitter.
Halo 4 Review
Halo.
End of review that’s it I mean this is how the cool kids write blogs right?
Alright, but seriously, Halo 4, you know aliens, Master Chief, the thing everybody knows from the original Xbox. Halo 4 is no different from its predecessors in terms of overall gameplay but Halo veterans know and feel the differences once they pick up the controller and play the game (for example B to crouch!? *cough). From new enemies, to new weapons, to amazing visuals, and an unexpected story, 343 Industries does a great job taking a series many were upset Bungie to leave; integrating senior Halo players while simultaneously introducing the game to the new audience.
Story: Like all Halo’s, the game revolves around John-117 aka Master Chief and his partner/AI system Cortana and their struggle against an inevitable evil. Halo 4 continues right were Bungie left the game off at Halo 3, with Master Chief and Cortana waiting to be rescued on the ‘Forward onto Dawn’. About four year, seven months, and ten days pass* (explained below), before a disturbance on the ship causes Cortana to wake Master Chief from his slumber and thus your adventure officially begins as you step out of your sleeping pod. As you investigate the ship, wondering why the UNSC still hasn’t saved you from a distress single you’ve sent out from the end of Halo 3, you notice that Covenant (the aliens) have overrun the ship and are looking for something [oddly enough the treaty you have with the Covenant is of no help here]. Since there are new enemies to be introduced 343 takes the path of familiarity in the first two missions/levels, having Master Chief investigate a strange sound wave and try to contact a UNSC ship, while fighting off the Covenant. Because of this ‘strategy’ of 343 Industries you are left off just as confused as Master Chief and Cortana and just proceed to do what you think is correct while learning about Cortana’s condition, rampancy. The reason why there is an asterisk on the specific time passage is because due to the Chief’s long slumber, and Cortana being already alive for about four year before Halo 4, she has “lived” past her obsoleting date thus causing her to become rampant. Upon later circumstances (can’t spoil it but I’ll have you know the Covenant unify with the bad guy) you meet the new hoard of enemies replacing the Flood as the main antagonist called Prometheans, and their leader the Didact (pronounced Die dact). With this new menace a threat to the human race itself, it is up to Chief and Cortana to stop him and save our planet, while at the same time to get home to save Cortana before she becomes completely rampant and dies.

Gameplay: Halo 4 is obviously a First-person shooter and like I’ve stated before plays like its predecessors, although more towards Halo 3 rather than Bungie’s last game Halo Reach. Assassinations still exist, most of the weapons are still intact with a few new ones, and legendary is still a pain in the butt requiring you to become more patient than the Zen Master (any Laker fans out there?) There are three types of “gameplays” on Halo: The Campaign, Spartan Ops, and Multiplayer. The Campaign bit is fairly simple, choose a difficulty and fight your way through eight levels as Master Chief, aka the one man living army. Campaign is recommend for beginners because it teaches them the fundamentals of the game while at the same time teaching them about all the different guns in Halo and the different abilities.
Spartan Ops is basically multiplayer meets Campaign, without Master Chief. You play as ‘your’ Spartan (the guy you customize for online play) and work for the Infinity (an important ship in the Campaign) clearing out short missions. You can either play by yourself or with your friend, but are REQUIRED to have Internet/Live to play. Each Spartan Ops is broken up into Episodes with five Chapters; but at the same time they are about 20x shorter than any campaign mission.

Multiplayer (dubbed War Games) is…well multiplayer, nothing new and nothing old at the same time. From team slayer, to regicide, to oddball, to TONS of games; Halo multiplayer proves once again why everyone loves this game long time. New additions to multiplayer have been that off a pseudo Call of Duty loadouts (allowed a maximum of 5 loadouts), where you choose what ability you have, what your primary and secondary weapons are, and what perks you want (called Support Upgrades and Tactical Packages).
To break it down the Primary and Secondary weapons are standard issue weapons from all three sides (UNSC, Covenant, and Prometheans) so no ‘special’ weapons like shotguns or rocket launchers. Support Upgrades vary from Ammo, Awareness, Ordance Priority while Tactical Packages range from infinite sprint, faster reload, etc.
Music: Halo has always had an amazing soundtrack and Halo 4 is no different. While not as memorable as Halo 2 or Halo 3’s soundtrack, the OST in this game is something that never leaves your head while running through mission campaigns.
Graphics: The game pushes Xbox to its very limits and all I have to say is WOW. I had to play the game in standard 360p output and I was already blown back. Once I saw it in 720p I have to say Halo 4’s graphics are pretty close to just looking out the window and holding up your Xbox 360 Controller.
Replay Value: Very High. If you aren’t replaying the campaign because you were too noob to run through it the first time Legendary Solo, or you just want that one co-op achievement; I’m 100% sure you are playing Spartan Ops and War Games till 3am in the morning…oh wait that’s me.
Overall: 9.6/10 Halo 4 game out with guns blazing and I still feel like this monumental success still has room for improvements. 343 Industries has exceeded my expectations (along with many others) and has proven to us, the Halo community that they can be trusted with a series we all have come to love. Here’s to Halo 5…wait I mean 4 it isn’t even a month old yet!

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Michael Troina writes features and reviews Nintendo games for Analog Addiciton. When he’s not writing or playing games or sports, he’s out at his job at the Daily Bugle taking pictures as the web-slinger we all have come to love…either that or he’s getting sandwich saving one world at a time. Find him anywhere with this flavors.me/michaeltroina
Call of Duty: Black Ops Declassified Review

Oh my… This is not the game the Vita deserves. It’s no small secret that I consider the Vita one of the best handhelds ever made, but some of the games being released as of late are not giving the device the respect it deserves. When E3 finally told the gaming public that the Vita was getting “Call of Duty: Black Ops Declassified,” the community intrigue was at an all time high. No screen shots. No teaser. Nothing, just a big old poster. It didn’t seem alarming at first, but then Gamescom 2012 came around. Everyone saw the game running and it didn’t really impress. But hey, some of us gave it the benefit of the doubt, trying to repress the work that developer Nihilistic had done with Resistance.












