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New Super Mario Bros 2 Review
Thought you had enough New Super Mario Bros, well think again as New Super Mario Bros makes its debut on the 3DS (its fourth different system!). New Super Mario Bros, is the 2006 series that started with the DS, bringing back Mario to his full 2D platforming adventures, rather than his newer open-world 3D adventures. The twist in this new New Super Mario Bros game is the race to collecting 1 MILLION coins. That’s right, you thought you always collected a lot of coins in your Mario endeavors, well it’s time to prove it with this new entry into the series.
Platform: 3DS/ Genre: Platformer
Developer: Nintendo/ Publisher: Nintendo
Super Mario 3D Land Review
Mario takes a break from his New Super Mario Bros games and jumps back into the 3D world; and this time he’s back in a familiar title to original Gameboy owners. That’s right Mario makes his triumphant appearance on the 3DS with Super Mario 3D Land. Super Mario 3D Land is a combination of both 2D Mario gameplay with his modern home-console 3D world gameplay, or as game designer Shigeru Miyamoto says “a 3D Mario that plays as a 2D Mario game” (quote here). Playing Super Mario 3D Land is a fantastic experience especially for the elder Mario players who fondly remember his old 2D adventures. Super Mario 3D Land brings back many classic features from older Mario Bros games and integrates them into a way that makes them seem fresh and new so that all players can enjoy it.
Platform: 3DS/ Genre: Platformer
Developer: Nintendo/ Publisher: Nintendo
What Game Do You Replay Yearly?
Everyone has a favorite game, heck even a favorite series but that doesn’t mean you’ll always replay that game. In fact few games ever get the replay treatment, only the best of the best. For starters, the replay treatment is different than replaying a game for the rest of the achievements or one thing you missed, NO MATTER HOW FAR you missed that one specific quest/item/whatever.
No, replaying a game yearly is only saved for the true wonders of a gamers heart. For me, considering I don’t buy that many new games per year, I have a very large list for replay games. For starters, Donkey Kong Country 2, Super Mario World, Super Mario Bros 3, and Goof Troop are all things I replay any chance I go to my grandmother’s house with the SNES plugged in. Paper Mario 64 is a classic I can never not play, along with Mario & Luigi Superstar Saga for the GBA. Fighting games, in my personal opinion, do not count although I have logged in some many hours at Marvel vs Capcom 2 it has basically turned into a daily fixture. Last, but not least, in my abundance of yearly replays is that of Ocarina of Time; and yes the N64, GCN, Master Quest and 3D version all count. The same goes for Sonic 3 & Knuckles, be it on my SEGA Genesis or Gamecube I have to replay the game. Funny, I feel more like I’m naming a greatest games all-time list rather than a yearly replay list, but that is what comes with these games; they are just the fantastic in so many ways.
Since it is the “Year of Luigi” how about a few suggestions?
Luigi, the most famous second-hand guy out there. We all know of him….as Mario’s brother but this guy’s popularity is more than some ‘main’ characters of other video game series! Since Nintendo has declared the year of 2013 to be the “Year of Luigi” and the fact that Luigi will be starring in many games this year ranging from Luigi Mansion 2 (release tomorrow), a new Mario & Luigi RPG game, and his own DLC pack for New Super Mario Bros U. (Nintendo Direct at it again!), I thought I might as well dip my hand into the hat. I think it is time for Luigi to get his own real game, outside his usual forte of higher-jump Mario in the Super Mario Bros series. Yes, yes we all know Luigi did have the Mario is Missing games and his most famous solo-adventure Luigi’s Mansion but I’m taking about a real Luigi adventure.
Nintendo Direct Reveals Many New Wii U Games including a Wind Waker HD remake.
That’s right this morning’s Nintendo Direct led to the announcement not one game, but a whole bunch of new games announced for the Wii U!
First, a few details were given about the Wii U, which will be getting a new OS, a brand new Wii U Party game, and lastly the release of the Virtual Console (games ranging from NES, SNES, etc.) Now, along with these minor announcements, Nintendo has decided to take the world by storm by, not only announcing, a new Zelda HD, but a complete remake of The Legend of Zelda: Wind Waker.
Sequels in Gaming. A comparsion through the times
Sequels…some are praised as better than the original, others are regarded as failures to the franchise, or just gaming in general; but there is one thing sequels always bring us, that in which cannot deny, a new game. Throughout the years, games have either direct sequels, entirely new games in the franchise, or the biggest hit-or-miss spinoffs. Sequels are released yearly, or in the Nintendo case, once or twice every decade. The anticipation and reading of sequels to series you love, is just as exciting as getting the new game and playing it for the first few hours (presuming it is good). Regarding attitudes to sequels, let’s just say fanboys cheer, haters of the series boo, and the middle ground goes “eh” and shrugs their shoulder.
While countless sequels have been made over time, I don’t have the time to write the encyclopedia on freaking video game sequels, so let’s start off with direct sequels. In fact, looking at this blog I can write an entire post based off the Mario Bros. series for Nintendo since he qualifies for all three, but I will throw in some well-known franchises as well.
Direct Sequels:
Everyone’s favorite type of sequel, a continuation from that amazing game they just finished; only to be hit with the cold hard fact that the game is over. Today, developers try to keep these types of games alive with multiplayer or extra mission/DLC packs, but as we all know it is never the same. Direct sequels span from games (the good direct sequels): Halo, Uncharted, Legend of Zelda Link to the Past or Ocarina of Time, Mass Effect or the bad like: Devil May Cry 2, Chrono Cross, Mario and Luigi Partners in Time, and Legend of Zelda Skyward Sword or Majora’s Mask.
(Side note: I didn’t know where to classify Legend of Zelda and Final Fantasy, so I used LoZ for the direct sequel section (due to a few games actually being direct sequels, compared to FF which is always and Alternate Universe in the next section).
A problem though is sometimes the sequel isn’t bad, like say Super Mario Bros 2, but that its original/predecessor is actually superior to the game. This is the case for a few games today, like Metroid Prime 2/3 or Uncharted 3, which are actually very fun and fantastic games, but the problem was the first Metroid Prime (and the second Uncharted) was so good, that it never lived up to its expectations. Another example is that of games, just not performing as well due to name’s sake. Look at the New Super Mario Bros franchise or even a few Resident Evil games. Because of the recognizable names and history of having very good games, when the games don’t live up to the media and/or gamer’s set image for them, they fail.
All in all, though a guilty pleasure for all gamers is we want direct sequels and we usually want them right away, but at the same time better than the next. Looking from a developer perspective it is like, how can we top this game, but at the same time not stray away from what made it great? We as gamers are a greedy bunch, we want a new game, but at the same time we hate changes to a game that 90% of the times, in our eyes, ruin the game. In addition, some games aren’t made to have sequels but developers get avaricious and the gaming societies becomes “bitchy” and boom we get a muddled over-hyped, very bad game, like Skyward Sword.
Franchise new games: Alright so we all know Final Fantasy is a game that comes with new franchise games as well as Mario, but sometimes we look at games like Crash Bandicoot to Jak and Daxter or Spyro into Ratchet and Clank. These are the true gems and treasures of being a gamer. Sometimes developers decide to can a project, or sell the rights to characters and start an entirely new franchise. Other times, they keep the name and just make a whole new “type” (i.e. action, RPG, adventure, etc.) of game using the characters we have fallen dearly in love with. This is the biggest risk in gaming society, due to the fact of gamers, developers, and media reaching into an “unknown” area. Most of the time, developers also develop a new game type, rather than sticking to their old usual formulas. Take Super Mario 64 for instance, a complete overhaul of what he had come to know and love of Mario (i.e. Super Mario Bros 3 and Super Mario World), but it was a change for the better. Final Fantasy takes a different approach, as the game is still a JRPG, but it brings along all new characters, new locations, and either a new way to fight altogether (see: kingdom hearts) or alterations to its previous systems (take Final Fantasy 1-9 with the ATB). All in all changes again display a risk of reward, the only difference is the greatness that developers are now able to achieve. Mario succeeded beyond belief with Super Mario 64 and later with Super Mario Galaxy, while Final Fantasy continues to disappoint with trash now known as Final Fantasy XIII. One question has always bothered me, is Halo Reach a franchise “new game” due to not having the Chief and changing some elements or is it a prequel/sequel?
Spinoffs: Spinoffs, who doesn’t know about them? From Mario Party, to Mario Kart, to Mario Golf, to Mario EVERYTHING. Spinoffs are somewhat of a dreaded thing to many gamers. While waiting for a new franchise game, we get stuck with Crash Team Racing or Donkey Konga’s instead of Donkey Kong Country 4? Spinoffs are, about 95% of the time, usually those party or racing games, which get a horrible review on many game sites. I don’t know if this is due to reviewers being butt hurt about their favorite character being in some game which limits their abilities, *cough Mario and Sonic at the Olympic Games [which I may add is quite fun with friends] or that just wanted a new game, with their favorite character. But let’s not forget the rare occasion spinoffs lead to something good, something like SUPER SMASH BROS. I know spinoffs sometimes include games like Mega Man X or Super Mario RPG, but I feel those go under the area of franchise new games section; but we’ll give some due love here. When a spinoff is a hit, wow, it really hits the you and the world by storm. Heck, if it is that good it may spawn a new series on its own; in thus benefiting companies as well as gamers (take Paper Mario). Including favorite characters of different series, crossovers, mixes of gameplay or entire new gameplay, leaves a good impression on many gamers, as there are more ways to discover fun in a game with familiar icons than an entire new game. Although I think the only downfalls of spinoffs, have to be screenshots, because they really give us no clue on what to expect for this new game.
I probably could further categorize these sequels and games over time, but these are three main ‘classes’. Sequels are something that can be looked at in many lights, they are the yin and yang of everything, not just games! From franchises giving us new games with new gameplay, to new characters, to our favorite characters being featured in horrible games, a sequel is a sequel. I think one thing I always enjoyed was when characters would be featured in game as a special bonus like Mario in NBA Street or Link in Soul Caliber 2. Those kind of inclusions really are just plain out awesome and are one of those never can go wrong moments. Well, as of now we have Halo 4 to look forward to and Rayman Legends so more sequels right now means more fun.
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Michael Troina writes features and reviews Nintendo games for Analog Addiciton. When he’s not writing or playing games or sports, he’s out at his job at the Daily Bugle taking pictures as the web-slinger we all have come to love…either that or he’s getting sandwich saving one world at a time. Find him anywhere with this flavors.me/michaeltroina
Is Mario the king of RPG’s as well?
Mario, Nintendo’s icon and presumably video game’s icon all over the world. Mario is most famous for his jumping skills, hat and overall combo, and looking endlessly for Peach in wrong castles…or just in general. Mario has jumped in all gaming aspects, from platformers, to adventures, to even party and sports games. But there is another title to add to the Mario legacy; his involvement in RPG. Mario first starred in a RPG during his Super Nintendo days, where Nintendo teamed up with Squaresoft (their Final Fantasy partners of the time) and created a game we had never seen before: Super Mario RPG: Legend of the Seven Stars. The game was was a traditional turn-based RPG with a twist of action-RPG, as pressing the trigger at the right moment would do extra damage. This game left a craving for the Nintendo audience, which in turn led to a spawn of Mario RPG series’ : Paper Mario and the Superstar Saga series.
In playing all these Mario RPGs and being an avid Square[-Enix], squaresoft, square, fan I have come to say most of Mario’s games are very consist in the RPG world, which is something of a rarity. Most RPGs, that I’ve noticed, are something of a hit-and-miss kinda thing. You look at Final Fantasy IV and say the game was a very good game, then you look at Final Fantasy V or XIII and you are going what happened!? If you look at reviews from Mario’s RPG adventures and games they all have very favorable reviews, where the game with lowest score would be Super Paper Mario for the Wii (which in turn is it’s most recent and not much of an RPG). The dialogue of each story are great, funny, memorable, the battle systems are always unique and work to perfection, the side-quests are simple enough, every character has his own story (think of Luigi in each Paper Mario Game), the graphics are always well-done and clean, and the games itself are pretty innovative. While most Mario RPG games are welcome with open arms, a few have criticized the easiness of an “RPG” the Mario series has.
While the Mario role playing series games don’t jump my top RPG games of all time (FFIX, KH) they do come close to them.
Lets rank the Mario RPG in bottom to top order:
#7- Mario and Luigi Partner’s In Time (DS)
Partner’s in Time was the long awaited sequel to the GBA hit-success Mario & Luigi Superstar Saga. This game had high expectations going in, considering how well M&L did, but all in all could not live up to them. The game ran a similar system to Superstar Saga, and while it added new elements it took away at the same time. For example, Bros’ Supers did not exist, they were replaced with items. In addition, you technically had 4 players to control and the baby Mario and Luigi were almost like backups in case you were losing a fight. The over-world was done very well but its puzzles were less than enjoyable and you constantly had to do ‘solo’ adventures with your baby forms which weren’t all that pleasant. This game had me drifting in and out because it just wasn’t…Mario. The dark story was a good, but it wasn’t well presented or played and there really wasn’t anything memorable about this game.
7/10

#6- Super Paper Mario (Wii)
Super Paper Mario is actually a great game that only gets ridiculed for changing the “Paper mario way” (which does upset me too). In SPM, you play old classic Mario style side-scrolling platformer style, but you level up in it…so think Super Mario meets RPG. Goombas don’t die in one hit like an old game they have HP as do you. The unique feature in this game is obviously battles are faster since it is open world and there are no turn-by-turn battles. It really plays as in what if Super Mario Bros was an RPG? This game finally allows you to play as the other main characters of the Mario gang, but at the cost of not having a partner (quick note this is a first in the Paper Mario series as in Mario RPG you play as Bowser and Peach). Each has a unique special power. Mario can go “3-D” and see the world in both vision, Peach can float and use her umbrella as a shield, Bowser has x2 power (cause he has no double attack a la double jump) and can breathe fire, and Luigi can super jump. The game’s story is fantastic, possibly the best in the Paper Mario series, the gameplay is fun, the game is long so you get your RPG hours in, has some memorable characters, and creative worlds. Nothing bad to say about this game except for the overworld; because it is the only world with a town and real explorartion.
8/10

#5- Mario and Luigi: Bowser’s Inside story (DS)
Bowser’s Inside story was a save from the disgrace that was Partner’s in Time. This game combined elements from PiT and M&L SS well enough to make its own game, along with a few new tricks. The biggest new feature was playing as Bowser of course, who had his own reckless and fun adventures. The time you weren’t spent as Bowser smashing things, you were playing as Mario and Luigi inside his stomach. A very cool feature was that of solving puzzles in this game, as some of the puzzles required you to control both sets of characters to get to further areas, thus Bowser needed Mario’s help and vice versa. The story connects well but isn’t all that amazing but the specials are “redone” again to make it more player orientated. The game overall is the easiest of possibly all Mario RPGs as it aimed at newer and older audiences, so that is understandable.
8/10

#4- Super Mario RPG: The Legend of the Seven Stars (SNES)
This is the first Mario RPG game and the most classic of all of them, although that doesn’t mean it is my favorite. Yes, the game has an a die-hard story, awesome characters, and started the trend for the other Mario RPGs, but the game had a slower, more traditional RPG pace than the rest of the gang and I was looking for something new with Mario. The game uses the idea of open-world enemies in which you can see them and really changed the map for RPGs as it combined elements of Chrono Trigger, Final Fantasy, and Secret of Man all in one! The game keeps simplicity in its equipment/items area, making it easier to understand for new players, the trigger-action commands keep the gameplay more engaging, and you won’t forget the time you had in this game; from solving puzzles to pretending you were a statue, this game really brings out the best in RPGs.
Score: 9/10

#3- Paper Mario and the Thousand Year Door. (GCN)
Paper Mario and the Thousand Year Door, one of Gamecube’s classics. In this game there is awesome “paper” graphics, you can finally use the “Paper” element and transform Mario into objects to solve puzzles like a paper airplane, boat, etc., and there are a bunch ofcrazy sidequests which even lead to another character! Mario RPGs have always had a strong suit for story-telling and this game keeps the trend alive, from its own deep story, to that of Luigi’s own Paper Adventure. This game improved on everything Paper Mario had, making fights now in front of a live audience who may assist or hurt you, the ability to let your partner take the lead, and cool badges like the Wario and Luigi costume badge. Everyone should try this game!
9.3/10

#2- Paper Mario 64 (N64)
When I first put Paper Mario 64 into my N64 I was taken back. This colorful game, which I heard was the”sequel” to my favorite game not named Super Mario Bros 3 I had to get it. I didn’t know what to expect so I popped it in and started a file and went to Peach’s Party and saw Luigi and other Mario characters and was immediately ready to play. Right after fighting bowser with the simple no action commands and LOSING (cue gasps here), the game just picks up from there, with you fighting your “rival”, to getting your first partner in Goombario. I loved this game, the badge system, the random funny charcters, like old man goomba, having the best sidekick ever named Koops, fighting the Teenage Mutant Ninja Turtles x Power Ranger Koopas, using my assists powers to solve puzzles, and pressing Z to spin everywhere, heck even delivering mail is fun in this game. Nothing in this game ever bored me I couldn’t stop playing; the controls are magnificent, the story is funny and entertaining, the sidequests are amazing, like after each chapter playing as Peach sometimes in a quiz show), I love the soundtrack, and hey I love Mario. (Did anyone feel the wish rod was stolen from kirby though? haha)
Score 9.6/10
#1- Mario and Luigi Superstar Saga (GBA)
THIS. I should end the summary here for Superstar Saga right now. I’ve beaten the game 15 times and I still play it the game just has that kinda hook (don’t forget the multiplayer of classic arcade mario bros with it!). This game added comedy (many laughs during each playthrough), drama, suspense, action, RPG all into one! In fact, the game feels like two plays for the rescuing Peach and destroying Cackletta and Fawful to the Bowletta part. The Bros Combos are absolutely fantastic, in addition every move has a hidden command in it and you can do them forever! Solving puzzles are a game of in itself, from Mario and Luigi combining to high jump, helicopter, or to just you going to the arcade to play games. The overworld is well animated and clear and vast, the characters, like Fawful are unforgettable, and the game is just really entertaining.
Score: 9.8/10

So is Mario the king of RPG? No…not yet but he will always be close behind with these innovative game he makes. The Mario RPG series are all fun games, no doubt about it, but they are only about 20-30 hrs each and the difficulty doesn’t make it stand up to other Final Fantasy and Dragon Age games. If I had to say where Superstar Saga my #1 Mario RPG game would rank it would be behind FFIX, KH2, KH1, Dragon Quest IX, Superstar Saga, FFVII, FFVIICC (no tactical rpgs are counted).
Don’t forget Paper Mario 3DS: Sticker Star is coming out!
So guys objections?
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Michael Troina writes features and reviews Nintendo games for Analog Addiciton. When he’s not writing or playing games or sports, he’s out at his job at the Daily Bugle taking pictures as the web-slinger we all have come to love…either that or he’s getting sandwich saving one world at a time. Find him anywhere with this flavors.me/michaeltroina
New Super Mario Bros. 2 Gets More DLC
Nintendo is famous for announcing new content at their Nintendo Direct broadcast’s, today was no different with the broadcast focusing on 3DS, Nintendo revealed new DLC for New Super Mario Bros. 2. Two new Coin Rush packs will be available to purchase from the in-game Coin Rush mode screen, each costing $2.50, better yet each pack is available today. Each pack will contain three brand new levels, like the previous batch of download packs.
Direct delivers the goods once again
The first pack in question is known as the Gold Mushroom Pack, this pack will give players an opportunity to raise their coin count significantly, and providing Gold Mushrooms for those hardcore coin collecting addicts. The second of the packs is called Coin Challenge Pack B, not the most creative name but it will also give players a great opportunity to grab some gold. It features a brand new Ghost House, lava level and a rope course, who doesn’t love rope?
Gold Mushroom Pack in action
Finding it hard to download these packs? Well it’s simple, go into the game, select Coin Rush Mode and from there click the Shop icon at the bottom of your page, then you are ready to give your money to the Italian plumber personally.
Source: IGN
Jamie Briggs loves a good karting game and F1 Race Stars, actually looks very fun. He also runs Analog Addiction where you can find all his latest reviews, interviews and features and also like them on Facebook. Also follow his daily life on Twitter @AnalogAddiction and his videos on YouTube.
The Rise and Fall of Mario Party
Mario’s first…err second no wait third (Paint and Kart) “not-Mario” game was Mario Party for the Nintendo 64. See, Nintendo had decided to make Mario past the superstar he was. In the N64′s for short life time he had already given us a new way to play (Super Mario 64) and gave the best multiplayer in Mario Kart 64; so he was looking to top that with Mario Party. (And don’t forget the rumors/screen shots of Mario in Mario Tennis and Mario Golf)

Mario Party released in 1999 here in the U.S. was truly a great game. It was like a board game meets some action-adventure gameplay. The game had two real modes single-player “mission” mode (I believe one of the first games to have it) and the regular everybody knows Party mode. See the game is meant to be play multiplayer; but single player would suffice and to add to boot it had 3 different modes. Completing party games, meant unlocking new mini-games ranging from 4 player, to 2 vs 2, to 1 vs 3, to just one person games. After beating each level in 20 turns (or more if you wanted) there would be a “collection” at the end; where your stars and coins were built up and you could check on them and buy additional things at a store and bank.
The concept was really cool, it felt more than just a mini-game. While there was no legitimate story, once you collected 100 stars you would get a new stage called something around Bowser and Magma and from there you get a new stage Eternal Star which played as Mario Party but getting the star was a completely different matter.

Normally Mario Party goes like this:
- Decide who goes 1-4
- Win the first couple of mini-games to establish a coin lead
- Watch out for Bowser, other players using Boo, ? dots/spots, and various map distinctions (like DK’s level had thwomps, Mario’s has a castle switch button)
- Buy Star for 20 coins (or steal it 50 coins)
- Constant mini-gaming
Now, at the Eternal Star had you “face-off” for the star which was a different play-style than the Mario Party you have been playing. The reason is because all the Bowser Jr’s would make you pay and you would basically do a “high-or-die” roll game; meaning if you lost the faceoff, well you got nothing so it was a challenge to get the star.
All in all I still believe the single-player mini-game mission mode was the best. You would travel from world “1-1″ which the games weren’t ranged from easiest to hardest, but setting to setting.
If you really wanted to know my favorite mini-game have to beat platform peril, the Mushroom color mix-up, and the single player mini-game pirhanna peril. I absolutely HATE the slot car derby and I don’t even know how I beat Toad in the last mini-game boss one.
Now after a success Mario Party 1, Nintendo tried to build off that with another Mario Party, almost rushed onto the scene in Mario Party 2, which was short and not as fun. It was a new game in a sense of level design, character design, and mostly new mini-games but something was missing it was short or not as much as a challenge. Nintendo fixed that later with Mario Party 3, although it received a negative response, still felt better than Mario Party 2.

Because of Nintendo having success with these party games, an all new type of gaming was made, once again due to Nintendo. Crash Bandicoot (Sony Playstation’s Mascot for a while), who wanted to be a Kart Racer (in Crash Team Racing) now had Crash Bash to party it up, Sonic came out with Sonic Shuffle (LOL), and many other gaming companies now had party games.
Nintendo still remained on top and come 2002 Mario Party 4 was released and man was it done right. The game built on Mario Party 3 and stuck with traditional party mode, but now it had all different types of just mini-game modes, the games were fun, Mario Party felt reborn and it was done right.

Unfortunately, someone from Nintendo must have gotten a concussion for future Party games so come and enter Mario Party 5. You would like to think it would be good using the Paper Mario 64 stars, but it was awful. The “story” mode was now not story built in with party mode, but an entirely different crappy game where you would just run around chasing Bowser Jr’s for a few levels before facing Bowser. It was not enjoyable at all. The party mode was very bad in Mario Party 5 as the mini-games were given no attention because of the new story mode that Party Mode felt just thrown in.
The best thing though in Mario Party 5 is the hidden mini-games of hockey and beach volleyball. The games were unique, quite fun to play with 2-4 people, and could keep you running for a few hours.
Now, as I mentioned Mario Party 5 was the beginning of the fall well 6 and 7 must have been the one that pushed Mario Party off the cliff. Mario Party was declining, and Nintendo decided to come up with something new; the dreaded Microphone. This was supposed to go into a memory card slot and all the Mario Party players were to use it for the mini-games, a la voice command. Boy, besides the fact that it never listened, the games were completely stupid. The game downgraded from a good multiplayer, to decent, to JUST SESAME STREET CRAP. Really it felt like I was watching a tv show with elmo or dora going RED….RED….
Mario Party 8 for the Wii gladly disbanned the Microphone but once again, the story mode was even easier and “nerfed” down again and the mini-games for party mode were aimed the younger audience.
I haven’t seen anything related to Mario Party 9 except that it was released in March 2012. I really don’t know how to perceive this game. I mean I do own every Mario Party…it’s just I’m afraid to get this. I used to look forward to challenging mini-games and going all out versus my brother but now ….it’s like ehh who wants to waste time on Mario Party?
















