Classic Gaming Comes to Vita
Nnooo is a local Australian games developer based in Sydney, the small developer has had great critical success with WiiWare, iPhone and DSiWare titles over the years. In September 2011 Nnooo released escapeVektor: Chapter 1 for WiiWare, it was extremely popular with its retro 8-bit style and its focus on challenging high score driven levels. Originally planned as a downloadable series of chapters, escapeVektor for PlayStation Vita is the definitive version, housing every chapter of the Vektor series. escapeVektor brings the old school gaming mentality of the 80′s-90′s to current day with great prowess, the game’s style complements the era nicely and feels like a homage to classic gaming. Sure it not without its faults, but those looking to step back in time for a challenging experience will feel like they made the right choice.
Australian games developer Nnooo has announced that their latest game escapeVektor will be released on the PlayStation Vita 19, just in time for the Christmas season. It will be released in Europe, Australia and New Zealand and will €9.99/AUD$15.95/NZD$18.90.
If you are unaware escapeVektor is a retro inspired arcade game, you played as Vektor an entity trapped inside the players CPU. You must help Vektor escape by navigating through obstacles and avoiding enemies along the way. By completing levels players will unlock new abilities to help Vektor on his journey; you will also unlock old pieces of code which contain memories of Vektor’s past.
escapeVektor follows last year’s critically acclaimed and award winning release of escapeVektor: Chapter 1. The game was initially planned to be a 4-chapter series, but Nnooo have decided to combine all the chapters into one full fledged PlayStation Vita experience.
Nic Watt, the creative director at Nnooo explained what will be in store for players of escapeVektor, “There are 150 levels in escapeVektor, spread across 27 different worlds, we have also included additional enemies and obstacles, 3 types of online leaderboards and a new Wildcard system” Players will be able to compare their scores for every level with friends, other players in their area and even worldwide. Completing a level for the first time or beating previous high score for that level, will award players with a wildcard. These wildcards can be played before a level and have a chance at doubling players score for that level, however if they do not finish the level, that wildcard is lost and no score multiplayer will take effect.
escapeVektor will also use near functionality to allow players to drop wildcards for others to collect and use in their game. “The game uses the unique features of each handheld device” further explained Watt. “On the PS Vita we use the gyroscope and the touchscreen to adjust the camera angle and move Vektor around in the overworld maps”
Nnooo’s latest project will be released on PlayStation Vita in other markets, with further details to be released. escapeVektor is released in a few days time and it is nice to see Australians working so hard so close to the Holiday season.
Jamie Briggs manages Analog Addiction where you can find all his latest reviews, interviews and features and also like them on Facebook. Also follow his daily life on Twitter @AnalogAddiction and their videos on YouTube.