‘Witcher 3′ Interview – Sea Monsters, Crossbows & More

Witcher 3 The Wild Hunt Screen 8

The Witcher 3: Wild Hunt is without any kind of doubt the most anticipated role-playing game of this generation. Okay, the current-gen. has barely started, but you get the point. Because Wild Hunt is more or less seven months away from its release, there are still tons of details which have yet to be revealed.

As such, Analog Addiction has caught up with developer CD Projekt RED’s senior art producer, Michał Krzemiński, to chat more about the upcoming RPG. Here’s what he had to say…

How balanced are the events of the outside world (the invasion of the emperor, for example) compared to Geralt’s personal quest of finding his beloved Yennefer?

Oh, that’s a difficult one to answer without spoiling the plot. Let’s say that the Wild Hunt will be more prominent, but, since everything’s connected… well, you’ll see for yourself.

How much room for customisation does The Witcher 3 allow? If I remember correctly, the first Witcher doesn’t have any customisation options, and #2 only lets you change Geralt’s hair style. What can we expect in #3?

We’ll give gamers some options to customize Geralt but please remember that he’s a pretty defined character, so totally altering his looks was and will always be out of the question. Don’t worry though, there’s a lot of stuff you can wear in the game that will alter how Geralt looks, including special witcher armour sets, you can upgrade.

Does The Witcher 3 feature different types of horses and boats? Are there other modes of transportation? Maybe teleporting?

No, unfortunately no teleporting for Geralt. As for the horses and boats, we’re continuing the tradition of Roach (the fish, not the bug!), which is a name Geralt gave to each of his horses. Regarding the boats, we’re still tweaking and finalizing that part so I’ll remain silent for now.

Speaking of sailing, will gamers engage in combat while at sea? Maybe against different kinds of sea-monsters? Sirens, perhaps?

Yes, Geralt will engage in combat with sea-monsters. This is another reason why we decided to introduce the Gabriel crossbow, a weapon able to deal ranged damage to enemies out of sword range (flying creatures, too!).

How has the delay of The Witcher 3 helped development? What is your focus during this extra time?

Polishing the game. We really think that it’s better to postpone the launch of a game and give gamers an experience we’re proud of instead of launching it just for the sake of sales.

It’s safe to assume that alchemy is making a comeback, right? Are there any changes to it? Also, how vital it is using these potions to enhance Geralt, compared to going “stock” into battles?

Yes, alchemy is making a comeback, but I can’t tell you more about it at the moment. What I can tell you is that using alchemy will be crucial to beating some of the tougher monsters in the game. Witchers rely heavily on brewing potions that bolster their skills and the system we’ve prepared for The Witcher 3: Wild Hunt is no exception.

Will Gerat make use of other ranged weapons, besides the crossbow that we’d seen during your E3 gameplay?

No, we have only one ranged weapon type in the game. But don’t worry, there will be plenty of diversity connected with it, i.e. you’ll be able to craft an array of bolts with different effects on monsters (you could have seen an example of this in our E3 stage gameplay where we shot the griffin with bolts that cause it to bleed so we can track it better). Come to think of it, it’s not a weapon per se, but there are witcher Signs you could use to deal ranged damage. There’s ten of them (an alternative for every classical Sign known from the previous game).

Witcher 3 The Wild Hunt Screen 7

Will Xbox 360 gamers be able to import their saves from The Witcher 2?

The game is purely next gen, so it won’t be available on the Xbox 360. If you’re asking about Xbox One save imports, we’re still working on a solution for that. For now, we can only confirm PC save game importing.

We’re going to be a bit sneaky here – is there anything you’d like to share about Cyberpunk 2077?

I’d like to tell you that’s it’s awesome and you’ll be hearing about it a lot when the time comes.

Let’s picture this – The Witcher 3 gets released, and people still can’t get enough of the franchise. If there is a high demand, would you reboot the series?

I think we’re not that kind of company, if you get my drift.

What are the chances of a PS4/XB1 port of the first two games?

There are no plans to port the previous games on next-gen consoles.


So there you have it, folks. The Witcher 3: Wild Hunt launches on February 24th, 2015, on the PlayStation 4, Xbox One, and PC.


Vlad Pintea is a news editor/columnist/reviewer here at Analog Addiction. You can contact him via e-mail at vlad94pintea@yahoo.com and vlad94pintea@gmail.com, on Skype (vlad94pintea), SteamFacebook, and Twitter.

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4 thoughts on “‘Witcher 3′ Interview – Sea Monsters, Crossbows & More

  1. Pingback: ‘The Witcher 3: Wild Hunt’ – New Gameplay Walkthrough | Analog Addiction

  2. Pingback: Gamescom 2014: ‘The Witcher 3: Wild Hunt’ – World Setting Video | Analog Addiction

  3. Pingback: Gamescom 2014: ‘The Witcher 3: Wild Hunt’ – World Seting Video | Analog Addiction

  4. Pingback: The Witcher 3: Wild Hunt: Neue Details zu Seemonstern und den Möglichkeiten beim Fernkampf | Gameplorer.de

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