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Since it is the “Year of Luigi” how about a few suggestions?
Luigi, the most famous second-hand guy out there. We all know of him….as Mario’s brother but this guy’s popularity is more than some ‘main’ characters of other video game series! Since Nintendo has declared the year of 2013 to be the “Year of Luigi” and the fact that Luigi will be starring in many games this year ranging from Luigi Mansion 2 (release tomorrow), a new Mario & Luigi RPG game, and his own DLC pack for New Super Mario Bros U. (Nintendo Direct at it again!), I thought I might as well dip my hand into the hat. I think it is time for Luigi to get his own real game, outside his usual forte of higher-jump Mario in the Super Mario Bros series. Yes, yes we all know Luigi did have the Mario is Missing games and his most famous solo-adventure Luigi’s Mansion but I’m taking about a real Luigi adventure.
Is Mario the king of RPG’s as well?
Mario, Nintendo’s icon and presumably video game’s icon all over the world. Mario is most famous for his jumping skills, hat and overall combo, and looking endlessly for Peach in wrong castles…or just in general. Mario has jumped in all gaming aspects, from platformers, to adventures, to even party and sports games. But there is another title to add to the Mario legacy; his involvement in RPG. Mario first starred in a RPG during his Super Nintendo days, where Nintendo teamed up with Squaresoft (their Final Fantasy partners of the time) and created a game we had never seen before: Super Mario RPG: Legend of the Seven Stars. The game was was a traditional turn-based RPG with a twist of action-RPG, as pressing the trigger at the right moment would do extra damage. This game left a craving for the Nintendo audience, which in turn led to a spawn of Mario RPG series’ : Paper Mario and the Superstar Saga series.
In playing all these Mario RPGs and being an avid Square[-Enix], squaresoft, square, fan I have come to say most of Mario’s games are very consist in the RPG world, which is something of a rarity. Most RPGs, that I’ve noticed, are something of a hit-and-miss kinda thing. You look at Final Fantasy IV and say the game was a very good game, then you look at Final Fantasy V or XIII and you are going what happened!? If you look at reviews from Mario’s RPG adventures and games they all have very favorable reviews, where the game with lowest score would be Super Paper Mario for the Wii (which in turn is it’s most recent and not much of an RPG). The dialogue of each story are great, funny, memorable, the battle systems are always unique and work to perfection, the side-quests are simple enough, every character has his own story (think of Luigi in each Paper Mario Game), the graphics are always well-done and clean, and the games itself are pretty innovative. While most Mario RPG games are welcome with open arms, a few have criticized the easiness of an “RPG” the Mario series has.
While the Mario role playing series games don’t jump my top RPG games of all time (FFIX, KH) they do come close to them.
Lets rank the Mario RPG in bottom to top order:
#7- Mario and Luigi Partner’s In Time (DS)
Partner’s in Time was the long awaited sequel to the GBA hit-success Mario & Luigi Superstar Saga. This game had high expectations going in, considering how well M&L did, but all in all could not live up to them. The game ran a similar system to Superstar Saga, and while it added new elements it took away at the same time. For example, Bros’ Supers did not exist, they were replaced with items. In addition, you technically had 4 players to control and the baby Mario and Luigi were almost like backups in case you were losing a fight. The over-world was done very well but its puzzles were less than enjoyable and you constantly had to do ‘solo’ adventures with your baby forms which weren’t all that pleasant. This game had me drifting in and out because it just wasn’t…Mario. The dark story was a good, but it wasn’t well presented or played and there really wasn’t anything memorable about this game.
7/10

#6- Super Paper Mario (Wii)
Super Paper Mario is actually a great game that only gets ridiculed for changing the “Paper mario way” (which does upset me too). In SPM, you play old classic Mario style side-scrolling platformer style, but you level up in it…so think Super Mario meets RPG. Goombas don’t die in one hit like an old game they have HP as do you. The unique feature in this game is obviously battles are faster since it is open world and there are no turn-by-turn battles. It really plays as in what if Super Mario Bros was an RPG? This game finally allows you to play as the other main characters of the Mario gang, but at the cost of not having a partner (quick note this is a first in the Paper Mario series as in Mario RPG you play as Bowser and Peach). Each has a unique special power. Mario can go “3-D” and see the world in both vision, Peach can float and use her umbrella as a shield, Bowser has x2 power (cause he has no double attack a la double jump) and can breathe fire, and Luigi can super jump. The game’s story is fantastic, possibly the best in the Paper Mario series, the gameplay is fun, the game is long so you get your RPG hours in, has some memorable characters, and creative worlds. Nothing bad to say about this game except for the overworld; because it is the only world with a town and real explorartion.
8/10

#5- Mario and Luigi: Bowser’s Inside story (DS)
Bowser’s Inside story was a save from the disgrace that was Partner’s in Time. This game combined elements from PiT and M&L SS well enough to make its own game, along with a few new tricks. The biggest new feature was playing as Bowser of course, who had his own reckless and fun adventures. The time you weren’t spent as Bowser smashing things, you were playing as Mario and Luigi inside his stomach. A very cool feature was that of solving puzzles in this game, as some of the puzzles required you to control both sets of characters to get to further areas, thus Bowser needed Mario’s help and vice versa. The story connects well but isn’t all that amazing but the specials are “redone” again to make it more player orientated. The game overall is the easiest of possibly all Mario RPGs as it aimed at newer and older audiences, so that is understandable.
8/10

#4- Super Mario RPG: The Legend of the Seven Stars (SNES)
This is the first Mario RPG game and the most classic of all of them, although that doesn’t mean it is my favorite. Yes, the game has an a die-hard story, awesome characters, and started the trend for the other Mario RPGs, but the game had a slower, more traditional RPG pace than the rest of the gang and I was looking for something new with Mario. The game uses the idea of open-world enemies in which you can see them and really changed the map for RPGs as it combined elements of Chrono Trigger, Final Fantasy, and Secret of Man all in one! The game keeps simplicity in its equipment/items area, making it easier to understand for new players, the trigger-action commands keep the gameplay more engaging, and you won’t forget the time you had in this game; from solving puzzles to pretending you were a statue, this game really brings out the best in RPGs.
Score: 9/10

#3- Paper Mario and the Thousand Year Door. (GCN)
Paper Mario and the Thousand Year Door, one of Gamecube’s classics. In this game there is awesome “paper” graphics, you can finally use the “Paper” element and transform Mario into objects to solve puzzles like a paper airplane, boat, etc., and there are a bunch ofcrazy sidequests which even lead to another character! Mario RPGs have always had a strong suit for story-telling and this game keeps the trend alive, from its own deep story, to that of Luigi’s own Paper Adventure. This game improved on everything Paper Mario had, making fights now in front of a live audience who may assist or hurt you, the ability to let your partner take the lead, and cool badges like the Wario and Luigi costume badge. Everyone should try this game!
9.3/10

#2- Paper Mario 64 (N64)
When I first put Paper Mario 64 into my N64 I was taken back. This colorful game, which I heard was the”sequel” to my favorite game not named Super Mario Bros 3 I had to get it. I didn’t know what to expect so I popped it in and started a file and went to Peach’s Party and saw Luigi and other Mario characters and was immediately ready to play. Right after fighting bowser with the simple no action commands and LOSING (cue gasps here), the game just picks up from there, with you fighting your “rival”, to getting your first partner in Goombario. I loved this game, the badge system, the random funny charcters, like old man goomba, having the best sidekick ever named Koops, fighting the Teenage Mutant Ninja Turtles x Power Ranger Koopas, using my assists powers to solve puzzles, and pressing Z to spin everywhere, heck even delivering mail is fun in this game. Nothing in this game ever bored me I couldn’t stop playing; the controls are magnificent, the story is funny and entertaining, the sidequests are amazing, like after each chapter playing as Peach sometimes in a quiz show), I love the soundtrack, and hey I love Mario. (Did anyone feel the wish rod was stolen from kirby though? haha)
Score 9.6/10
#1- Mario and Luigi Superstar Saga (GBA)
THIS. I should end the summary here for Superstar Saga right now. I’ve beaten the game 15 times and I still play it the game just has that kinda hook (don’t forget the multiplayer of classic arcade mario bros with it!). This game added comedy (many laughs during each playthrough), drama, suspense, action, RPG all into one! In fact, the game feels like two plays for the rescuing Peach and destroying Cackletta and Fawful to the Bowletta part. The Bros Combos are absolutely fantastic, in addition every move has a hidden command in it and you can do them forever! Solving puzzles are a game of in itself, from Mario and Luigi combining to high jump, helicopter, or to just you going to the arcade to play games. The overworld is well animated and clear and vast, the characters, like Fawful are unforgettable, and the game is just really entertaining.
Score: 9.8/10

So is Mario the king of RPG? No…not yet but he will always be close behind with these innovative game he makes. The Mario RPG series are all fun games, no doubt about it, but they are only about 20-30 hrs each and the difficulty doesn’t make it stand up to other Final Fantasy and Dragon Age games. If I had to say where Superstar Saga my #1 Mario RPG game would rank it would be behind FFIX, KH2, KH1, Dragon Quest IX, Superstar Saga, FFVII, FFVIICC (no tactical rpgs are counted).
Don’t forget Paper Mario 3DS: Sticker Star is coming out!
So guys objections?
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Michael Troina writes features and reviews Nintendo games for Analog Addiciton. When he’s not writing or playing games or sports, he’s out at his job at the Daily Bugle taking pictures as the web-slinger we all have come to love…either that or he’s getting sandwich saving one world at a time. Find him anywhere with this flavors.me/michaeltroina
Has 3D killed true platformers?
Lately, I realized all my stream games have been platformers (except for Eathbound)…which is great. I love platformers, I grew up with them and I seriously think they are like the root of all games. From Super Mario Bros to World, to Sonic the Hedgehog, to Mega Man and X, Crash Bandicoot, etc etc I can go all day, they are fantastic games. However, it feels since the beginning of 3D-worlds (1996- Super Mario 64), 2D platformers are regarded less by the gaming community and are now a rarity to find. Look at Rayman Origins, one of the few good 2D platformers in a while not named LBP (sorry Kirby Return to Dreamland, and NSMB2). Because of how good the game was, it in a sense “reintroduced us to platforming”; unfortunately, this was not in a major way. The best example of “moving us” was that of the LittleBigPlanet series, a new type of 3D-2D platforming, that took creativity to the maximum in games. While the game implements its gameplay on that of 2D platforming in 3D worlds, the true point of LBP was that of creation, exploration, and multiplayer.

A true platformer, in my opinion, is a game that brings a challenge to every level, one where one levels are beautifully designed and offers either similar or different challenge from previous levels, only to get harder. The game gives false pretenses like “that world/level was easy”, only soon to find yourself going…COME ON! after dying for the 10th time on the same part of the same level. In addition, timing is the key element in this game. Looking at Sonic games, speed makes the game go, but it’s not like you can just hold forward and do nothing and boom the level is over. Take any Mario game, while his jumping “gravity” is better than Sonic’s, going to far ahead may mean your death, because, for example in Super Mario Bros 3 World 5, a few of the sky levels require you to wait for floating platforms while the screen advances on you (meaning death); thus pointlessly running ahead and not having a real strategy leads to your death. Rayman Origins had a few of my favorite platform levels, the game was just amazing. All the Skull Teeth levels and the last level, The Valley of the Livid Dead, were my absolute favorites because of the speed, skill, timing, and difficulty the levels required. Sometimes wall jumping was the key element, other times it was using your floating ability correctly. I don’t look at Super Mario Galaxy 2 has a platformer at all, I look at it as an adventure game, because you go to different worlds and have the freedom of choice of getting to point B. It has platform elements, but it is not a “true” platformer.
But still, I haven’t even got to the point.

Looking at the gaming market today, there are a fair share of RPGs and Shooters (3PS,FPS) and of course adventure, action, and “platform”. Platform today is considered the 3D world games we play such as Super Mario Galaxy and many of the 2D platforms have been relegated to that of handheld games. Even at that though, there are still very few platformers that are released as console games. If you don’t believe me, walk to your local game shop or even check out this link from Metacritic listing platformers http://www.metacritic.com/browse/games/genre/date/platformer/all?view=detailed . Notice many of the games are PSN, iOS/Android, releases except for the few (forget scores because a lot of new age gamers don’t’ appreciate platformers). Why is that? Have they been phased out? Or has 3D world adventures completely pushed platformers to become obsolete? While full 3D-worlds are fantastic in so many aspects, occasionally going back to the roots isn’t necessarily a bad thing (unless you are New Super Mario Bros Wii). The same does get stale and the mass has become very critical in this day and age, so trying new things is a risk, while staying exactly the same as a former game is open cooking for criticism.
A great example to look at is New Super Mario Bros series, a level under the original Super Mario Bros Series. New Super Mario Bros DS, was a fresh-relook-new take on Mario and the platform genre when it came out for the DS. Mario used to be a rarity to come out every year, not as much as Legend of Zelda, but still it was pain to wait for Mario games…but now that only applies to consoles. Now, Nintendo is pulling an AC, Call of Duty, etc. type ploy and releasing one almost every year (Super Mario 3D Land, New Super Mario Bros 2, New Super Mario Bros Wii U) and to the worst part of the extent, is the game really has no changes from it’s “predecessor”. At the same time, I feel the NSMB series has no challenge, and is missing the key aspect of allure and challenge meshed together to make it a memorable series, heck Super Mario Bros 2 is way more favored on my list, than the horrible New Super Mario Bros Wii. The thing is as a business you need to make money and that is what Mario and his name brings to the table; but right now you are pushing his credentials. I still, along with millions of others,and always will buy a Mario game because of what the past has offered me, and I do believe the NSMB is a good “handheld series” but at the same time dumbing down the game for others to enjoy is something I never condone.

But that last paragraph really had nothing to do with the 3D debate of killing platforms either. See, 3D gaming is almost a necessity and most “hardcore gamers” or basically new gamers have rarely played 2D side-scrolling games. Heck, they didn’t even play 2D-3D world games. The benefit of 3D worlds is that of discovery, which isn’t to say 2D side-scrollers don’t have that but not to the extent of 3D worlds. In addition, as I mentioned before for the NSMB getting easier than elder Mario games, difficulty in today’s games are much easier than they were back then. Thus, the level of patience has deteriorated (which I also mentioned in my last blog) because people can’t stand a real challenge. In addition, I would have to say 2D platformers have a greater aspect of “speed” in a game, (not time or movement) but the way the game is handled and must be played. While it is possible to play a Sonic or Mario game “slow” and time your jumps, at the same time that strategy may not always work. E.G. In Super Mario Bros Lost Levels, the camera takes away the “back” element, so the further you move up the less screen you have to your left. In World 1-2 right in the beginning, not running and playing patient trying to cross that huge gap in the middle is impossible, because you need the speed to move over it.

Platformers though are not truly dead in true gaming communities. People talk about old games all the time and really looking at the NES and SNES, platformers were king. Debates over Super Mario Bros 3 and Super Mario World still exist to this day, because that is what platformers are, a timeless classic. Hopefully we get more 2D platformers in the future, not some cheap crappy iOS game I would never buy, or some downloadable game which no one cares about. Mega Man 9 and 10 were praised for bringing back the “old”; platformers are the greatest risk reward out there because everyone loves a good platformer.
Basically the main point is why aren’t big name retailer companies producing 2D platformers anymore? Are they scared? Are graphics too much of a factor? Edit: A big thing I have noticed from people (on my other blog as well) is how many platformers come out for the iOS or bring up Kirby and Mario. Unfortunately, the point I am referring to is good platformers, released on console systems, like that of Rayman Origins. Kirby and DKCR or New Super Mario bros are 2.5D platforming side-scrollers, not 3D platformers like that of Super Mario Galaxy. The problem I have with iOS is, you can make a million games of a gaming-genre: platforming but that doesn’t mean the series is alive, you need to have masterpieces.
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Michael Troina writes features and reviews Nintendo games for Analog Addiciton. When he’s not writing or playing games or sports, he’s out at his job at the Daily Bugle taking pictures as the web-slinger we all have come to love…either that or he’s getting sandwich saving one world at a time. Find him anywhere with this flavors.me/michaeltroina










