Quantic Dream is well renowned for its single player experiences, yet the Heavy Rain and Beyond: Two Souls developer could be looking at incorporating multiplayer elements in future titles.
Alt Title: Frank’s Love Letter to Edmund McMillen.
Maturity. Typing it leaves a sting on my fingers. Saying it; a sour taste in my mouth. So-called auteurs of the gaming industry speak of it as though without ‘maturity’, the videogame can never be considered art. As though that if we don’t put tasteful nudes, high-polygon graphics, crying-physics, and a story about the human condition, then Roger Ebert, a person only interested in writing about cinema, will never say that games “are kinda okay, I guess” (not an actual quote from Roger Ebert). It’s gotten so bad that I’ve begun needing to imagine the word ‘mature’ with a small © next to it, because let’s face it, maturity has become more of a checkbox than a concept.
This desperate need for some developers to have their work validated by people unimportant and indifferent to the games industry is nothing short of just sad. We need to have FOX News accept us! We need to have movie critics critique games! We must be validated! We must be validated!
Ni no Kuni has been out for almost a month now and our editors have been itching to discuss the finer points about the game. We all agreed Studio Ghibli’s visuals are amazing and the score very impressive, but do we agree on everything? When does anyone agree on everything?
Today we’ll be bringing the second part of a five part series. We discuss Ni No Kuni and how it stacks up against PlayStation’s other exclusive titles. You can read our first discussion regarding the games combat, right here.
The post-apocalyptic and zombie genres are rife throughout the gaming industry; they are genres that many find intriguing. The world is at an end, the human race is lost and there are constant struggles every hour to survive. Why is this the case? Well, that is a whole different conversation for another day, but what makes a game within this genre stand out?
When I think post-apocalyptic, Fallout 3 springs to mind almost immediately. The open-world setting, the morality system and the ability to do as we please. Want to take on a mission and then once complete kill the person who gave you said mission? Be my guest! It was this choice that makes Fallout so re-playable, not to mention the amazing scope that the game was able to accomplish. When I think of zombie games though, nothing quite stands out as the upper-echelon, the gold standard of the genre.
Zombie games come in many forms, from the co-op first person shooter Left 4 Dead, to the tower defence game Plants vs. Zombies and then the latest game I have been playing, Dead Island. Now, in some ways every one of these titles has its positives and in all respects are great games, but do they set the bar within the genre? No, even though they all do something different, none take zombies to the next level.
As I said, my time recently has been dedicated to Dead Island and the entire time I was playing my mind-gears were cranking away thinking about the possibilities this game has to offer. Not only that, but the ideas it could offer the entire genre. Dead Island tries so hard to hit all the right marks but sadly technical issues, voice acting, and not defining the message the game wants to send holds the game back.
So what would make an amazing zombie game, a game that stands atop the mountain as the very best? It needs to take the genre, make some tough decisions and be willing to stick its neck out to really make the game memorable. So, I have compiled a few ideas that I think would improve on what Dead Island has tried to achieve, in turn making it something that is remembered for decades to come. Read the rest of this entry