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Nintendo To Publish Sonic Games
SEGA and Nintendo have formed an exclusive partnership which will give Nintendo the rights to publish three Sonic The Hedgehog games.
Nintendo Direct – May 17th 2013
Nintendo has released the next Nintendo Direct announcement for May 17th 2013.
George Sinclair is an editor for Analog Addiction, the home of the latest news, reviews and previews. You can find George on Twitter and his blog on IGN. Be sure to follow the OFFICIAL Analog Addiction Twitter as well!
SEGA Trademarks new Sonic title: Sonic Lost World
In a previous article, I predicted that Sonic Adventure 3 would be revealed by March 3rd, although I was wrong, the fact they were working on a new game was what I was really aiming for. Now, SEGA has recently trademarked a new Sonic game titled: Sonic Lost World; which is leading to speculation that this may be the next entry into the Sonic series. Sonic hasn’t released a Sonic game since Sonic Generations, if you do not count the app release of Sonic Dash or the downloadable Sonic 4 Episode 2.

Sonic Unleashed Review
Well, we all know of Sonic Unleashed in a good or a bad way…mostly bad. Sonic Unleashed was supposed to bring Sonic back to his glory days and make us forget about the awful games of Sonic and the Secret Rings and, hold on let me barf, Sonic the Hedgehog 2006. Unfortunately, Sonic Unleashed has a dark side to the game….literally. If you haven’t guessed already by looking at the front cover, besides Sonic the Hedgehog, we get Sonic the Werehog; a ludicrous idea where Sonic becomes Kratos from God of War (in terms of gameplay of course).
Platform: PS3-Xbox360-PS2-Wii /Genre: Action-Adventure, Platformer
Developer: SEGA/Sonic Team / Publisher: SEGA
Sonic Adventure 3!?
That’s right you heard me….or read the title
SONIC ADVENTURE 3
While this is literally only a poster of something that came out in addition to a rumor that was out from GoNintendo it still is hope. Sonic Adventure came out first during the Dreamcast era in 1998 followed by its sequel Sonic Adventure 2 in 2001. Both games critically acclaimed, are the high of points of Sonic’s 3D life-span, and using the name Adventure 3 will only raise the bar. From the GoNintendo link “Now we’re hearing that the game is being called Sonic Adventure 3 by SEGA. That name apparently might not stick, but that’s what SEGA is using internally.”
Sequels in Gaming. A comparsion through the times
Sequels…some are praised as better than the original, others are regarded as failures to the franchise, or just gaming in general; but there is one thing sequels always bring us, that in which cannot deny, a new game. Throughout the years, games have either direct sequels, entirely new games in the franchise, or the biggest hit-or-miss spinoffs. Sequels are released yearly, or in the Nintendo case, once or twice every decade. The anticipation and reading of sequels to series you love, is just as exciting as getting the new game and playing it for the first few hours (presuming it is good). Regarding attitudes to sequels, let’s just say fanboys cheer, haters of the series boo, and the middle ground goes “eh” and shrugs their shoulder.
While countless sequels have been made over time, I don’t have the time to write the encyclopedia on freaking video game sequels, so let’s start off with direct sequels. In fact, looking at this blog I can write an entire post based off the Mario Bros. series for Nintendo since he qualifies for all three, but I will throw in some well-known franchises as well.
Direct Sequels:
Everyone’s favorite type of sequel, a continuation from that amazing game they just finished; only to be hit with the cold hard fact that the game is over. Today, developers try to keep these types of games alive with multiplayer or extra mission/DLC packs, but as we all know it is never the same. Direct sequels span from games (the good direct sequels): Halo, Uncharted, Legend of Zelda Link to the Past or Ocarina of Time, Mass Effect or the bad like: Devil May Cry 2, Chrono Cross, Mario and Luigi Partners in Time, and Legend of Zelda Skyward Sword or Majora’s Mask.
(Side note: I didn’t know where to classify Legend of Zelda and Final Fantasy, so I used LoZ for the direct sequel section (due to a few games actually being direct sequels, compared to FF which is always and Alternate Universe in the next section).
A problem though is sometimes the sequel isn’t bad, like say Super Mario Bros 2, but that its original/predecessor is actually superior to the game. This is the case for a few games today, like Metroid Prime 2/3 or Uncharted 3, which are actually very fun and fantastic games, but the problem was the first Metroid Prime (and the second Uncharted) was so good, that it never lived up to its expectations. Another example is that of games, just not performing as well due to name’s sake. Look at the New Super Mario Bros franchise or even a few Resident Evil games. Because of the recognizable names and history of having very good games, when the games don’t live up to the media and/or gamer’s set image for them, they fail.
All in all, though a guilty pleasure for all gamers is we want direct sequels and we usually want them right away, but at the same time better than the next. Looking from a developer perspective it is like, how can we top this game, but at the same time not stray away from what made it great? We as gamers are a greedy bunch, we want a new game, but at the same time we hate changes to a game that 90% of the times, in our eyes, ruin the game. In addition, some games aren’t made to have sequels but developers get avaricious and the gaming societies becomes “bitchy” and boom we get a muddled over-hyped, very bad game, like Skyward Sword.
Franchise new games: Alright so we all know Final Fantasy is a game that comes with new franchise games as well as Mario, but sometimes we look at games like Crash Bandicoot to Jak and Daxter or Spyro into Ratchet and Clank. These are the true gems and treasures of being a gamer. Sometimes developers decide to can a project, or sell the rights to characters and start an entirely new franchise. Other times, they keep the name and just make a whole new “type” (i.e. action, RPG, adventure, etc.) of game using the characters we have fallen dearly in love with. This is the biggest risk in gaming society, due to the fact of gamers, developers, and media reaching into an “unknown” area. Most of the time, developers also develop a new game type, rather than sticking to their old usual formulas. Take Super Mario 64 for instance, a complete overhaul of what he had come to know and love of Mario (i.e. Super Mario Bros 3 and Super Mario World), but it was a change for the better. Final Fantasy takes a different approach, as the game is still a JRPG, but it brings along all new characters, new locations, and either a new way to fight altogether (see: kingdom hearts) or alterations to its previous systems (take Final Fantasy 1-9 with the ATB). All in all changes again display a risk of reward, the only difference is the greatness that developers are now able to achieve. Mario succeeded beyond belief with Super Mario 64 and later with Super Mario Galaxy, while Final Fantasy continues to disappoint with trash now known as Final Fantasy XIII. One question has always bothered me, is Halo Reach a franchise “new game” due to not having the Chief and changing some elements or is it a prequel/sequel?
Spinoffs: Spinoffs, who doesn’t know about them? From Mario Party, to Mario Kart, to Mario Golf, to Mario EVERYTHING. Spinoffs are somewhat of a dreaded thing to many gamers. While waiting for a new franchise game, we get stuck with Crash Team Racing or Donkey Konga’s instead of Donkey Kong Country 4? Spinoffs are, about 95% of the time, usually those party or racing games, which get a horrible review on many game sites. I don’t know if this is due to reviewers being butt hurt about their favorite character being in some game which limits their abilities, *cough Mario and Sonic at the Olympic Games [which I may add is quite fun with friends] or that just wanted a new game, with their favorite character. But let’s not forget the rare occasion spinoffs lead to something good, something like SUPER SMASH BROS. I know spinoffs sometimes include games like Mega Man X or Super Mario RPG, but I feel those go under the area of franchise new games section; but we’ll give some due love here. When a spinoff is a hit, wow, it really hits the you and the world by storm. Heck, if it is that good it may spawn a new series on its own; in thus benefiting companies as well as gamers (take Paper Mario). Including favorite characters of different series, crossovers, mixes of gameplay or entire new gameplay, leaves a good impression on many gamers, as there are more ways to discover fun in a game with familiar icons than an entire new game. Although I think the only downfalls of spinoffs, have to be screenshots, because they really give us no clue on what to expect for this new game.
I probably could further categorize these sequels and games over time, but these are three main ‘classes’. Sequels are something that can be looked at in many lights, they are the yin and yang of everything, not just games! From franchises giving us new games with new gameplay, to new characters, to our favorite characters being featured in horrible games, a sequel is a sequel. I think one thing I always enjoyed was when characters would be featured in game as a special bonus like Mario in NBA Street or Link in Soul Caliber 2. Those kind of inclusions really are just plain out awesome and are one of those never can go wrong moments. Well, as of now we have Halo 4 to look forward to and Rayman Legends so more sequels right now means more fun.
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Michael Troina writes features and reviews Nintendo games for Analog Addiciton. When he’s not writing or playing games or sports, he’s out at his job at the Daily Bugle taking pictures as the web-slinger we all have come to love…either that or he’s getting sandwich saving one world at a time. Find him anywhere with this flavors.me/michaeltroina
Like TF2? Like Game Grumps? CHECK THIS OUT?
Source Filmmaker was a fantastic move by Valve to allow aspiring animators and filmmakers create movies using the source engine.
Game Grumps is a video series on youtube starring JonTron’s Jon Jafari and Arin “Egoraptor” Hansen, which has the duo playing a wide array of videogames inputting a hilarious amount of commentary in the process.
Putting them together, you get this:
[contains coarse language]
The absolute freak out had by Jon and Arin during a playthrough of Sonic ’06 was meshed into an animation with Team Fortress 2 characters, created by youtube user thatscoutisaspy.
Add in some overly dramatic music and you get the absolute gem that is the above video.
Enjoy!
Frank Margarella is not so grump. You can follow Frank on twitter @Fuhjem.
How much does a game’s soundtrack mean to you?
Listen to this song before you start reading I swear you’ll love it! click here and press play
Videogame OST’s…some are amazing, some are catchy or fit the motif of the game well, and others…well it was like who wrote the score for this crap? Music is not only a key aspect in games but a key aspect in life; we need music, but music is always different. Be it music from a symphony, to music on a radio/Top 40 songs, to video game soundtracks, they all have a different affect on us and where it is being heard.
Some soundtracks of games you can’t even hear or are pretty irrelevant to gameplay, others have full scores from orchestra or piano concerto’s, and others are simply awesome 8,16, or 32-bit songs. All in all, I believe soundtrack’s have a pretty big impact for me, but not in a way that I would turn down a game with a bad soundtrack. No, it is in a way that I almost can’t play games without sound bits at all. If I’m playing Mario Kart, it would be impossible for me to play the game with no sound, it just is something that makes the game more enticing, more realistic, more involving. Mario games, Sonic games, Legend of Zelda games, their songs just fit the motif and theme of each area, and that is something you can’t replace or ever take away. The soundtrack enhances the value and experience of the game and level. Many of the unforgettable soundtracks are from some of the best games, and often most the remembered levels; but some bad games do spew out good soundtracks, so don’t count them out.
Be it a Final Fantasy song playing a piece with a violin or piano or a Megaman song in 8-bit, you can’t just alter the music to make it fit the level. Take Price of Freedom from Final Fantasy VII Crisis Core, that piece has such a large affect on the player, not only due to the story and it’s main character Zack Fair, but the way it is conceived and heard, from a sad violin, rising, almost showing us a new dawn. Heck, Kingdom Hearts games use the same main theme for their title page (Dearly Beloved) yet their scores are written differently, and display the idea of Kingdom Hearts game very well, before you even start playing!
FPS games are different for me though. I find the soundtrack to be practically unheard unless you are in the main menu, but that doesn’t exclude them from this list like the Halo OST (especially Halo 3). FPS games are something I can enjoy with external music, but I still need to be able to hear the game, because games are something you need your senses to play. External music or no music at all works better for First Person Shooter games, because you are your player and need your surroundings.
All in all, soundtrack’s mean a lot to me, even if I didn’t notice a track during the game, sometimes listening to game’s full OST’s later on makes you really appreciate the work that developers put into their music. Songs can be catchy, sad, happy, anything! My iPod is actually full of video game soundtracks because of the joy each track has, either from the song itself or the remembrance it brings you, when it is brought up.
So, while we all know I already love Mario, sonic, legend of zelda, megaman, halo, donkey kong, and the phoenix wright series (and soundtrack obviously) let’s list some of my favorite songs (I could go on all day but let’s just get 5 +1 bonus and +1 special listening to preview) [let's not forget I am not saying these are the best just some I could never forget]
*note I hate videos on a blog so I put hyperlinks
1- Sonic 3 (or Sonic 3 & Knuckles)- Ice cap Zone Act 1. It was hard enough to choose only one sonic song, considering I think Sonic 3 & Knuckles has the best video game soundtrack ever (Chrome Gadget, Sky Sanctuary, Flying Battery Zone, etc.) but Ice Cap Zone has always been a memorable tune. In fact Sonic has had so many great tracks, it’s just enjoyable to just play a round of Sonic to just listen to music (let’s not forget Aquatic Ruin in Sonic 2, City Escape in Sonic Adventure 2, and some catchy Sonic R songs).
2- Donkey Kong Country- Snakey Chantey. Yes, Snakey Chantey is just a remix of Gangplank Galleon but still it is a memorable song. From putting on DKC2 you start off right where Donkey Kong Country left off, on King K. Rool’s (or should I say Kaptain?) pirate boat, with a very familiar song playing with your brand-new partner, Dixie. (Let’s never forget Stickerbrush Symphony, Forest Interlude, obviously the DKC theme song, and the original Gangplank Galleon).
3- Final Fantasy XIII Piano Collections- Lightning’s Theme. Odd, everyone knows I hate FFXIII with a passion, but I can’t deny this song is beautiful in both it’s regular way and especially in the piano collections version. Final Fantasy music has strong ties with, not only it’s story, but it’s characters as well and this song is just beautiful. Let’s not forget about: FFX To Zanarkland, VI Fierce Battle, and FFIX Beatrix Theme
4- Legend of Zelda Ocarina of Time- Gerudo Valley. Yes, this was a very obvious pick but this was the first song I ever remembered from playing a game that wasn’t the Super Mario Bros Theme Song. Ventuing through the desert and hearing this song, I thought I was Link and I was in Gerudo. It’s a great track and I listen to it quite often on my long walks in Manhattan.
5- Hollow Bastion Kingdom Hearts Piano Collections- Kingdom Hearts has a great soundtrack, as Square knows their music (Chrono Trigger, Final Fantasy, etc.) and Hollow Bastion is no exception. The piano collections of this song captures the intense feeling that Hollow Bastion is, a once beautiful garden now being swallowed by darkness.
Well, that’s all for know I hope you listened to the special bonus song I put at the top it features over 30 video game songs combined! See if you can guess them right it’d be fun…but make sure you read before guessing.
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Michael Troina writes features and reviews Nintendo games for Analog Addiciton. When he’s not writing or playing games or sports, he’s out at his job at the Daily Bugle taking pictures as the web-slinger we all have come to love…either that or he’s getting sandwich saving one world at a time. Find him anywhere with this flavors.me/michaeltroina
Do We Make Characters in Our Image or Who We Think We Are?
Some games give us certain protagonists that are already set in a certain image, think Mario, Link, Nathan Drake; but some games give us a chance to customize a character in our likeness. We can change their name, their build, their clothes, basically build them from scratch. A question I have always wondered while I made “Character X” is do others, including myself, make the character to represent myself or how I think I am? The majority answer you would hear if you asked this question is to any gamer would be they modeled the character after themselves…but how much of that is true? I know my older brother always looks for features that are most similar to him and then adds things he always perceives as cool for the character. A counter to the argument of building a character in your likeness is this is a fantasy, so you can make the character in anyway you like.


But that’s not necessarily the point I am bringing up, I am saying when you build a character in your likeness, is it a true representation of the person you think you are? Sometimes you may make your character and you think it totally matches you or your inner-persona, but when showed to relatives or friends they go “who’s that supposed to be?” I guess the basic point being brought up is how honest are you with yourself when creating the character you think of as yourself.
In my opinion and as lame as it sounds, I am on the side of giving us character’s with set images, persona’s, etc. because, not that I am lazy, but I think it gives the game feel a more lasting experience. Some may argue that Fable is a fantastic game, and I cannot deny that, but I have always felt it is more memorable for a game to have a cast of it’s character’s already there for us. By having built characters, you can find likeness’ from you and the character, you can grow to love or hate them, heck you can even be inspired by them; compared to the point of building your own character where there is less feeling of attachment (where it should be the opposite!) Most times when I create a character on my own it feels almost like a forced concept; yes I want to look cool and I love it the first day, but after a while the hype for said feature dies down.
Not necessarily in all games (think like Halo, where you unlock cool armor to showoff to friends with), but in a majority yes. I will never forget character’s like Zidane Tribal (FFIX), Nathan Drake, Sonic the Hedgehog, even Banjo-Kazooie because they are all character’s I really love and have great experiences with; be it not only gameplay, but one-liner’s, or just their cool attitudes.
Do you like creating characters or are you like me and want character’s already made so then you can find your relationship with each? Does the game matter for the character?















