Call of Duty Black Ops II players on PlayStation 3 and PC now have access to the Uprising DLC Map Pack, providing players with four new maps and the new “Call of the Dead” Zombies mode. In celebration of the DLC’s release, Activision has released a behind-the-scenes video of the latest Replacers trailer.
Call of Duty Black Ops II Uprising is available now for $20.95AU, or free for Season Pass Holders.
Platform: PlayStation 3, Xbox 360, PC // Genre: Action Role-Playing
Platform Played: PlayStation 3
Developer: Techland // Publisher: Deep Silver
Dead Island: Riptide doesn’t feel like a fully fledged sequel to the original 2011 release; it feels more like an expansion on what the first game offered. With that being said, if you didn’t enjoy the original for whatever reason, chances are Riptide won’t sweeten you on the franchise. The original Dead Island had its problems, but above all, it offered a fun RPG experience, emphasising brutal melee combat and weapon customization. All of that is present Riptide, but the problem is that most of those original flaws are also here, alongside the fun that was originally provided. Techland has offered some new additions to the formula throughout, though nothing feels significant enough to separate Riptide from the original. What we have left, is something that feels very much the same as the franchises first outing. Techland missed their chance to really improve an enjoyable formula, instead choosing to ship Dead Island 1.5. Read the rest of this entry
Happy Game of Thrones and Walking Dead Day(and Easter). Rejoice as we are met with the season 3 finale of Walking Dead and the season 3 premiere of Game of Thrones! Two shows that have risen to popularity as what we geeks rep in our culture, I mean that’s something to celebrate right? We at AA have left some special images below to show what today means to us.
The Walking Dead Series created by Telltale Games will be remembered for providing one of the best emotionally driven narratives, the world of gaming has ever seen. Telltale has continuously captured the true essence of the Walking Dead universe, providing gamers with a memorable experience with a bleak future. Episode 5 “No Time Left” continues this trend by making all your choices from previous episodes matter, making this one of the most personal journeys I have ever encountered. This fitting finale exceeded my expectations, providing an ending I will not soon forget. I am Lee Everett, and I will save Clementine at any cost.
In a way all four episodes were stepping stones to our final chapter, every single decision you have made, and every single choice along the way were all leading to this conclusion. Episode 5 makes all these decisions matter, in a way that makes sense and doesn’t feel forced. The tough choices don’t end there; the choices in this episode will leave many with completely different experiences when the credits roll. These tough choices will make you second guess yourself and then rethink them once again, this is one of the greatest attributes of the series. Choices are never laid out in a way that tells you which is considered the good thing, or the bad course of action to take. Everything in the world is morally grey and Walking Dead allows you to create the story that really portrays who you are as a person, this deep personal connection with the narrative makes every story element that much harder to decide.
“No Time Left” will shock you, it will give you adrenaline, and it will create some intense moments and almost certainly provide you with a lump in your throat. We know how much Lee cares about Clementine; it is his duty to protect her, our duty as a player. Never have I felt the way I have about an NPC like I do in The Walking Dead, Lee is willing to put everything on the line to save this little girls life and I as a player, feel the exact same way. I play the Walking Dead as if I was there, acting the way I would act if I was put in these desperate and dire situations.This relationship between Lee and Clementine is one of the strongest I have ever experienced, and episode 5 allows that relationship to be the main focus of the narrative. This is appreciated, sure I love my fellow survivors, but in the end it is Lee and Clem that steal the show with their gorgeous interaction and heartfelt moments. Without spoiling the episode for anyone, the ending left me messed up, never have I been in an emotional wreck from a game like this one. That isn’t a bad thing; it just emphasizes just what amazing job Telltale has been able to accomplish.
Everything in episode 5 feels better than the previous episodes; the voice acting throughout the episode is the best of the series. The desperation in characters voices, the feelings of regret, sadness and redemption all come across brilliantly. Talking is a major factor in this episode, as our characters try to figure out how to tackle the situation at hand, there will be confrontations and many characters will reminisce upon previous decisions. Since the voice work is so natural and well done, it becomes a pleasure to hear the banter between survivors.
In the music department, this episode also provides the best of the series. The use of the musical score to build up our emotions works very well and during one section, there is no music at all, allowing for some dialog to really hit home. These factors allow “No Time Left” to really portray the emotional finale Telltale intended.
The narrative is really the main focus of episode 5, with all the events of previous episodes leading to this final instalment. In that sense the gameplay is pretty much mirroring previous episodes, with W,A,S,D all use to explore the small world environments given to you before you move forward through the game. You still interact with objects in the usual sense, but the puzzles elements are very easy. It seems obvious Telltale wanted to allow you to continue on your journey, without being slowed down by difficult puzzles or fetch quests, unlike episode 4. Gameplay in certain sections become very action orientated, they are desperate and you will mash that Q key with every fibre of your body to survive. These action sequences provide the sense of desperation brilliantly and will eventually lead to you conducting some violent actions, these actions really made me think. Once I sat back and realised what I had done, I knew what I did was justified. Maybe even deep down I felt good about what had taken place; because I knew what I had done was for the greater good and not for personal gain, in a world like this that has to count for something.
Episode 5 is not without its problems though, the typical frame rate drops and minor game freezes before some events are still apparent. They seemed to be less frequent than they have in previous cases, but they are still noticeable. They are no deal breaker to the experience and mostly you will be so enthralled by the journey you find yourself invested in, that they don’t affect the overall product. There was one certain key moment in my story that I was not particularly thrilled about, without spoiling for those who want to play episode 5 fresh it is hard to explain. But I feel like this certain aspect could have been approached differently, it does make sense for the character, but I feel there could have been better ways to portray the moment. This didn’t make me like the narrative any less, but it did leave me wondering how things could have been done differently.
The Walking Dead series will be remembered for years to come, setting the standard for interactive storytelling, the emotional gaming experience and really showcasing how a licensed product can be one of the best games of the year. This is one journey I cannot recommend enough; it does the Walking Dead universe justice in every way possible and is one of the best games of 2012, hands down. With such a memorable cast of characters, with such strong bonds between one another, Telltale makes you care about their wellbeing. Lee and Clementine are one of my favourite duos in the industry, and their unforgettable journey was one that I will hold dear for years to come.
Telltale has created a masterpiece, one that you owe yourself to experience. This bleak world is full of terrible people, shocking events and emotional outcomes. But it’s created in such a way that you will want to experience them, over and over again.
+ Fitting Finale
+ Character Driven Narrative
+ Choices Matter
+ Emotional Conclusion
- Frame Rate Issues
- Minor Game Freezes
Jamie Briggs manages Analog Addiction where you can find all his latest reviews, interviews and features and also like them on Facebook. Also follow his daily life on Twitter @AnalogAddiction and their videos on YouTube.
It happens sometimes, that a video game is leaked on the internet earlier than its release date. It seems the same thing happened to Treyarch’s very anticipated Call Of Duty: Black Ops II.
Several videos have made their way onto YouTube and other streaming websites, and surprisingly, in a very lighthearted mood, Treyarch’s design director, David Vonderhaar, said the following, via twitter:
“If you are going to live-stream the game early, which I don’t remotely recommend, you could at least be good at it. ,” he said over Twitter last night. He also added, “I’m really glad people are excited for the game. Legit streams coming up later this week and early next. Watch this space.”
You can get a little taste of it (at least on the zombies’ side) right here:
Black Ops II will hit the stores on November 13 for the Xbox 360, PS 3 and PC, while a Wii U launch is scheduled on November 18, as a launch title.
So! Excited? Are you gonna buy Black Ops II? Or maybe you’re waiting for the Wii U, and you’ll buy it for your new system? Let us know in the comments bellow!
Vlad Pintea is a fan of the COD series, maybe not the biggest, but he enjoys a few good rounds of multiplayer every day, and his favorite mode is certainly the one regarding flesh eating dead people . You can contact Vlad Pintea via e-mail at email@example.com or firstname.lastname@example.org, Skype, on My IGN, Steam or Facebook, all at the same name: vlad94pintea. Have a good day and remember! Stay calm and keep on gaming!
Sleeping Dogs has released its Nightmare in Northpoint downloadable content on Xbox 360, PlayStation 3 and PC. But why not check out the launch trailer, to see just what crazy events Wei Shen is getting himself into this time.
This content has me interested and will hopefully get some time to play it during this busy holiday season, but until then read our full story details preview and check out what I thought of Sleeping Dogs in our review. Spoilers…I loved it.
Jamie Briggs runs Analog Addiction where you can find all his latest reviews, interviews and features and also like them on Facebook. Also follow his daily life on Twitter @AnalogAddiction and their videos on YouTube.
Deadlight is a 2D side scrolling, survival horror platformer, developed by Tequila Works. The game was released on Xbox Live on August 1 and on the PC, via Steam, on October 26, both in 2012.
Dead Island Riptide now has an official release date, provided by the developer Deep Silver the game will hit store shelves April 23 2012 in North America and then April 26 for the rest of the world for Xbox 360, PlayStation 3 and PC. The game is surprisingly absent on the Wii U, releasing November 18 the console will have been on the market for 6 months when Riptide is released, yet the game seems to shy away from Nintendo’s latest.
When the game is first released there will be a limited amount of Special Editions, these Special Editions will include “tempting extras in your survival arsenal”, which include exclusive weapon mods, a digital strategy map and a unique character skin. These will be sold on a first come, first serve basis, but the actual amount of Special Editions available has not been released.
Being extremely generous, we also received the games official box art, which I might add looks extremely cool. Riptide itself has been said to include “additional gameplay mechanics, all-new gorgeous locales to explore, more types of zombies to provide constant threats, an additional character class and the best co-operative zombie action experience in gaming.” This statement came from Deep Silver themselves and is a big statement when they have games like the Left 4 Dead series to contend with.
Dead Island Riptide will be released at a discounted price and Deep Silver recently asked for fan feedback, regarding what special goodies they should include in a possible Collector’s Edition version of the release.
Jamie Briggs runs Analog Addiction where you can find all his latest reviews, interviews and features and also like them on Facebook. Also follow his daily life on Twitter @AnalogAddiction and his videos on YouTube.
The Walking Dead Episode 4: Around Every Corner is the pre-cursor to the finale of The Walking Dead series created by Telltale Games, this episode of the series was written by Gary Whitta and the brilliance of his work shines through. By now from my reviews of previous episodes you know that the series is based within the comic book universe of The Walking Dead, you use the mouse to move the cursor around the environment to select objects and also choices in dialogue, while you move around with the W,A,S and D keys. Though some may be annoyed that the overall story arc of the season doesn’t get much progression until the closing section of the episode, the overall story is top class. If you haven’t played The Walking Dead series, it is a must play at this point and Episode 4 is another tense installment of this game of the year contender.
For those of you who have been with the series from the start (Which everyone should be), two main things will stand out during your progression through Around Every Corner, which is the emphasis on action and adventure. Now the game is a point-click adventure title, but mostly episodes prior have thrown you into a room, press all the options until you would then either initiate the next dialogue section or figure out a small puzzle.
Episode 4 will have you shooting zombies hordes as they bite at your heels and will have you in almost Zelda like fashion backtracking into previous areas once you have the necessary devices. This is easily one of my favourite things about this episode, the emphasis on these elements so close to the end really depicts the desperation in our surviving characters, they know they have almost fulfilled their mission and the amount of danger is lifting in intensity.
The best thing about the game is its ability to balance the new reliance on action/adventure and still able to tell a very tense and meaningful plot, this anxious sensation the game posses allows for some memorable moments.
One particular moment that stuck out was when our character Lee was trying to escape a horde of zombies, one jumped at me and my first reaction in panic was to click and shoot the zombie. In my haste I had attracted all the other zombies to my location, creating a tense scenario where the music built around the moment, this instant could have never occurred but because I felt fear for my characters life I made a mistake and eventually died because of it. It mirrors what could happen in real-life, one small mistake because your emotions take over and you are a goner, thankfully Walking Dead juggles the realistic emotional plot with this new reliance on action /adventure spectacularly.
Your connection with Lee Everett grows stronger in this episode, during a particular scene all seems lost, the hopelessness of the world around you is overwhelming and the moment almost brought me to tears. Games don’t move me often, but this moment of breaking point knowing that the world is lost and there is no way you can protect everyone you care about, was astounding.
Your relationship with Clementine made a vital part of this episode, from Clementine holding her own and showcasing her evolution from the start of the series, to the moment where you make her cry. Watching her tears-up was one of the most heartbreaking scenes, over almost 10 hours I have become attached to her and want to protect her at all costs, this connection is something Telltale has done extremely well.
One thing Telltale seem to either hit or miss is the introduction of new characters, some turn out to be really intriguing and likeable such as Chuck from Episode 3 and Molly who was introduced in the current episode. But then you have characters like Omid, Christa and now Vernon and Brie.
These characters personally just come off as really unlikeable and uninteresting; they really do feel like the characters are not explored enough for anyone to care about their well being. I didn’t know Omid and Christa were a couple until this episode; it wasn’t made clear from their introduction. Then you have Vernon who tries to help our survivors, but just feels like an empty shell of a character. I’m not saying they all need to be killing machines like Molly, but give me a reason to care about them at least; otherwise they are just a waste of space.
Episode 4 fixes all of the stuttering and slight game freezes I had experienced in the previous two episodes, this was a nice an improvement that was way overdue. Technical errors are almost non-existent in the latest installment except for textures on some characters shoulders becoming translucent. In some dialogue scenes you may notice this trend, but it never happens frequently enough to ruin the experience.
One plot point that did find me scratching my head involved a certain character, without going into much detail someone goes missing for a long time. During this instance, nobody cares, not one character seems to worry or even bring up the fact that they are gone. During the entire episode we are left with a plot point that the characters seem to completely forget about, it is almost as if the moment was made and then the writing staff forgot or didn’t really care enough to acknowledge it.
In my introduction I stated that the main story plot didn’t advance too far until the closing scenes, this is true but the episode’s structure itself was the work of brilliance. This is the basic rules of storytelling perfectly produced. The characters are given a goal to achieve which slowly leads up to an action packed close before slowing down before a climatic ending, this entire structure produced a roller coaster ride of narrative that I thoroughly enjoyed. It also sets up for a dramatic finale to the series.
Around Every Corner is another worthy entry in the Walking Dead series, the emotionally charged tense narrative will grab you attention and your connection with the characters will only grow stronger. Though some characters are easily missed, the inclusion of Molly made for an interesting tale of a new character. The emphasis on action/adventure is this game adds a good variety from past levels and turns the intensity of situations up to eleven, the balance between these moments and the narrative always feels perfectly weighted. With the technical problems fixed from previous titles, plus one of the best structured stories in the series so far, Episode 4 is another winner and leaves us hanging for the final installment of this momentous series.
Jamie Briggs would sell his soul to have the final episode of Walking Dead right now. He also runs Analog Addiction where you can find all his latest reviews, interviews and features and also like them on Facebook. Also follow his daily life on Twitter @AnalogAddiction and his videos on YouTube.
Late last week we reported on the latest Sleeping dogs DLC content coming this Halloween, known as Nightmare in North Point. Square Enix has now released some more concrete details of the story elements being incorporated into the zombie themed DLC.
Big Scar Wu was one of the most vicious triad gangsters in the entirety of Hong Kong, part of the sun On Yee his fellow members respected and feared him. Knowing of this the Grand Dragon decided he needed to be stopped, having had Wu stabbed 42 times before feeding his bloody cold corpse to the grinder located in the Smiley Cat cat-food plant, his resting place would be in the bellies of cats Hong Kong wide. In legend it is said those who do not receive a proper burial, will have their spirits return as a Hungry Ghost, damned to starve for eternity and only feeding on their own hatred.
Hell is a terrible place, with a terrible sense of humour, when Big Scar Wu finally arrived in the underworld; he was given the nickname of Smiley Cat, the name which only fueled his anger and driving his desperate need for revenge. When Wu rose from hell to deal his vengeance to those who had wrong him, he brought along an army of Jiang Shi, with that vowing to eradicate the world of the Sun On Yee and to take over the city of Hong Kong himself.
Hong Kong is in chaos, the dead walk amongst the living and it is up to Wei Shen to face his most difficult challenge yet. To stop Smiley Cat and his army, he must bring forth Chinese magic, giving him the power to stand up against the sinister villain. Facing off against the ghosts of the Triads he has killed in the past, Shen must face these demons and send them back to hell once and for all.
The full teaser trailer we posted earlier this week is located below. Nightmare in North Point will be available this Halloween on PlayStation 3, Xbox 360 and Steam.
Ready to send the dead back to sleep? Check out my review of Sleeping Dogs, one of my favourite games of the year.
Jamie Briggs has never been trick or treating. He also runs Analog Addiction where you can find all his latest reviews, interviews and features and also like them on Facebook. Also follow his daily life on Twitter @AnalogAddiction and his videos on YouTube.