Blog Archives

‘Tomb Raider’ Receives New Multiplayer DLC

Tomb Raider Map Pack

Square Enix has announced that Tomb Raider has received a brand new map pack, available from today on Xbox Live Marketplace, Steam and PlayStation Store. Read the rest of this entry

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Top 10 Moments of Tomb Raider

Lara Croft

Over the past few weeks, Crystal Dynamics has reflected on its favorite tomb, climbing sequence, and combat scenario. Now, Game Director Daniel Bisson, shows us the team’s favorite moments, from action-packed escape scenarios, to puzzles, and to quieter moments of discovery and personal triumph.

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Rumour – Single-Player DLC for Tomb Raider Inbound

Tomb Raider #1

An unidentified source has uploaded the following images on a few websites, potentially teasing an upcoming single-player DLC for Tomb Raider. Are these images linked to an actual story-driven campaign, or are they simply new skins?

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Roundtable: Our Favourite Games of 2013 So Far

We have almost hit the one-third mark of 2013, not only that but we have been in abundance of some excellent games thus far. With so many more amazing titles in the wings of 2013, including the next generation of gaming. We have decided to give credit where credit is due. The staff at Analog Addiction have gathered to put forward their favourite games of 2013 so far. It is still early on in 2013, but what games have already left their mark as some of the best titles this year will offer?

DmC_E3_Screens_02 Read the rest of this entry

Is ‘Call of Duty’ Ruining Expections of Gaming Sales?

Last week Square Enix officially released the sales expectations of their recently released titles, including Tomb Raider, Sleeping Dogs and Hitman: Absolution. These expected numbers fell short, with Square Enix stating they “were very disappointed to see that the high scores did not translate to actual sales performance”.

Over the past year many gaming companies have closed due to poor sales, many more companies have lost money due to their overly high expectations of their games sales. With an industry that was booming only a few years ago, the drops seems extraordinarily high. But is that really the case? Hugh Simmonds and Jamie Briggs tackle the theory that popular AAA titles, might be the reason for seemingly low sales. Could these sales actually be strong, yet companies expect more due to games like Call of Duty, Halo and FIFA?

Call of Duty: Black Ops II Read the rest of this entry

Tomb Raider’s ONI Warriors Battle

Tomb Raider's ONI Warriors

First we saw Crystal Dynamic’s favourite puzzle, then its favourite climbing sequence, and now, let’s take a look at the developer team’s favourite combat scenario from Lara’s newest reboot.

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Naughty Dog Had To Demand Female Play Testers For The Last Of Us

The Last of Us developer, Naughty Dog, had to fight their marketing company to get them female play testers for the upcoming survival horror.

After discovering the list of player testers was entirely male, creative director Neil Druckmann stepped in to change it and instead have the play testers be made up of both men and women alike. Druckmann tells The Escapist:

“Another aspect that influences how a game is promoted is focus-testing. Players are rounded up and are asked to view materials and answer some quantitative and qualitative questions about it.

The last of us Ellie:Joel

 

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FREE iTunes codes for ‘Final Hours of Tomb Raider’

tomb.raider.final.hours.app

In celebration of ‘Tomb Raider’ selling more than 3 million copies, Analog Addiction would like to offer you a complimentary iTunes download code for the recently launched ‘Final Hours of Tomb Raider’ app.

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‘Tomb Raider’ – Tomb of the Unworthy

Tomb.Raider.2013.Screen.2.600x337

After this month’s release of the critically acclaimed reboot, ‘Tomb Raider,’ the development team at Crystal Dynamics sits down and discuses its favorite tombs, action-sequences, and many more. The first of these challenges represents the Tomb of the Unworthy.

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Analog Analysis: ‘Tomb Raider’ Part 3

3850Tomb Raider logo on black

Tomb Raider has undoubtedly been one of the greatest games 2013 has presented thus far. It mixes excellent exploration, together with some addictive combat and beautiful environments to boot. Our Editor-in-Chief Jamie Briggs, gave Tomb Raider a 9.0 stating, “Exploring the island is not only heaps of fun, but addictive, when you can reap weaponry upgrades as the reward.” But what did the rest of the Analog Addiction staff think of the game?

In this 3 part series of ‘Analog Analysis’ we hear thoughts from George Sinclair, Vlad Pintea, Rob Gisbey and the games original reviewer, Jamie Briggs as they analyse every aspect of the game.

In part 1 we discussed the origin story of Lara Croft, the games use of exploration, if set pieces hurt the game experience and our favourite part of the Tomb Raider overall. Then in part 2 we discussed the games flaws, the multiplayer mode that has left many wanting and Tomb Raider‘s comparisons to the Uncharted series. But now, in the final part of the series we talk about Tomb Raider’s relevance in gaming, our overall opinions on Lara Croft’s latest journey and our thoughts on the future of the series.

TR_Wet_03_Original Read the rest of this entry

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