Blog Archives

Super Mario 3D Land Review

Mario takes a break from his New Super Mario Bros games and jumps back into the 3D world; and this time he’s back in a familiar title to original Gameboy owners. That’s right Mario makes his triumphant appearance on the 3DS with Super Mario 3D Land. Super Mario 3D Land is a combination of both 2D Mario gameplay with his modern home-console 3D world gameplay, or as game designer Shigeru Miyamoto says “a 3D Mario that plays as a 2D Mario game” (quote here). Playing Super Mario 3D Land is a fantastic experience especially for the elder Mario players who fondly remember his old 2D adventures. Super Mario 3D Land brings back many classic features from older Mario Bros games and integrates them into a way that makes them seem fresh and new so that all players can enjoy it.

Platform: 3DS/ Genre: Platformer

Developer: Nintendo/ Publisher: Nintendo

Read the rest of this entry

About these ads

Pandora’s Tower Review

Pandora’s Tower, the last of the Project Rainfall operation and probably the least recognizable of the three. Pandora’s Tower is another RPG game, which uses elements of action-RPG’s but is more level-based, especially compared to that of its two brethren, The Last Story and Xenoblade Chronicles. In addition, combat takes a bit of twist in this game as your sword/weapon of choice is not the only way to defeat enemies, in fact your chain (called Oraclos Chain) is a integral part of not only fighting, but exploration as well.

Platform: Wii/ Genre: RPG

Developer: XSEED / Publisher: Nintendo

The story of Pandora’s Tower is a relatively simple one, as you take the role of Aeron, a former solider of Athos, who is trying to save his girlfriend Elena. Elena is cursed while she is performing at the Harvest Festival, somehow transforming into a hideous beast. Upon running away from the Elyrian Army, Aeron and Elena get some help escaping the city from a Vestra merchant named Mavda. Mavda brings them to an abandoned tower called the Observatory and explains what is happening to Elena. After the explanation of the curse, Mavda gives Aeron the Oraclos Chain and tells him he must venture to the 13 Towers above the Scar and bring back the Flesh of each of the Masters; that is the only way to rid of the curse. Along your journey of defeating the Thirteen Masters, you learn about The Scar, what the Masters and monsters in the Towers really are, and how war has ravaged the land for nearly five centuries, and why Mavda had decided to “help” you. In a non-spoiler type fashion, the game has multiple endings depending on how you treat Elena (more explained below), so the story and its meanings do alter depending on which ending you get.

Read the rest of this entry

Paper Mario Sticker Star Review

The fourth entry to the Paper Mario series and the first for handhelds, Paper Mario makes another return in his newest adventure Paper Mario Sticker Star. Paper Mario games normally play as standard RPG’s with a twist, using your paper-overworld for over-the-top, wacky and fun gameplay. Sticker Star doesn’t take a step from any of its predecessors and roughly creates its own game, which unfortunately isn’t good news. Many fans of the Paper Mario series were not happy the direction Nintendo took with Super Paper Mario (Wii) as it was more of a Super Mario World game with RPG-elements; so Nintendo brought Paper Mario back to it’s turn-by-turn battle system, although keeping the idea of “level-worlds”.

Platform: 3DS/ Genre: RPG

Developer: Intelligent Systems/ Publisher: Nintendo

Paper Mario Sticker Star story is a simple one, in which Mario, Princess Peach, and the rest of the Mushroom Kingdom are celebrating a Sticker Star festival in which a Sticker Comet lands in the Mushroom Kingdom once every year. The Sticker Comet has the ability to grant any wish and unfortunately (and shocker), Bowser crashes the party and touches the sticker, thus granting his wish and exploding the Sticker Star into six pieces. Upon realization that the town is destroyed and Bowser is wrecking havoc to the land, you meet a Sticker Fairy named Kertsi, who forces you to help accompany her to restore the Comet. Now, doing your Mario-civic duty you must rescue Princess Peach, save the Mushroom Kingdom, and restore the Sticker Comet!

Read the rest of this entry

Battletoads and Battletoads & Double Dragon Review

In light of my recent completions of Battletoads and Battletoads & Double Dragon on my Twitch account, I have decided to give all who didn’t see a nice review, because no one saw. Battletoads, you know this game with a legacy for being child’s play, as  it could be one of the easiest games of all time. If you couldn’t tell I was joking or if that was sarcasm you obviously don’t know Battletoads.

Platform: NES, SNES, SEGA GENESIS /Genre: Beat’em Up

Developer: Rare / Publisher: Nintendo, SEGA

Read the rest of this entry

The Legend of Zelda: Skyward Sword Review

To read my real opinion on Skyward Sword click here [link available tomorrow or Monday]

The Legend of Zelda Skyward Sword, the true “first” game of the mysterious Legend of Zelda timeline. The game obviously portrays you as Link, the destined hero, although there is a little more of a twist in this game than the regular Zelda. This time you aren’t saving a Princess, Ganondorf is not in this game for the first time ever on a home-console, and the Master Sword does not even exist! [yet]

Platform: Nintendo Wii Genre: Action Adventure

Developer: Nintendo  Publisher: Nintendo

Read the rest of this entry

Kingdom Hearts Dream Drop Distance Review

Kingdom Hearts Dream Drop Distance, the series seventh entry and in addition the game that celebrates Kingdom Hearts 10th anniversary. That’s right the one thing we never knew would go together, has won our hearts over the last year, Disney + Final Fantasy. In this game we finally advance the plot from Kingdom Hearts Re:Coded and tie in the previous six games together thus pushing the story into its next stage. Kingdom Hearts Dream Drop Distance (from now on referred to as KH3D) has to do with Sora and Riku obtaining the Mark of Mastery title for themselves, so they can become “true keyblade masters”. This title was first mentioned in Kingdom Hearts Birth By Sleep, where only Aqua was bestowed the title over Terra. Yen Sid says this title is one of the keys to defeating Kingdom Hearts main antagonist, Master Xehanort.

Platform: 3DS/Genre: Japanese Role Playing Game

Developer: Square-Enix / Publisher: Square-Enix

Read the rest of this entry

Mario Kart 7 Review

That’s right, just what the title says, there has been seven Mario Karts! Not only is it rare for a spin-off series to become a main series like its own, but to be able to keep each game fresh, fun, and most importantly quality (sorry Mario Party) makes Mario Kart a series to be desired.

Mario Kart 7 continues its legacy on the 3DS bringing back old features and familiar faces, while at the same time adding new karts, new features, and even new characters. You start off with eight characters (ranging from the usual Mario, Yoshi, Luigi, Peach, etc.) and go on to unlock eight more characters after beating the 150cc cups. Mario Kart 7 continues the new tradition, from Mario Kart Wii, of placing eight cups; containing 16 all-new tracks (4 cups) and 16 redone tracks from the previous six Mario Kart titles (including Mario Kart Wii). Last but not least multiplayer is back, online and local, with a few extras thanks to the 3DS and StreetPass.

Read the rest of this entry

NBA 2K13 Review

Another year means another round of NBA basketball in the 2K world. This one is probably even more sweet than even the infamous Jordan 2K11 due to NBA “Elite” (also known as NBA Live) officially shutting down their studios meaning there is only one basketball game in the market. 2K Sports once again adds more Legends to the NBA 2K franchise this time with three different type of games (the cover is Kevin Durant, Blake Griffin, and Derrick Rose unlike the last two years where you can buy the regular Jordan Cover or the Magic Johnson and/or the Larry Bird Cover Edition) and new teams like the World Famous Dream Team, even Allen Iverson and his 2001 Sixers!

http://espn.go.com/photo/2012/0625/play_e_nba2k1301jr_400.jpg

Let’s first look at the games Graphics aspect of things. Graphics in NBA 2K13 are usually very good for the game’s superstars and alright for the regular and role players; but in 2K13 I would have to say every character looks like themselves in real life. With the occasional impossible to do hair (i.e. Andre Miller) there are a few slipups, but with the crowd looking actually animated and not paper mâché, in addition to well-defined arenas/courts, the graphics are impressive.

Many changes were added to Gameplay with the MyPlayer probably being the greatest beneficiary. MyPlayer is the process all NBA 2K users must do when they boot up their disc in their Xbox/PS3 where they create a player at either of the five positions and determine what type of player they want him to play like (defensive, offensive, etc.). Most of this is the same, but what had changed was the efficiency of the MyPlayer. In previous games, MyPlayer was ranked very low (as most rookies are) but to an extension of where you literally were worse than high school basketball players in the NBA, and racking up experience (now dubbed Virtual Credit) points to build rating was nearly impossible. With these fixes, along with you starting near a normal rookie overall rating, the MyPlayer is fun experience where you go through the draft, build up your legacy on the court and off the court (using Twitter getting famous followers like Pauly D or NBA Legends like John Stockton), until you finally reach the Hall of Fame (hint: an achievement/trophy). Other little features of the MyPlayer include “Meeting with GM” where you can trash other players or coaches or be a nice guy and praise the job that is being done, or creating your own shoe from Nike.

What about the terms of regular gameplay? Well the Association and Online Association is still there, so you can choose to play as the team or rather play a GM/Coach role, assigning players role’s, making trades, promising minutes, drafting rookies etc. Another mode of play is the Create a Legend mode where, unlike MyPlayer, you take a current NBA player and use him instead making your way to fame. Overall actual gameplay is very accurate and smooth flowing. There are less Out of Bounds calls where in previous games you can almost freely run out of bounds with little to no warning. Game sliders allow you to alter gameplay as in all previous 2K games, there are tips displayed constantly throughout the game to teach you how to post-up, do cross-overs, box-out, all the buttons you never really use. The Shot Stick has now upgraded to a replacement for buttons if you feel they hinder you performance, so the stick can perform cross-overs and of course shoot for you. Jump shooting accuracy is not displayed anymore in practice mode, so you must still figure out on your own where the sweet-spot release for each player on your own. Last but not least, three-point field goals have actually been changed where if you are just a little in front of the line, it still counts as a three rather than in previous games where you were taking a long two.

What kind of sports game doesn’t have Online Mode? Well don’t worry NBA 2K13 continues it’s online play with of course its head-to-head matchups. Head-to-head matchups are just basic online games where you are rewarded a ton of VC per each completion. Next is the MyPlayer matchup, where you do a “pick-up” game of 3-on-3 with your and other random players “MyPlayer” and play to 21 (street rules so: 1′s and 2′s).

Other basic things have to do with Music, which is fantastic and done by famous rap-artist and minor owner of the Brooklyn Nets, Jay-Z. If you don’t like Jay-Z don’t worry, there are some instrumentals and there are other musical artists to soothe your taste. You can customize music in the arena (impossible to hear anyway) or the main menu screen. Lastly the broadcasting team, ACTUALLY keeps up with you in this game. Unfortunately, the more you play the less clever and more annoying they become.

Overall: 8.8/10

NBA 2K13 is definitely the best game when it comes to basketball for any system (duh) and NBA 2K13 many new features keep the game fresh for a long time. If you aren’t a fan of myPlayer, create your own legend, or play an association, sometimes just play for fun against others or local, and achievements in the game give you a new style to play the game (like making you lose on purpose till the 4th quarter, etc.). Sports games are under constant scrutiny to change and not change at the same time and the team at 2K sports is definitely doing the right thing, so here’s to another year of basketball that isn’t locked-out!

_

Michael Troina writes features and reviews Nintendo games for Analog Addiciton. When he’s not writing or playing games or sports, he’s out at his job at the Daily Bugle taking pictures as the web-slinger we all have come to love…either that or he’s getting sandwich saving one world at a time. Find him anywhere with this flavors.me/michaeltroina

Street Fighter x Mega Man 25th anniversary Review

Whoa!? A new Mega Man game!! Well not exactly, alright at least Capcom released it….oh wait that’s not true either. WELL, at least we got a new Mega Man game for his 25th Anniversary all right!?

Street Fighter x Mega Man is a simple game paying homage to the 8-bit Mega Man using gameplay mainly consisting of Mega Man 4 (as you can charge and slide), with the occasional slips of other classic Mega Man elements. As in all Mega Man games you fight off on eight bosses, in which after you travel to fight three additional bosses, do a boss rush mode, and of course fight the final boss. Alas, it is different in this Mega Man game as Dr. Wily is no where to be found in this game, for the special is the Street Fighters have come out to play.

Story: As Mega Man is ready to kick back, relax, and enjoy his anniversary; Ryu and his fellow Street Fighters over here this as their anniversary is coming to an end and would like to do one last battle before they officially close the books on theirs. Now, Mega Man must take on the Street Fighters request and enjoy a friendly duel between Capcom icons….or is there more?

Gameplay: Well to compare to old Mega Man’s is a bit of stretch, as though it may look and sound like classic 8-bit Mega Man, gameplay wise it falls a bit short. First off, compared to recent Mega Man games (Mega Man 9 and 10) the difficulty is ridiculously easy, it took me an hour to beat the entire game. Secondly, there is hardly any Rush, just the beginning of one level where you use him as the Rush board. Third, the levels feel a lot shorter than classic Mega Man games and in addition there is no save function, so its playthrough or quit.

HADOKEN

Other than that the game does adopt to any Gamepad put in the game, as long as you reconfigure it in the start menu, which I had no problems. Jumping and shooting, aka the premise of the game, flows smoothly, although occasionally sometimes when you want to jump with your controller/gamepad it will slide. All the powers added in the game, after you defeat each boss, are wonderful, from your Hadoken, to your…watermelons!? (Mega Man 8 soccer power homage). The visual is clear and crisp, the designs of each level are fantastic, it’s just missing the Mega Man “argh” factor.

Music: Fantastic. The music is mainly original but some of the tracks have some of the scores from the original games (like Dhalsim stage has the Snake Man intro).

Replay Value: Depends. Seriously its not very high but its not very low. You can try all the hidden easter eggs in the game or you can do a Mega-Buster challenge only and best of all you can try to get the secret boss!

Overall: 7.5/10- Good

While SF x MM isn’t the best Mega Man game I’ve played (obviously) nor is it the worst, but I respect the game for what it is. A fan-made homage to the Mega Man series with a unique twist. The addition of Street Fighter characters was an awesome element and I really had fun playing this game for about the 3rd time now. The game is free to download as well, so my money was well spent (in this actuality it was time).

Now Capcom we’re waiting for a real Mega Man release, because we all know this doesn’t cut it!

BISON!!
_

Michael Troina writes features and reviews Nintendo games for Analog Addiciton. When he’s not writing or playing games or sports, he’s out at his job at the Daily Bugle taking pictures as the web-slinger we all have come to love…either that or he’s getting sandwich saving one world at a time. Find him anywhere with this flavors.me/michaeltroina

Follow

Get every new post delivered to your Inbox.

Join 1,022 other followers

%d bloggers like this: