‘Tomb Raider’ – Tomb of the Unworthy

Tomb.Raider.2013.Screen.2.600x337

After this month’s release of the critically acclaimed reboot, ‘Tomb Raider,’ the development team at Crystal Dynamics sits down and discuses its favorite tombs, action-sequences, and many more. The first of these challenges represents the Tomb of the Unworthy.

Vlad Pintea is a senior editor of news and features here at Analog Addiction, and sometimes he even reviews games. You can contact him via e-mail at vlad94pintea@yahoo.com or vlad94pintea@gmail.com, My IGN, on Skype, Steam (all at the same name: vlad94pintea) or Facebook (Vlad Pintea). Have a good day, and remember: stay calm and keep on gaming!

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2 thoughts on “‘Tomb Raider’ – Tomb of the Unworthy

  1. Pingback: Top 10 Moments of Tomb Raider | Analog Addiction

  2. it would be nice to have some actual fucking tombs in the next lara outing as opposed to the dog-shit piss-poor excuses we got in this nathan-drake rip-off. is was a good game and development-wise was very impressive… but when tomb raider games start to feel like anything but a tomb raider game… where do you go for your ACTUAL tomb-raiding fix ?? finished the original games 1-4… got most of the way through chronicles… skipped angel of darkness… and finished legends, underworld and TR Anniversary so im no stranger to the series…but this recent release made me feel like one. it wasnt a tomb raider game…. why cant crystal dynamics fuck off and make a soul reaver game again, pass tomb raider license to EA… they like making the same game over and over again :)

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