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‘Metro: Last Light’ Review

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Platform: PlayStation 3, Xbox 360, PC // Genre: First Person Shooter

Platform Played: PlayStation 3

Developer: 4A Games // Publisher: Deep Silver

The Metro series is inspired by the critically acclaimed novel series of the same name, written by Russian author Dmitry Glukhousky, in 2002. Metro: Last Light is the sequel to the original 2010 released game Metro 2033, which was based entirely on the first novel in Glukhousky’s series. Last Light is different from the original game, as it takes inspiration from the book series and even Glukhousky himself helped with the game’s narrative, but it has no relation to the second novelisation. Developed by 4A Games, Last Light improves on many of the original’s shortcomings, providing an excellent experience that fans will enjoy. Metro: Last Light is a first person shooter that dares to be different. Although it doesn’t succeed 100% of the time, when it does these moments make Last Light stand out amongst its competition. Read the rest of this entry

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‘Metro: Last Light’ Launch Trailer


Developed by 4A Games and published by Deep Silver, Metro: Last Light is the sequel to the critically acclaimed Metro 2033.

Metro: Last Light is available now for PlayStation 3, Xbox 360 and PC. Analog Addiction will have our review of the game very soon, stay tuned.

Jamie Briggs manages Analog Addiction and you can like them on Facebook, follow his daily life on Twitter @JamieAA and his videos on YouTube.

‘Dead Island: Riptide’ Review

Dead Island Riptide Logo

Platform: PlayStation 3, Xbox 360, PC // Genre: Action Role-Playing

Platform Played: PlayStation 3

Developer: Techland // Publisher: Deep Silver

Dead Island: Riptide doesn’t feel like a fully fledged sequel to the original 2011 release; it feels more like an expansion on what the first game offered. With that being said, if you didn’t enjoy the original for whatever reason, chances are Riptide won’t sweeten you on the franchise. The original Dead Island had its problems, but above all, it offered a fun RPG experience, emphasising brutal melee combat and weapon customization.  All of that is present Riptide, but the problem is that most of those original flaws are also here, alongside the fun that was originally provided. Techland has offered some new additions to the formula throughout, though nothing feels significant enough to separate Riptide from the original. What we have left, is something that feels very much the same as the franchises first outing. Techland missed their chance to really improve an enjoyable formula, instead choosing to ship Dead Island 1.5. Read the rest of this entry

‘Dust: An Elysian Tail’ Sequel & New Project Confirmed By Creator

Dean Dodrill has confirmed that a sequel to the extremely gorgeous action-platformer ‘Dust: An Elysian Tail‘, will be in the works at some point.

Dust: An Elysian Tail was one of the best games to come out of 2012, with the game scoring a 9 on Analog Addiction. We have reached out to the solo creator Dean Dodrill on Twitter, he replied with some very interesting news regarding his future; and the future of the series.

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‘Deus Ex: Human Defiance’ Trademarked

It appears Square Enix may have trademarked a brand new Deus Ex game, the trademark was filed on February 26 by the company.

The title that was trademarked is ‘Deus Ex: Human Defiance’, leading us to believe it could be a direct sequel to Human Revolution. Which followed the events of Adam Jensen, who is saved from a near-death experience with the use of augmentation.

Deus-ex-human-defiance Read the rest of this entry

Generation of Chaos: Pandora’s Reflection out this Week! (Surprise!)

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NIS caught me off guard this week with a surprise tactical RPG, Generation of Chaos: Pandora’s Reflection! Developed by IdeaFactory and Sting, GoC: PR is the sequel to a pretty solid SRPG that came out many moons ago.

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Disgaea 2: Cursed Memories coming to PSN via PS2 Classics

Hot off the presses folks!

NIS America have announced that Disgaea 2: Cursed Memories will be available as a PS2 Classics title on January 22nd for the price of $9.99, which is reason enough to go buy it!

This is the follow up to awesome Disgaea: Hour of Darkness, a game that took Strategy RPG community by storm, and hasn’t looked back since! In this chapter, players take up the role of Adell the Demon Hunter and his companions as the look for the Overlord Zenon in this crazy title.

Personally, this is one of most unique franchises I have ever played, and recommend it to anyone who enjoys a SRPG to the tune of Final Fantasy Tactics and Tactics Ogre. Granted, it you may find extremely wackier than those titles; but you’ll be hard pressed to find a more complex and thought out gameplay in such a genre.

For those who want something similar on the PS Vita, I urge you to check out Disgaea 3: Absence of Detention which translates wonderfully to the portable, or even the ported PSP version of Disgaea 2 with Disgaea 2: Dark Hero Days.

Jaime, aka Paco, is an avid SRPG player, and loves Disgaea because of its ability to do so much in such a unique way. For more information on all things gaming, keep on checking in to Analog Addiction.

Alan Wake Developer Teasing 2013

You remember that crazy writer named Alan Wake, right? That guy who would write about all these crazy horror stories and then one day they started coming to life from his own pages, well he might be making a new appearance very soon.

Remedy, the creator of the Alan Wake series is teasing some new announcements for 2013. How are they doing this? Through the Official Alan Wake Facebook page, “Even greater Remedy news to come in 2013…” If that doesn’t scream (Pun intended) Alan Wake, Remedy stated back in March 2012 that they were hiring for next generation development and later that a new game in the series may be in development before E3 2012.

Alan Wake first hit in May 2010, releasing exclusively on Xbox 360 and then releasing on PC February last year. There was also a spinoff title called Alan Wake: American Nightmare, which was also released February last year on Xbox 360 and PC in May.

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Since Alan Wake is Remedy’s biggest IP and all the hints seems to be pointing to Alan Wake, could we finally receive a fully fledged sequel? Keep it tuned to Analog Addiction for more and also check out our PC review of the original game while we wait for more exciting news.

Source: IGN

Jamie Briggs manages Analog Addiction where you can find all his latest reviews, interviews and features and also like them on Facebook. Also follow his daily life on Twitter @AnalogAddiction and their videos on YouTube.

Planescape: Torment is getting a sequel.

256px-Planescape-torment-box“What can change the nature of a man?”

I never had the chance to play the avant-garde PC RPG, Planescape: Torment, growing up, but I played a bit of it a year ago thanks to gog.com. It was a very deep and interesting game that was more concerned with answering deep, philosophical questions than depicting epic battles of good versus evil, and I’d still like to finish it one day. Well, I better make that day soon, because according to Ars Techina, a sequel is in the works.

Finishing up his work on the Kickstarted Wasteland 2, Colin McComb wrote a lengthy blog post about his earlier days as a designer and on making a sequel to the venerated classic RPG.

Unable to use the Planescape name, due to the hassles of the copyright owned by Wizards of the Coast, McComb wants to use an entirely different setting while still putting Torment‘s core philosophical questions as the basis of his game.

“I’d want to align the player’s story axes along different lines than Good/Evil or Law/Chaos to something more subjective. The core of Torment is, after all, a personal story, and while we can be judged by others on the basis of our actions, arbitrarily aligning those actions on an external and eternally fixed line removes some of the agency from the player’s game.” wrote McComb.

Having Torment‘s focus on subjective philosophies with a new, possibly even sci-fi/science fantasy setting, through the eyes of an older, more mature McComb is definitely something I’m looking forward to.

“So now that I know what can change the nature of a man, I ask: What does one life matter? … and does it matter at all?”

Yeah, fucking awesome.

Source: Ars Techina

Frank Margarella has his own crappy personal blogs here and here. You can follow him on twitter @Fuhjem.

 

Zero Escape: Virtue’s Last Reward Review

Choice. Games today throw that word around by saying your “choices” will effect how your story will unfold for every little thing you do.  But rarely does a choice really affect us. Rarely does a game really take into consideration the things you do, and how it effects its entirety  At times, you may end up asking yourself, “Can it really be that difficult of a choice?” Hmm. What if your decision was to decide whether someone lives…or dies. This is a simple premise that, in Virtue’s Last Reward, reminds the player of a singule truth:

Memento Mori – “Remember, you will die.”

Several times in fact. However that is the nature of your choices, the nature the Nonary Game, the nature of Virtue’s Last Reward.

In 2010, 999: Nine Hours, Nine Persons, Nine Doors was released in North America, courtesy of Aksys Games. It was a surprise success and sold through several print runs on the DS. Two years later, Virtues Last Reward (VLR) has finally reached shores worldwide riding in the wake behind the of its predecessor. Using a new twist on the Nonary game, does it stand up to the shadow of its former?

Yes – yes it does.  And it does so with brilliant direction and fantastic production. In fact, in virtually every facet it trumps its predecessor. To stress this point, lets first look at the most important aspect of any visual novel, the story.

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